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฿ones
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Please post freely as a D-AI topic toss-up thread.
 
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Hey everyone what base are you guys using? 3-4? 4-3? Mix of the two? Personally, I run a 3-4 most of the time switching to the 4-3 on short yardage situations. On a related note, does anyone know when we will be getting formation specific depth charts? Thanks for making this thread Bones, should be good for some quick answers without having to make a new thread each time.
 
฿ones
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Yeah I looked at the various "How to stop the run" and "Tell me if you can stop the pass' Threads and I was pretty...unthrilled for lack of a better term.

I use a 4-3, as the player market for competitive players is bad enough as is and all DEs are build for 4 man fronts. (aka gap-fronts in which the Dline eats a blocker unless he is on a stunt and then releases into play instead o just eating a blocker the whole way)


I am experimenting 4-2-5 bases to see if they work well.
Who knows how that may work!
 
EagleOtto
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4-3 seems better, especially for a pass rush, blitzing in 3-4 is still bleh, hit or miss.


Of course if anyone finds a way to stop the run please share
 
Cruzi
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I have something in mind regarding a successful, run stopping 3-4. I just need someone to give me their defensive controls and bring in/build some really specific players.
 
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I saw this in another thread and there wasn't a clear answer for D-AI,

"Don't use formations, just go by number of WRs" -- "Bad advice - going by formations allows you much more flexibility."

Which would be better for setting the Input? or mix them. Was really trying to get away from the 20+ inputs.
 
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Originally posted by ken-in-rockwall
I saw this in another thread and there wasn't a clear answer for D-AI,

"Don't use formations, just go by number of WRs" -- "Bad advice - going by formations allows you much more flexibility."

Which would be better for setting the Input? or mix them. Was really trying to get away from the 20+ inputs.


Hmm, not sure. My AI is based off of both # of WR's and Down/Distance. Another question regarding # of WR's. For 3 WR sets, do you guys use the Nickel, Base, or both? I use the 4-2-5 most of the time, mixing in the 3-4 in obvious running situations such as 2nd/3rd and Short.
 
GIEFF
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If you gameplan against the single-back formation the same way you game-plan against the shotgun - 3 wide, then the offense will exploit that. Certain blitzes and LB shifts are much more effective against one than against the other.
 
mknoll
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Originally posted by

Hmm, not sure. My AI is based off of both # of WR's and Down/Distance.

Mine too. If you go by formations it may be more granular but you are more likely to get tricked imo. Down, distance & # of receivers plays to the fundamentals of the game.

Originally posted by

If you gameplan against the single-back formation the same way you game-plan against the shotgun - 3 wide, then the offense will exploit that.


Hence the # of receivers + down & distance in the input. If you gameplan around a formation and they run up the middle from a shotgun or pass from power I on short yardage you will be out of position just the same.

Doing both is just too many inputs, makes it less like a game and more like work.
 
GIEFF
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Originally posted by mknoll
Originally posted by


Hmm, not sure. My AI is based off of both # of WR's and Down/Distance.

Mine too. If you go by formations it may be more granular but you are more likely to get tricked imo. Down, distance & # of receivers plays to the fundamentals of the game.

Originally posted by


If you gameplan against the single-back formation the same way you game-plan against the shotgun - 3 wide, then the offense will exploit that.


Hence the # of receivers + down & distance in the input. If you gameplan around a formation and they run up the middle from a shotgun or pass from power I on short yardage you will be out of position just the same.

Doing both is just too many inputs, makes it less like a game and more like work.



I disagree with the last point - it feels more like a game to me the more similar it is to real football.

If you're not going to set up formation-specific inputs, then frankly you're just as well off using the basic AI settings.
 
thehazyone
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So what kind of defenses are you using with formation specific inputs Gieff? I do a bit of a mix, I have some # of WR specific inputs and some formation specific ones but I'm curious as to what you do. And not to be a slam, but I'm also curious as to what you think went wrong in your 52-28 loss (your first I noticed)... why were you unable to stop the other team at all considering the matchup was relatively even?

Myself, I've had problems containing the pass and I've tried everything. We do a decent job at it but it's no where near where I'd like it to be and I'm searching for answers/help (and I don't mind my league mates knowing, they know my frustration with it). Fortunately my offense is about as good as it gets and we just outscore everyone.
 
TAK100
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I have trouble with the passing game as well. Players are in position but the receiver still makes the catch, sometimes even after a ball is deflected. Not sure what to do to make it better, have the perfect defense called, the defender in position but the receiver just wins the battle to catch the ball.

Pass rushing in general has gotten better over the season but still a bit gimped in my estimation.
 
GIEFF
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Originally posted by thehazyone
So what kind of defenses are you using with formation specific inputs Gieff? I do a bit of a mix, I have some # of WR specific inputs and some formation specific ones but I'm curious as to what you do. And not to be a slam, but I'm also curious as to what you think went wrong in your 52-28 loss (your first I noticed)... why were you unable to stop the other team at all considering the matchup was relatively even?

Myself, I've had problems containing the pass and I've tried everything. We do a decent job at it but it's no where near where I'd like it to be and I'm searching for answers/help (and I don't mind my league mates knowing, they know my frustration with it). Fortunately my offense is about as good as it gets and we just outscore everyone.


Some of it is just problems with the passing game league-wide, and part of it was excellent gameplanning by the other team to take advantage of the fake that I wasn't being honest with my defensive gameplanning.
 
Colin Mochrie
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Moare Jumping, NOOBS! j/p
 
bigpimpin123
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I do formation + # of WRs + Down/distance

Most formations always have a set # of WRs (except shotgun and Singleback) so why not have something for each. I haven't seen a single run in shotgun formation so why treat it the same as singleback (3 WR) where there are often runs?
 
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