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Forum > FAQ's, Player Guides and Newbie Help > Let's Fight -- New Ultimate Dot Starter Method
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tremele
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I've posted this several times, but no one ever listens. You can not statistically start a dot better than this way. Unless you're going for 170 speed, you don't need to cap your 1st attribute until level 2.

Originally posted by Fred Ex
I feel like we're all building the same dot.


Yes.

https://imgflip.com/i/9rhava


Originally posted by tremele
- Day 0 Light train Attribute 1 until you have 36 bonus tokens (BT)

- Unlock A2 (attribute 2) , A3 (attribute 3), and A4 Multitrain (MT)

- MT A1, A2, A3, and A4 while applying bonus tokens enhancing A1 x3, A2 x2/x3, A3 x2, and A4 2.

- Continue to multitrain your top 4 attributes as the season begins and once you hit level 2 you'll have enough skill points to take A1 to the 2nd cap (48+). DON'T STOP training A1 in your multi training.

Edited by tremele on Apr 21, 2025 11:26:52
 
coachingubigr
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you guys are mvps for sharing this
 
StabbyMcGinge
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Originally posted by tremele
I've posted this several times, but no one ever listens. You can not statistically start a dot better than this way. Unless you're going for 170 speed, you don't need to cap your 1st attribute until level 2.

Originally posted by Fred Ex

I feel like we're all building the same dot.


Yes.

https://imgflip.com/i/9rhava


Originally posted by tremele

- Day 0 Light train Attribute 1 until you have 36 bonus tokens (BT)

- Unlock A2 (attribute 2) , A3 (attribute 3), and A4 Multitrain (MT)

- MT A1, A2, A3, and A4 while applying bonus tokens enhancing A1 x3, A2 x2/x3, A3 x2, and A4 2.

- Continue to multitrain your top 4 attributes as the season begins and once you hit level 2 you'll have enough skill points to take A1 to the 2nd cap (48+). DON'T STOP training A1 in your multi training.



Just to be clear, your self quote at the bottom is your recommendation for starting player builds? I'll try on my next batch of dots.
 
coachingubigr
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happy rookie boost day tomorrow
 
tremele
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Originally posted by StabbyMcGinge
Just to be clear, your self quote at the bottom is your recommendation for starting player builds? I'll try on my next batch of dots.


Yeah, give it a shot and if you have questions along the way feel free to PM me.
 
TJ Spikes
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Originally posted by coachingubigr
after game four why only boost three times instead of all five?


Actually have an update on this.

When it came down to doing it, I saw there was a lot of TPs available.

What I did was Normal trained up to 52.x with like 95% and then used the 18 SPs on hand to hit 61.x.

Then immediately boosted 3 times and 3-capped at 68.x

Then I burned more of the TPs on Normal training to roll the attribute up to 69.x

Then you can boost 2 more times, the ALGs get you to 70.x and the 12 SPs is enough for the 3 attribute points @ 4 each, to cap at 73.x. Then I Normal trained to roll over again.

With all those BTs from Normal training I was able to unlock 4-way, get the big 3 attributes the 30% enhancements, and buy a 10% on the 4th.

Now we'll see if that's too much too fast, or if the second attribute will be ready for SPs.


https://glb.warriorgeneral.com/game/player.pl?player_id=4889153


https://postimg.cc/FfTQyt5R

Edited by TJ Spikes on Apr 22, 2025 13:51:23
Edited by TJ Spikes on Apr 22, 2025 12:38:41
Edited by TJ Spikes on Apr 22, 2025 12:34:26
 
coachingubigr
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I also got to 74.40 using same method. This MFer is gonna be fast
 
RODTIDEFAN07
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Originally posted by Maul Rat

https://postimg.cc/JGbXfMrs


anyone have the chart for "light" training?
 
TJ Spikes
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Originally posted by RODTIDEFAN07
anyone have the chart for "light" training?


No one does. It's lost to Internet history.

However

Originally posted by slughead42


I saw people bemoaning that document getting vanished from the interwebs and thought, hey, I could re-do those! And it turns out, yeah, I did, although it was much less straightforward than I thought it would be.

