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SperrytheKid
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theoretically you can fit 14 on a team of 36.

theoretically.

Post team build i’m wondering if that’s accurate? Could you not fit 15 or 16 on a team? How many is everyone capping out at so far?
 
HayRow
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Originally posted by SperrytheKid
theoretically you can fit 14 on a team of 36.

theoretically.

Post team build i’m wondering if that’s accurate? Could you not fit 15 or 16 on a team? How many is everyone capping out at so far?


You aren’t fitting anymore than 11 probably with cpu changes
 
SperrytheKid
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Originally posted by HayRow
You aren’t fitting anymore than 11 probably with cpu changes


Yes, with the addition of Franchises
 
Raid
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Originally posted by SperrytheKid
Yes, with the addition of Franchises


franchises still have salary cap, cpus no longer will sign low contracts and cpu contracts are 5% lower than human- meaning you won't be able to create as much wiggle room for salary cap.
 
SperrytheKid
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There are already two teams in my league with over 11 superstars. I don’t know why this is something I have to defend, please look at Franchises again first.

This community has an interesting issue with accepting truths that aren’t theirs 🧐
 
Bort
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I do see a few teams with 12-13 superstars out there, but they have no cap space left to fill out their roster. Remember that teams must have at least 36 players and if they are over the salary cap at season end they'll end up with players getting their contracts randomly set to low or even auto-cut. (Just a reminder if you're one of those teams!)
 
Xars
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Originally posted by SperrytheKid
theoretically you can fit 14 on a team of 36.

theoretically.

Post team build i’m wondering if that’s accurate? Could you not fit 15 or 16 on a team? How many is everyone capping out at so far?


It depends on Positions and if you take Salary Traits.

Now that there are no Low CPU contracts, teams should be a little more realistic.

It’s really not about how many SuperStars a team has, but how you use them.

Coaching and Scheme still matter… a lot.
 
agerm73
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I still believe that if you have coaches of equal caliber, the team with more S*s wins.
 
HayRow
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Originally posted by agerm73
I still believe that if you have coaches of equal caliber, the team with more S*s wins.


Yes but not if you gut your team with low contract for them
 
dredgar
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Originally posted by HayRow
You aren’t fitting anymore than 11 probably with cpu changes


You can get 12.
 
dredgar
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Originally posted by SperrytheKid
There are already two teams in my league with over 11 superstars. I don’t know why this is something I have to defend, please look at Franchises again first.

This community has an interesting issue with accepting truths that aren’t theirs 🧐


Everyone can do it with franchise, what's the issue? It's not like some have access and some don't. We all have equal access now.
 
dredgar
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Originally posted by agerm73
I still believe that if you have coaches of equal caliber, the team with more S*s wins.


Nah....roster creation is still key. Hell rebels only have 10 stars and only lost 3 games all season to multiple teams with more stars.

Sophomore tier was dominated by prodigy, zero stars, and by ghanimas team that had zero stars and almost.no boosts. It was coaching, and team design.
 
SperrytheKid
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Originally posted by dredgar
Everyone can do it with franchise, what's the issue? It's not like some have access and some don't. We all have equal access now.


No, I was confused as to why people think you can’t have more than 11.
 
Raid
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Originally posted by SperrytheKid
No, I was confused as to why people think you can’t have more than 11.


Because 12-13 only fits if you skrimp and put the stars at only cheap spots, and people usually want good positions to be superstars?

I was mainly confused as to how you thought more superstars could fit into the same roster space when CPUs are much more expensive to have riding the pine.
Edited by Raid on Oct 9, 2023 05:14:34
Edited by Raid on Oct 9, 2023 05:13:52
 
Cyberninja
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I have 12 https://glb2.warriorgeneral.com/game/team/6308 on this team


 
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