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judnnc
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because our best teams are better than Zeta's.

I will be pulling for Alpha in the title game EVEN if its the AX.

talk smack here!
 
wallysmith
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Isn't this the argument that people have been using for the AFC in the NFL?

Last I checked, the Giants won that discussion.
 
judnnc
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btw, I know we screwed around with tactics in our loss to Mannheim, but what happened to those guys today.. I mean they seemed pretty good to me.
 
kb2120
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hmm Maybe the Zeta teams are better than you thought....
 
judnnc
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well a seven did beat a two so valid arugment!
 
wallysmith
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Fun fact for the top 8 teams in W.E. A#6:

Out of a possible 32 slots for the 4 "Top Player Threats" in the top 8 teams, 28 are occupied by some kind of offensive lineman. 5 teams have 4 out of 4 O-lineman, including the two #1 seeds; Porto is the only team that doesn't have a majority (2 out of 4).

If there is one thing that is consistent about GLB with real football, it's that the O-line is BY FAR the most important unit in football. Screw skill players, LB's, the 3-4, the Cover 2... it's the offensive line. This cannot be argued.
 
judnnc
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so then we suck?
 
wallysmith
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Originally posted by judnnc
so then we suck?


Not at all, actually... I'm just saying that whatever methodology is used to determine this mimics real football in a rather interesting way. I used to dismiss it because I thought it was just higher levels, but that doesn't seem to be the case.
 
judnnc
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in this game, tactics and builds are everything.
 
maitey
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No way you guys beat Zeta, NONE! Tho props to AX, dam nice season!
 
wallysmith
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Originally posted by judnnc
in this game, tactics and builds are everything.


Not sure I follow you, I agree 100%... I'm saying that, all things being equal, then the quality of an O-line will bear itself out stronger than other positions.

edit: The above statement is in relation to real football... Seeing as how GLB intends to mimic real football, I thought it was cool that it did in this sense.
Last edited Jul 14, 2008 17:25:34
 
fnordish
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Originally posted by wallysmith

Not at all, actually... I'm just saying that whatever methodology is used to determine this mimics real football in a rather interesting way. I used to dismiss it because I thought it was just higher levels, but that doesn't seem to be the case.


Levels only matter in that at a higher level you most likely have more skill points spent. A badly built level 20 player is not better then a well built level 10 player.

From there it's a matter of multilevel TicTacToe with the little weirdnesses in the sim largely preventing stalemates from happening.

Personally I'd love to see the individual advanced tactics changed so they was a bit more depth there. IE a DT set his Rip vs Swim vs Bull percentages, and a G sets his redirect outside vs redirect inside vs stand up percentages where each has advantages and disadvantages vs the others, something like Bull + vs Inside, - vs outside, Swim + vs outside, -vs stand up, rip + vs stand up, - vs inside.

 
wallysmith
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Originally posted by fnordish
Originally posted by wallysmith


Not at all, actually... I'm just saying that whatever methodology is used to determine this mimics real football in a rather interesting way. I used to dismiss it because I thought it was just higher levels, but that doesn't seem to be the case.


Levels only matter in that at a higher level you most likely have more skill points spent. A badly built level 20 player is not better then a well built level 10 player.

From there it's a matter of multilevel TicTacToe with the little weirdnesses in the sim largely preventing stalemates from happening.

Personally I'd love to see the individual advanced tactics changed so they was a bit more depth there. IE a DT set his Rip vs Swim vs Bull percentages, and a G sets his redirect outside vs redirect inside vs stand up percentages where each has advantages and disadvantages vs the others, something like Bull + vs Inside, - vs outside, Swim + vs outside, -vs stand up, rip + vs stand up, - vs inside.



That is actually an incredible idea; you should post this in the Suggestions forum. It allows greater involvement at the level of the player and gives even more customization options at all levels.

Plus, something like this wouldn't be *too* hard to program at Bort's side; the effects could be smaller than the Wrap up/Balanced/Power options and he can just tweak those current formulas to accommodate the new options.
 
fnordish
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Added, now tell me where to sign Spare Tire for this game of ours.

http://goallineblitz.com/game/forum_thread.pl?thread_id=592143
 
wallysmith
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Originally posted by fnordish
Added, now tell me where to sign Spare Tire for this game of ours.

http://goallineblitz.com/game/forum_thread.pl?thread_id=592143


Ah, but lest you forget... Spare Tire lost in that matchup!

http://www.youtube.com/watch?v=z6UFS9jTJas&feature=related
 


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