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Forum > Goal Line Blitz > The great GLB cap debate for noobs
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coachingubigr
lounge guy
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Gimme your best opinion. When building a new dot and putting SPs into the main attribute at what point do you stop?

80?
85?

Something higher?
 
tremele
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Depends. never 80. 83/85. 80 would give more time to train though so not opposed to that.
 
L.A.Dolts
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77 -- 5 cap is probably a minimum for a standard build.
81 -- 6 cap will guarantee triple digits, if it's in your 4 way training also.

If I do a QB, I usually take Throwing to 10-cap range, which is the max I know how to, while still hitting all the other attribute and SA goals.

Fwiw, an early 61, 2 cap will grow to about 90 if it's trained up. 68, would be mid 90s. 73, 4 cap is upper 90s.

Of course that all depends on # of enhancement *s and 3 vs 4 AEQs, which is the number of times you get the multi training stack bonus.



 
TJ Spikes
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Agree with all of the above.

Not much to debate here unfortunately.

Until now

If you're doing a Possession style pass catcher, you'll need to keep your caps low, because you want Vision, Catching, Jumping, Speed, Agility, all in the neighborhood of 90 if you can pull it off .

 
coachingubigr
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Man. I realize things are different now compared to the early days but I kinda miss when we all didn't make the same dot.
 
StabbyMcGinge
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I go 84-85 if I want atty 1 super high (Passing QB/High SPD WR), 82 if not
 
tremele
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Originally posted by tremele
Depends. never 80. 83/85. 80 would give more time to train though so not opposed to that.


To be clear I don't stop flipping at this point either. I'll flip atleast 2 more times via training aassuming 83. Last flip is around 95/96 and then i'll take it up to 90% before finalizing the attribute
 
WiSeIVIaN
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Originally posted by coachingubigr
Gimme your best opinion. When building a new dot and putting SPs into the main attribute at what point do you stop?

80?
85?

Something higher?


If (for some reason) you want your atty1 to end up at 112 base (170 with 4ae) then spend sp until you 20-cap it at 100+.
 
PeeJJK
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Originally posted by WiSeIVIaN
If (for some reason) you want your atty1 to end up at 112 base (170 with 4ae) then spend sp until you 20-cap it at 100+.


Would it be a wise decision to do something like this?
 
TJ Spikes
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I c what u did
 
Kenshinzen
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Originally posted by PeeJJK
Would it be a wise decision to do something like this?


nope. My WRs can reach 169 without doing stuff like this.
 
PeeJJK
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Originally posted by Kenshinzen
nope. My WRs can reach 169 without doing stuff like this.


nice
 
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Originally posted by WiSeIVIaN
If (for some reason) you want your atty1 to end up at 112 base (170 with 4ae) then spend sp until you 20-cap it at 100+.


I remember back in the day you had an extreme speed RB--I think his name was Garbage Truck or something similar and he made it to World League. That dot had an off the hook "speed" number but a star-crossed career. Could you share your thoughts about that build?
 
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Originally posted by coachingubigr
Man. I realize things are different now compared to the early days but I kinda miss when we all didn't make the same dot.


The beginning of the end was when they chose to nerf the passing game.

Once upon a time quick and agile receivers could get open and move the chains.

They nerfed the passing game. The "reward" for attempting a pass for a 1st down was less than the penalty for having that same pass picked off. 3rd and 12 isn't supposed to be an interception-fest--good/great QBs throw the ball away if the receiver isn't clearly open.

But not in the current game play.

Once the game became an all or nothing event, the builds narrowed.
 
WiSeIVIaN
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Originally posted by Larry Roadgrader
I remember back in the day you had an extreme speed RB--I think his name was Garbage Truck or something similar and he made it to World League. That dot had an off the hook "speed" number but a star-crossed career. Could you share your thoughts about that build?


Name was Shawn Retrovirus I think. 174 spd.

He won or got close to winning a Pro MVP. His WL season was being basically left off a depth chart with no custom slot for him.

Some fun highlights but I think only spent 1-2 plateau seasons with an OC trying to get him the ball in space.

I learned, probably want soft capped catching on such a dot. Also he had 10 spin and a break tackle % AE but only like 50 str 60 car, so I learned the tackle breaking wasn't worth the investment since it didn't work much (but woulda worked more with yac attack and a little catching).

Fwiw I did like open field fake on him.
 
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