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Forum > Test Server Discussion > Test Server: Testing the Sure Tackler VA
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thehazyone
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Data Gathering:

To create baseline data, I ran 10 test sims using Basic AI, run set to 100, Inside 65, Outside 35, Left 35, Right 65 and set advanced energy so the power back got most of the carries. I buffed the power backs intentionally so they would generate more broken tackles than usual. Here are the two power back builds:

Power Back1 (Lv. 40 HB)
Ht/Wt: 6'3", 213lbs

Experience, Skill Points, and Cash
Money: $2526615
Daily Salary: $5500
Skill Points: 265
Training Points: 7
Bonus Tokens: 50
Veteran Points: 30
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 120
Speed: 70
Agility: 70
Jumping: 30
Stamina: 40
Vision: 70
Confidence: 70

Football Skills
Blocking: 10
Catching: 30
Tackling: 8
Throwing: 10
Carrying: 80
Kicking: 10
Punting: 8

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 10
Lower the Shoulder: 10
Stiff Arm: 10
Power Through: 10
Dive for Yardage: 4

Veteran Abilities


Power Back2 (Lv. 40 HB)
Ht/Wt: 6'3", 183lbs

Experience, Skill Points, and Cash
Money: $2526705
Daily Salary: $5500
Skill Points: 265
Training Points: 7
Bonus Tokens: 50
Veteran Points: 30
Next Level: 0/1000

Attributes
Physical Attributes
Strength: 110
Speed: 90
Agility: 80
Jumping: 30
Stamina: 40
Vision: 80
Confidence: 80

Football Skills
Blocking: 10
Catching: 30
Tackling: 8
Throwing: 10
Carrying: 80
Kicking: 9
Punting: 10

Special Abilities
Elusive Back Abilities
Quick Cut: 0
Head Fake: 0
First Step: 0
Juke: 0
Spin: 0

Power Back Abilities
Cover Up: 10
Lower the Shoulder: 10
Stiff Arm: 10
Power Through: 10
Dive for Yardage: 4

Veteran Abilities


For the initial 10 game run, all defensive players had a base of 0 in Sure Tackler. I then ran 10 games with Milwaukee's defensive players having 5 in Sure Tackler, and Kansas City's players having 10 in Sure Tackler. I ran 10 more games with both teams defensive players having 15 in Sure Tackler. I then calculated the percentage of tackles made for each player for each ten game set and made comparisons.

The individual player data can be found here:

http://spreadsheets.google.com/pub?key=p7MjmCv6q4zbu5yySYWBETQ

Comparison Data (Base is how much Sure Tackler defensive players had, if a player's tackle percentage improved or declined more than 1%, I marked it as such, otherwise it was annotated as being the same):

Base 0 to Base 5
Improved 11
Same 4
Declined 8

Base 5 to Base 15
Improved 15
Same 3
Declined 5

Base 0 to Base 10
Improved 15
Same
Declined 8

Base 10 to Base 15
Improved 13
Same 1
Declined 9

Base 0 to Base 15
Improved 33
Same 2
Declined 11

Of particular interest was all 12 LB's improved from Base 0 to Base 15. This is of particular interest because these players had the highest number of tackle attempts and thus had more data to work with.

Final team totals:

Milwaukee Packers 74.51 Base 0
Milwaukee Packers 76.24 Base 5
Milwaukee Packers 81.14 Base 15
Kansas City Spartans 70.55 Base 0
Kansas City Spartans 74.78 Base 10
Kansas City Spartans 77.99 Base 15

As you can see, at each level there was a moderate but established increase in tackle percentage. From Base 0 to Base 15 was approximately a 7% increase for both teams.

Conclusion: Sure Tackle is much improved and appears to be working correctly.
 
islander1
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edit: So by 7% you mean raw success rate, right?

So if someone misses 20 out of 100 tackles at 0 value, then will miss about 13 out of 100 at 15 value.
Last edited Apr 17, 2009 20:52:37
 
thehazyone
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well you have to understand this was against Uber power running backs that you'd be unlikely to see 16 times.

But yes, you are correct on what you stated (even though you edited it and I had to change my answer lol)
Last edited Apr 17, 2009 20:54:35
 
islander1
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check my edited post. I wanted to make it more clear for people reading.

edit: haha, okay.
Last edited Apr 17, 2009 20:55:40
 
islander1
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hey, what were the tackler settings? all on wrap-up?
 
thehazyone
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No. It was typical tackling settings for players dependent upon strength/tackling. I'm not going to look them all up but they were the settings that would make sense if they were playing on my team. Mainly secondary and speed rushers - wrap up, guys with good but not great strength/tackling - balanced, guys with high strength/tackling - power.
 
Joe Buck
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Okay, well can you break down the data more by tackling style then?

It may be that the "declined" in every scenario was a certain style for example. That would be important to know.

I'm probably not alone in thinking at first that everybody here was set on wrap-up.
Last edited Apr 19, 2009 17:32:06
 
thehazyone
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Not everyone was set on wrap up. I said above what they were set - secondary/speed rushers - wrap up, guys with good strength/tackling - balanced, guys with high strength/tackling - power.

I'm not going to go through and redo the data - this was meant to be a simple test to show the overall effect on all players not individual positions if sure tackler is used.
 
Joe Buck
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it wouldnt call for a re-do of anything just an acknowledgement of what your dividing line was for high str/tkl -power , good str/tkl balanced.

 
Modok
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Hazy, you are single handily renewing my faith in GLB.
 
islander1
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Originally posted by sbuck143
it wouldnt call for a re-do of anything just an acknowledgement of what your dividing line was for high str/tkl -power , good str/tkl balanced.



Well use common sense.

an MLB is probably on balanced, LOLB also. SS possibly balanced. A NT is prob on power, etc
 
Joe Buck
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Originally posted by Modok
Hazy, you are single handily renewing my faith in GLB.


I want to re-iterate this point as well.

Between you and r8.........doing very well. Please don't interpret my posts here as insinuating otherwise.
 
supgreg
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sbuck has a point. Tackle setting is a factor when testing for broken tackles, only makes sense. I would assume that the style for each player remained constant throughout the testing, however.

It would just be nice to know if Sure Tackler is working for each setting independently.

Still, I appreciate the info and the work.
 
jamz
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hazy for paid staff
 
Joe Buck
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Well fwiw I dug through the test server player summary myself to extract the info. Definitely an eye opener.
 
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