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Forum > Goal Line Blitz > New League Idea
Mr_Victor
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All players must enter a common pool and be drafted to enter their team in the first season.

Teams get split up into the existing brackets (or have to work their way up for the first couple seasons) as they progress up the ladder

Non- trade league. Tighten up the salary cap so teams can't have Depth at EVERY position by creating your won cheap contract dots.

Give players a bigger boost somehow to getting bigger contracts. This will make the Owner / Player interraction a little more dynamic

Why I am proposing. I like to coach but recruitment is dead in most brackets. We have teams that score 200+ and others that just get steam rolled.

I am sure other minds could improve on the idea (if you like the current setup just stick to the other threads, this is an idea for a competitive new league idea so if you can build on the idea would like to hear it)
 
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Long long ago before season...5? or 10? I suggested a custom league where each team would be limited to a fixed number of levels. For sake of illustration, lets pretend it was 2000. That means each team could build a roster using ANY player they wished...but that players level would count against the 2000 limit.

So you want that level 79 QB? Great. Sign him and you have 1921 levels left. You want a level 70 WR to throw to? Great. Sign him and you have 1851 levels left.

The trick is...by the time you get to the 2nd team, you're having to make some serious choices among under-levelled dots. Because in the end, they're all going to be playing in the same game!
 
Gambler75
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Team Nucleus ran a draft league back around 2012-ish. Was a lot of fun, but a METRIC ASS TON of work for the commissioners.

Everyone built their dots either D-League or a one year contract somewhere, built through the rookie season. The during the off season between rookie and prep, all the owners took turns drafting from a pool.

Biggest problem? There was just over a 200 player pool, and about a dozen owners. Which meant people still built ~35-40 of the team dots with their 'regular' agents, and drafted 16 or so. So the underground teams that were always at the top in the other leagues, rose pretty quick to the top again. It didn't dilute the build / coordinating gap enough, and interest dried up after the usual suspects kept winning season after season.

It was a blast, but the time investment was monumental - not joking, it was like a second job. There were a bunch of 'underground' teams back then, running no boost / no custom, including the draft league. League Underground (S20-33, casual), Regular League Underground (S23-36), Monster League (S34-49), ILOF Draft League (S32-35).

Lot of cool people I met from there though, RedneckGopher, bamastrac, slughead, Seric, Arayel, Molon Labe, fogie55, _OSIRIS_, awsalick, amongst others. Still not sure how I managed the time building like 100 dots a season back then, and coordinating, and compiling the league stats into a proper hall of fame, with single season records, and career records.
 
slughead42
Don't panic!
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High five from the League Underground days (and the Iron Man league! which was also very fun).

It might be interesting to run a non-boost league like a lot of those were, now that it's just 4 seasons to fully built, it would make the turnover shorter for experimentation. I can only imagine how much time you had to put in with all the statkeeping, though, Gambler.
 
TJ Spikes
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Originally posted by Larry Roadgrader
Long long ago before season...5? or 10? I suggested a custom league where each team would be limited to a fixed number of levels. For sake of illustration, lets pretend it was 2000. That means each team could build a roster using ANY player they wished...but that players level would count against the 2000 limit.

So you want that level 79 QB? Great. Sign him and you have 1921 levels left. You want a level 70 WR to throw to? Great. Sign him and you have 1851 levels left.

The trick is...by the time you get to the 2nd team, you're having to make some serious choices among under-levelled dots. Because in the end, they're all going to be playing in the same game!


Doing this with some crazy EL/PV calculations could be amazing.

Like a cap of 78000 PV would be 55 players @ 1418.18

 
TJ Spikes
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Originally posted by Gambler75
Team Nucleus ran a draft league back around 2012-ish. Was a lot of fun, but a METRIC ASS TON of work for the commissioners.

Everyone built their dots either D-League or a one year contract somewhere, built through the rookie season. The during the off season between rookie and prep, all the owners took turns drafting from a pool.

Biggest problem? There was just over a 200 player pool, and about a dozen owners. Which meant people still built ~35-40 of the team dots with their 'regular' agents, and drafted 16 or so. So the underground teams that were always at the top in the other leagues, rose pretty quick to the top again. It didn't dilute the build / coordinating gap enough, and interest dried up after the usual suspects kept winning season after season.

It was a blast, but the time investment was monumental - not joking, it was like a second job. There were a bunch of 'underground' teams back then, running no boost / no custom, including the draft league. League Underground (S20-33, casual), Regular League Underground (S23-36), Monster League (S34-49), ILOF Draft League (S32-35).

Lot of cool people I met from there though, RedneckGopher, bamastrac, slughead, Seric, Arayel, Molon Labe, fogie55, _OSIRIS_, awsalick, amongst others. Still not sure how I managed the time building like 100 dots a season back then, and coordinating, and compiling the league stats into a proper hall of fame, with single season records, and career records.


I actually learned about the importance of Vision on pass catchers from D League Challenge

 


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