Originally posted by Theo Wizzago
Again... it doesn't say "Gang Tackle" fired but the situation looks right for it to do so there.To be fair, like 90% of the SA abilities, don't get visuals. Would be a mess if they did. LOL
Originally posted by Q&A Archives
Q: The Gang Tackle SA says it works when dots are within 2 yds from the center of the dot. Can you also ask Bort how big non-flash dots are in replays as a reference for size? For instance, for Gang Tackle to fire do dots need to be on top of each other, edges touching, or something else?
A: It's pretty easy to see about how big they are just by looking at the hashmarks; around a 2 and half foot radius or so, or somewhere around a little less than 2 yds in diameter. So, for gang tackle to work, they need to be just about edges touching, maybe a little gap.Getting back to the OP's point - the BOOST part there was a Q&A that answered which amongst the three 'tackling' SAs had the strongest boost, and it went Gang > Diving > Wrap.
Personally I like Diving Tackle SA on DEs / Stumps, and it's conveniently already in their tree. 90% of the misses I see from them aren't wrap attempts, but diving tackle attempts on hurdle monkey pHBs.