So, here's some links. They're all Google Sheets (spreadsheets), you should be able to view them but not edit them, but if you save your own copy either as a Google Sheet or Excel or whatever, you should be able to play around with them however you'd like.

Caveats: I spot checked these quite a bit, and I think that all the values are precisely what the GLB website gives under the same conditions, but if anyone finds discrepancies or problems or if I completely whiffed on something somewhere, PLEASE pm me and let me know.

There are 2 graphs in each sheet for Light, Normal, Intense, and 4X Multi, the first graph is the way the old one was done, just the SP value per train, but the second graph adds in the actual SP value (as in the actual BT gained/15) to each training level. This becomes more interesting in the final graph I will link, which shows that Total SP gained per train for each training type (at 20% enhanced training level for each one, I thought that the best compromise) together on the same graph. I find it interesting, hopefully others might as well.

I'm not sure why I'm driven to do projects like this, I'm sorry.

Light train tables/graphs:
https://docs.google.com/spreadsheets/d/1-Yz0fPxMGIYvgL3MjFgw4t_c7sBIAV2t2L7KEi1byqg/edit?usp=sharing

Normal train tables/graphs:
https://docs.google.com/spreadsheets/d/1B7bmHJ8RW2WXyxKN00-1f88MFpQuW8E8V3KtjJT40gE/edit?usp=sharing

Intense train tables/graphs:
https://docs.google.com/spreadsheets/d/1GqVz01Bh9UF-5uWQan2Cky--rRmXzLbQIZzNhHu_W6o/edit?usp=sharing

4X Multi train tables/graphs:
https://docs.google.com/spreadsheets/d/1OoYEXF74xsHFnBRIHV-Zhq-TwSuMU6Jv0rzZbDLDTRo/edit?usp=sharing

Combined comparison training table/graps:
https://docs.google.com/spreadsheets/d/1vTFGKLBA1dOynIZ3lquB5jon6IZ63lW6Fu0LKR7c0Fw/edit?usp=sharing

....



 
TJ Spikes
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Originally posted by TJ Spikes
Actually have an update on this.

When it came down to doing it, I saw there was a lot of TPs available.

What I did was Normal trained up to 52.x with like 95% and then used the 18 SPs on hand to hit 61.x.

Then immediately boosted 3 times and 3-capped at 68.x

Then I burned more of the TPs on Normal training to roll the attribute up to 69.x

Then you can boost 2 more times, the ALGs get you to 70.x and the 12 SPs is enough for the 3 attribute points @ 4 each, to cap at 73.x. Then I Normal trained to roll over again.

With all those BTs from Normal training I was able to unlock 4-way, get the big 3 attributes the 30% enhancements, and buy a 10% on the 4th.

Now we'll see if that's too much too fast, or if the second attribute will be ready for SPs.


https://glb.warriorgeneral.com/game/player.pl?player_id=4889153


https://postimg.cc/FfTQyt5R



Even when using all 5 boosts like that, the SPs fall so that the first attribute can get a 6-cap, and then the second attribute can grow to approximately 30 before the SP bank "over flows"

It's actually a pretty good flow, assuming you get into 4-way as described above, with 3* 30% enhancements at the same time.

If the second attribute starts at 18+, with 0.5 ALGs, the training will line up perfectly.

— Leonardo (Lv. 17 LB)
Ht/Wt: 5'11", 254lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $525
Skill Points: 1
Training Points: 12
Bonus Tokens: 90
Veteran Points: 0
Next Level: 800/1000

Attributes
Physical Attributes
Strength: 24.87
Speed: 82.13
Agility: 39.5 (+12)
Jumping: 16.5
Stamina: 15.63
Vision: 12.5
Confidence: 14

Football Skills
Blocking: 8
Catching: 8
Tackling: 48.87 <---
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Special Abilities
Hard Hitter Abilities
Snarl: 0
Aura of Intimidation: 0
Diving Tackle: 0
Monster Hit: 0
Defense General: 0

Pass Rusher Abilities
Trash Talk: 0
The Glare: 0
Shed Blocks: 0
Swat Ball: 0
Big Sack: 0

Additional Abilities
Jackhammer: 0
 
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