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Forum > Goal Line Blitz > Tactics Discussion > Defensive AI Discussion:
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Muensterman
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If sorted by importance/difficulty of position it goes likes this: LOLB most difficult because you're playing the TE and a good team will often ask you to cover that TE 1-1, sometimes without help over the top. Also, most of the dangerous outside runs go to that side so you will need enough speed to catch fast HBs.

MLB comes second. You're stopping the inside gaps on run plays and help on outside runs, if the OLB gets held up by a blocker. Very important is also the defensive captain skill here. There are basically two types of MLBs: slower run stoppers and side to side tacklers that are less effective against bull rushers.

ROLB is the least important on most teams. You can get the best results with someone who is a real pass rush specialist, but those are hard to find. Most teams will therefore sub this LB out during Nickel packages. Apart form pass rushing he's responsible for outside runs and covering any back running a pass route to that side. So speed is his most important asset.
 
strom2127
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OK, I saw somethings I never saw before today. I'm a first year DC, so I thought maybe one of you could help me. This actually refers to another teams defense.

First of all, I saw them bring their FS up to double cover the outside receiver when the offense was in a three receiver set. How the heck do you do that?

Next, they were loading their SS into the box on certain plays. I thought at first it was a goalline, but it definately was not. Maybe it was cover 1, or cover 0. I'm not certain either way, and would love to get an answer here.
 
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The FS play you mention would be Cover 3, the SS in the box is Cover 1
 
strom2127
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what are the strengths, and weaknesses of a cover 3 defense?
 
strom2127
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also, I have my focus set on all my plays in the AI. I was just reading that you don't want to do that because it overrides the players individual settings. What do you all do?
 
odt
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Can anyone tell me how I can get a better pass-rush from my DEs? All of mine are well-built, but they don't seem to get any sacks or hurries.
 
mingo23
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do they have high speed and agility??
 
mingo23
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IMO cover 3 is good for long passing teams or plays that are ment to be long as it puts your CB's and FS in position to make the play. On the downside if it is used on Med to short pass plays it can leave you open to 4-9yd gains and it can really hurt you if they run the ball to the outside.
 
odt
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yeah they have high speed, agility and strength for their level
 
strom2127
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thanks mingo, one more question, when you set your focus in the defensive AI per play, do you guys set your focus, or leave it to basic settings. I have the focus set on most plays, but a few I have set to basic settings, which I believe means it will go off the individual players focus settings. I'm just curious if I'm right in believing this is the way it works, and if most of you DC's set your focus, or let the players settings determine it? If so, by setting focus, am I overruling their personal settings?
 
Jazzpelli
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Got a question which has been raised in my forum.

I've been assuming that the tackling radius for all the styles is the same. Ignoring build and just looking at tactics.

Basically, a missed tackle means that you could of had a tackle. But if there is no missed tackle, you didn't have a chance to tackle the ball carrier.

Now, we sometimes see a ball carrier run right through a defensive player (yeah, the sim graphics aren't perfect representations). The question is this, if the player was on wrap-up, does his tackling radius increase and allow him the chance to make the tackle?

How accurate is the missed tackle stat? Is it a true indication of possible tackles? Does going for a fumble cause a DT whose locked up to not make a tackle?

 
Dfence
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I believe it has been stated (or is implied by the SA Diving Tackle's description) that Jumping affects a players tackle radius. I'm sure others can confirm it (or not).

Also, if a player is engaged with, say, a Lineman and is being blocked, then he has no chance to make the tackle and thus could be run through.
 
Jazzpelli
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Originally posted by Dfence
I believe it has been stated (or is implied by the SA Diving Tackle's description) that Jumping affects a players tackle radius. I'm sure others can confirm it (or not).

Also, if a player is engaged with, say, a Lineman and is being blocked, then he has no chance to make the tackle and thus could be run through.


That's exactly how I've always understood it. Curious is others have discovered/heard differently.

Thanks.
 
mingo23
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Originally posted by strom2127
thanks mingo, one more question, when you set your focus in the defensive AI per play, do you guys set your focus, or leave it to basic settings. I have the focus set on most plays, but a few I have set to basic settings, which I believe means it will go off the individual players focus settings. I'm just curious if I'm right in believing this is the way it works, and if most of you DC's set your focus, or let the players settings determine it? If so, by setting focus, am I overruling their personal settings?


If you set the focus it will over ride the personal ones for players. This can be good if you have Defensive play that you have input to stop the run or to stop the pass (run focus/ Pass focus), but if you leave it set to basic settings then what ever the players focus is on they will play that way.
 
Billy Corman
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Originally posted by strom2127
thanks mingo, one more question, when you set your focus in the defensive AI per play, do you guys set your focus, or leave it to basic settings. I have the focus set on most plays, but a few I have set to basic settings, which I believe means it will go off the individual players focus settings. I'm just curious if I'm right in believing this is the way it works, and if most of you DC's set your focus, or let the players settings determine it? If so, by setting focus, am I overruling their personal settings?


I D-Co 3 teams and always post a TACTICS thread for the game. This includes how DT's, DE's, MLB's, OLB's, CB's, FS's and SS's should set their focus. If you have everyone back-pedaling on a run, you'll give up extra yardage.

A really high percentage on a good team will read the post and comment that they have made any necessary adjustments. If you feel your team is not going to make the changes, you can use the drop-down menu as a last resort.

I think the threads usually promote a "team" atmosphere and people want to feel that they are contributing.
 
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