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TyDavis315
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If I build a kicker for kickoff and then build a S* kicker or whatnot to actually act as a star kicker should, what’s the problem? We still have strong as hell wind speeds, and the combined salary would still be a hit. You want a low kicker, that’s your problem. Pretty sure the ST unit wouldn’t perform to the best of its ability (which would just be a waste of a Supe).

The NFL used to have some great kickers ppl, just bc the football world forgot about it due to the lack of flair doesn’t mean we should. There’s a reason why it’s pretty bad in the real world now. Doesn’t mean we can’t have kickers drilling 50s. Shouldn’t be all that scary considering some usually hits double digits from that range in the league.

You couldn’t even make 11 kickers before so I don’t want to hear that junk. That is the most frustratingly stupidest crap I’ve read. I’m only fielding logical reasons as to why this isn’t plausible.
 
TyDavis315
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Elusive rushers will make sure the return game stays robust when necessary. But we still have punts so wtf? If I want to avoid wasting energy on a kickoff is that not my right? Because someone claims they’ll cheat, no one else can have nice things?
 
ThePh33P
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2 kickers is bad for the game.
 
dlcurt
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Originally posted by TyDavis315
If I build a kicker for kickoff and then build a S* kicker or whatnot to actually act as a star kicker should, what’s the problem? We still have strong as hell wind speeds, and the combined salary would still be a hit. You want a low kicker, that’s your problem. Pretty sure the ST unit wouldn’t perform to the best of its ability (which would just be a waste of a Supe).

The NFL used to have some great kickers ppl, just bc the football world forgot about it due to the lack of flair doesn’t mean we should. There’s a reason why it’s pretty bad in the real world now. Doesn’t mean we can’t have kickers drilling 50s. Shouldn’t be all that scary considering some usually hits double digits from that range in the league.

You couldn’t even make 11 kickers before so I don’t want to hear that junk. That is the most frustratingly stupidest crap I’ve read. I’m only fielding logical reasons as to why this isn’t plausible.


Ok, so what are you asking for besides "we need 2 kickers?" How can we prevent people from making things worse having 2 kickers? Can you provide actual data, numbers, real suggestions that can actually be used to improve the kicking game that hasn't already been done?
 
ellix
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As long as kickers can put the ball through the uprights on kickoffs then two kickers is a bad idea.

If I want to build to do that right now, I can but I have to sacrifice my ability to hit most any field goal unless I specifically want to build for only Follow Up, which is what many coaches choose to do instead.

By being able to remove the return game as an option on Kick Returns I can have more stars in my roster without being penalized as hard for it.

I have an infamously bad Special Teams for instance due to my refusal to tire out my stars on ST.

One of the big benefits of depth that exists in the game is strong ST.

Why would we want to take that away?

What benefit is it actually giving anyone?
 
agerm73
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I agree with Ellix. I think 2 kickers would destroy special teams which is a viable part of real football
Hell with prodigy now you could probably build a kicker that can kick FGs and kick the ball out of the end zone. I have not tried this yet.
Also, can punters kick off? I never tried this either
 
ellix
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Originally posted by agerm73

Hell with prodigy now you could probably build a kicker that can kick FGs and kick the ball out of the end zone. I have not tried this yet.



You can do it now, but not ultra reliably. To get to true, 80%+ touchback you need 100 Condi which is crazy expensive on Kickers.

Your Consistency and Accuracy are only ever gonna get to like 40ish. Which, sure, you'll hit some kicks but you're certainly going to be sub 50%.
 
dredgar
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Originally posted by agerm73
I agree with Ellix. I think 2 kickers would destroy special teams which is a viable part of real football
Hell with prodigy now you could probably build a kicker that can kick FGs and kick the ball out of the end zone. I have not tried this yet.
Also, can punters kick off? I never tried this either


Punters can not kick off, I have tried lol.

 
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Originally posted by TyDavis315
If I build a kicker for kickoff and then build a S* kicker or whatnot to actually act as a star kicker should, what’s the problem? We still have strong as hell wind speeds, and the combined salary would still be a hit. You want a low kicker, that’s your problem. Pretty sure the ST unit wouldn’t perform to the best of its ability (which would just be a waste of a Supe).

