Ok. So... had a game today and we run a 2 QB offense, as do most teams. However... to be 100% clear, it's 2 throwing QB's... not a RQB and a regular QB. So my question is... stamina. I noticed that, after the game, both QB's seem to have plenty of stamina left. Everyone else was exhausted (huge offensive game) but not our QB's. Since we're still in the 'building' process (mid levels), and since we're likely to keep this 2 QB system... what would you consider as an end stamina number? Personally I'm thinking more than 50 is too much and that those SP's and/or extra training could be used better on other skills. What say ye, laddies and lasses?
Forum > FAQ's, Player Guides and Newbie Help > Theo Wizzago's Offense Consulting Q&A Thread
Maul Rat
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IMHO, train it to 30+. 1-cap it. Let it grow. There could come a time when you realize 2 passing QBs isn't what you want to spend an extra depth chart slot on
I'm assuming there's some crazy Tactics settings being used to justify 2 QBs. Favorite targets or whatever.
I'm assuming there's some crazy Tactics settings being used to justify 2 QBs. Favorite targets or whatever.
Originally posted by Maul Rat
IMHO, train it to 30+. 1-cap it. Let it grow. There could come a time when you realize 2 passing QBs isn't what you want to spend an extra depth chart slot on
I'm assuming there's some crazy Tactics settings being used to justify 2 QBs. Favorite targets or whatever.
No...no crazy tactics settings (yet). Still on the growing side of things. I'm not sure who set the original lineup roster but I've been on plenty of 2 QB teams and did OC for a few of them. I agree that, with some thinking, you don't really need 2 passing QB's. But it is what it is so we're gonna run it. I'll likely come up with some whacked out clever shit in the end though.
Thanks fellas. Looks like 1st cap up to 55 is our target. Will adjust people's plans accordingly.
IMHO, train it to 30+. 1-cap it. Let it grow. There could come a time when you realize 2 passing QBs isn't what you want to spend an extra depth chart slot on
I'm assuming there's some crazy Tactics settings being used to justify 2 QBs. Favorite targets or whatever.
No...no crazy tactics settings (yet). Still on the growing side of things. I'm not sure who set the original lineup roster but I've been on plenty of 2 QB teams and did OC for a few of them. I agree that, with some thinking, you don't really need 2 passing QB's. But it is what it is so we're gonna run it. I'll likely come up with some whacked out clever shit in the end though.
Thanks fellas. Looks like 1st cap up to 55 is our target. Will adjust people's plans accordingly.
Edited by Theo Wizzago on Mar 7, 2023 20:22:08
Edited by Theo Wizzago on Mar 7, 2023 10:48:39
boco
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How much catching at end of build do you need for a speedy WR? Also, what day is best day to start a new player.?
paco12
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Originally posted by boco
How much catching at end of build do you need for a speedy WR? Also, what day is best day to start a new player.?
around 90 catching usually
build a player in the offseason, day 41-48
How much catching at end of build do you need for a speedy WR? Also, what day is best day to start a new player.?
around 90 catching usually
build a player in the offseason, day 41-48
drewd21
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Originally posted by paco12
around 90 catching usually
build a player in the offseason, day 40-48
around 90 catching usually
build a player in the offseason, day 40-48
Seric
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best day is definitely day 40 to get that extra training without it marking you with a day
Originally posted by Seric
best day is definitely day 40 to get that extra training without it marking you with a day
This is not right, you don't get an extra training day making dots on day 40.
best day is definitely day 40 to get that extra training without it marking you with a day
This is not right, you don't get an extra training day making dots on day 40.
Seric
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Originally posted by slughead42
This is not right, you don't get an extra training day making dots on day 40.
hmm I thought you did.
This is not right, you don't get an extra training day making dots on day 40.
hmm I thought you did.
TJ Spikes
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There's a timing glitch that you can do, if you time it just right, at roll over from 39 to 40. you'll get an extra 2 TPs without getting charged the age day
haven't tried it recently though. it could have gotten fixed for all I know
haven't tried it recently though. it could have gotten fixed for all I know
zz man
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Originally posted by TJ Spikes
There's a timing glitch that you can do, if you time it just right, at roll over from 39 to 40. you'll get an extra 2 TPs without getting charged the age day
haven't tried it recently though. it could have gotten fixed for all I know
I was told a very long time ago that this had something to do with time zones and there was a 1 hr flux period but I dont actually know. And youre right Im not sure its still a thing
There's a timing glitch that you can do, if you time it just right, at roll over from 39 to 40. you'll get an extra 2 TPs without getting charged the age day
haven't tried it recently though. it could have gotten fixed for all I know
I was told a very long time ago that this had something to do with time zones and there was a 1 hr flux period but I dont actually know. And youre right Im not sure its still a thing
Kenshinzen
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Originally posted by TJ Spikes
There's a timing glitch that you can do, if you time it just right, at roll over from 39 to 40. you'll get an extra 2 TPs without getting charged the age day
haven't tried it recently though. it could have gotten fixed for all I know
It's not fixed, you can still do it. Here: https://glb.warriorgeneral.com/game/player.pl?player_id=4817413
+2 TP & 50 XP
There's a timing glitch that you can do, if you time it just right, at roll over from 39 to 40. you'll get an extra 2 TPs without getting charged the age day
haven't tried it recently though. it could have gotten fixed for all I know
It's not fixed, you can still do it. Here: https://glb.warriorgeneral.com/game/player.pl?player_id=4817413
+2 TP & 50 XP
Edited by Kenshinzen on Mar 12, 2023 11:25:24
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