From the push back I received the first time I suggested two kickers I knew I couldn’t revisit this idea without data.

So, for what it’s worth, here is what I found with the Black Aces run up to and including one season of Vet:

KO kicker: (with 100 kickoff power) 42% of kickoffs ended up in a touchback. This would be the max you can expect because you don’t have the advantage of Follow Up.

FG kicker: (with 100 accuracy & consistency, 53 field goal power, 34 heart, gold Streaky & Chip Shot, silver Lace Out) 77.5% FG made.

And, as you know, my second experiment this season with a S* FG kicker was cut short.

So, with max 42% touch backs, you’d take the ball out of returner’s hands less than half of the time. And, 77.5% FGM, is not exactly game breaking.

I was curious what difference a S* FG kicker would make in this run to Vet but, unfortunately, we won’t get the chance to find out.

So, if people are going to argue about 2 kickers breaking the game, here is some actual game data to help.
 
Raid
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34 heart on a FG kicker is abysmal at best.
 
ThePh33P
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Originally posted by Ace of Spades 7

From the push back I received the first time I suggested two kickers I knew I couldn’t revisit this idea without data.

So, for what it’s worth, here is what I found with the Black Aces run up to and including one season of Vet:

KO kicker: (with 100 kickoff power) 42% of kickoffs ended up in a touchback. This would be the max you can expect because you don’t have the advantage of Follow Up.

FG kicker: (with 100 accuracy & consistency, 53 field goal power, 34 heart, gold Streaky & Chip Shot, silver Lace Out) 77.5% FG made.

And, as you know, my second experiment this season with a S* FG kicker was cut short.

So, with max 42% touch backs, you’d take the ball out of returner’s hands less than half of the time. And, 77.5% FGM, is not exactly game breaking.

I was curious what difference a S* FG kicker would make in this run to Vet but, unfortunately, we won’t get the chance to find out.

So, if people are going to argue about 2 kickers breaking the game, here is some actual game data to help.


so Condi affects kickoff power distance and using condi as well you can reliably get above 70% TB without follow up :\
Edited by ThePh33P on May 23, 2023 13:07:02
 
dredgar
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Originally posted by Ace of Spades 7

From the push back I received the first time I suggested two kickers I knew I couldn’t revisit this idea without data.

So, for what it’s worth, here is what I found with the Black Aces run up to and including one season of Vet:

KO kicker: (with 100 kickoff power) 42% of kickoffs ended up in a touchback. This would be the max you can expect because you don’t have the advantage of Follow Up.

FG kicker: (with 100 accuracy & consistency, 53 field goal power, 34 heart, gold Streaky & Chip Shot, silver Lace Out) 77.5% FG made.

And, as you know, my second experiment this season with a S* FG kicker was cut short.

So, with max 42% touch backs, you’d take the ball out of returner’s hands less than half of the time. And, 77.5% FGM, is not exactly game breaking.

I was curious what difference a S* FG kicker would make in this run to Vet but, unfortunately, we won’t get the chance to find out.

So, if people are going to argue about 2 kickers breaking the game, here is some actual game data to help.


I will say I have done experiments with a kicker not using follow-up. If you have kick-off power at 100 and you get conditioning to 80+ your touchback rate goes up to 80% or more. Without the conditioning the touchback rate of 42 is exactly what we saw before adding conditioning.
Edited by dredgar on May 23, 2023 13:41:01
 
ellix
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Originally posted by dredgar
I will say I have done experiments with a kicker not using follow-up. If you have kick-off power at 100 and you get conditioning to 80+ your touchback rate goes up to 80% or more. Without the conditioning the touchback rate of 42 is exactly what we saw before adding conditioning.


Correct, you have to add Condi for Kick Offs.
 
ellix
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And this is how a S* kicker looks without Kick Off Power, which, dare I say is going to have quite a bit higher than 78% when all is said and done.

https://www.glb2scout.com/vpimages/330_NEW_1684876946.png
 
dredgar
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Originally posted by ellix
And this is how a S* kicker looks without Kick Off Power, which, dare I say is going to have quite a bit higher than 78% when all is said and done.

https://www.glb2scout.com/vpimages/330_NEW_1684876946.png


damn probably drop that heart to like 70 for more field goal power, then he is just gonna be automatic
 
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