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Forum > FAQ's, Player Guides and Newbie Help > Theo Wizzago's Offense Consulting Q&A Thread
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Maul Rat
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Theo Wizzago
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Kurt Davey
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Much better thread.
 
Bluesman
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Originally posted by Kurt Davey
Much better thread.


I am getting a lot of good info from this thread without having to read a book about it.
Edited by Bluesman on Feb 18, 2023 19:19:31
 
WiSeIVIaN
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Originally posted by Bluesman
I am getting a lot of good info from this thread without having to read a book about it.


You're my boy blue!
 
Theo Wizzago
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Well... yawl made it so I might as well use it. Curiosity question. Seriously... I cannot remember the last time I missed a players end of season boosts. There's a chance it's never happened... until not long back when it happened to one player I built. Now he has a brother player... created at the same time and plays for the same team... which I have NOT missed any boosts with. And I know... I can't miss again or player is toast. I got all that.

What's weird is the player that missed boosts has almost caught the player that did NOT miss boosts in actual level. Links;

https://glb.warriorgeneral.com/game/player.pl?player_id=4809475 (did not miss any boosts)

https://glb.warriorgeneral.com/game/player.pl?player_id=4809704 (missed 3 end of season boosts a season or two ago).

Both have not boosted yet this season. So why is the one that missed boosts about to catch the one that didn't? Is this normal? Have I found some weird glitch in the game? At Plateau, will I still get all 9 boosts (3 normal boosts, 3 plateau boosts, and the 3 missed boosts)? I mean... if this gap continues the same or, even then end the same level (how???) despite the missed boosts, then I won't need all 3 missed boosts to hit level 79... which means I save Flex... right? Someone who has had this happen before and can remember how it all works out, post here please. Help a poor old confused coyote out.
 
GroupOh
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its the level cap restrictions... you cant get to 79 without 30 boosts i believe...
i grew up peewee players one time and had a similar thought about getting to 79 with less boosts but you cant. you stop getting xp
 
slughead42
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Originally posted by GroupOh
its the level cap restrictions... you cant get to 79 without 30 boosts


If there's one thing Bort and Crew made sure of, it's that there's no way to get to lvl 79 without paying the full fare.
 
Theo Wizzago
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Originally posted by GroupOh
its the level cap restrictions... you cant get to 79 without 30 boosts i believe...
i grew up peewee players one time and had a similar thought about getting to 79 with less boosts but you cant. you stop getting xp


Ah! Thanks. I >KNEW< there had to be a catch (22?) in there somewhere.

 
Theo Wizzago
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So... what is the value of adding an extra player to your roster? Currently it's 55 but what if you could make it 56? How much better would your ST's or Defense or Offense be if you could add an extra dot? I ask because... https://www.getyarn.io/yarn-clip/ea26336c-5b63-42e6-a688-d25a0d4d9243

Wile E. Coyote is at it again. Before I give you my "angle" though, I want to know what an extra player is worth to you? Mostly I think of having an extra STOP for ST's. This has, to me anyways, a huge ripple effect. #1. It makes your ST's better. #2, by having an extra dedicated STOP for ST's, that's less abuse of regular players on defense or, especially, offense where I always see issues with quality blockers capable of really producing for ST's. Sure... a Guard, Tackle, or Center, make decent blockers on offense... but they're generally too slow to be as good on ST's... at least until they're finished (plateau). And using them a lot makes them tired for the Offense... not good. BFB's are ok but, like offense, take a while to get enough speed to be great Back Wedge blockers. BTE's the same. Most WR's are not good enough blockers but they get used because there's not much else. Whenever I consider a "complete team design" I always consider STOP offensive players (Centers mostly) long before I ever consider a STOP defensive player. I can get great play out of most regular defensive builds and most teams carry several HH LB's and HH SS and HH FS... even some HH CB's sometimes since this game is heavily run biased. Add in a couple of good DE's and DT's and you got plenty of defensive firepower for ST's. Offense is where the struggle is to really put great quality on the blocking side of ST's... WITHOUT leaving the players gassed for the offense to do well when they hit the field.

So... if you could use 1 player to cover 2 jobs... thereby giving you, basically, an extra free dot for the team, would you?
 
Theo Wizzago
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No takers?
 
slughead42
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Originally posted by Theo Wizzago
No takers?


It's still several seasons until the Slackers 2.0 will go into decline and get rebooted, but I could spare a spot for your Frankendot at that point if you're still looking to do it at that point.
 
WiSeIVIaN
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Originally posted by Theo Wizzago
No takers?


Honestly 55 dots is more than plenty. Tons of places to trim dots free (some go 1 C, 3 G, 3 OT) if you need something special.
 
TJ Spikes
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the thing to remember about the number of dots... it only affects how much Stamina you need to build in to the dot.

If energy/morale wasn't a thing, we wouldn't need back ups at all.

I vaguely recall a team called Annapolis Bayhawks. flknight built I think 9 STOP Cs, and then no one on offense or defense had to play STs. That freed everyone up to take the best VAs.

Then we just adjusted Stamina for all the other builds. We kicked a bunch of ass for a while, then we ran into a buzz saw. a Bears team ran by Disa I think. Made half the team rage quit. flknight was stuck with all those STOPs.
https://glb.warriorgeneral.com/game/home.pl?user_id=56956&retired=1

 
Theo Wizzago
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Originally posted by slughead42
It's still several seasons until the Slackers 2.0 will go into decline and get rebooted, but I could spare a spot for your Frankendot at that point if you're still looking to do it at that point.


Oh he's already in the game. 1st season (Rookie) and languishing on a Bot team for now as I dope out the build. So far, so good. He'll be plenty good at kicking but also at punting. One dot... two positions... freeing up a spot. I went this way because Kicking is the more important bit. FG's being the biggie. When it comes to punting, in my ST experience and OC experience, if you're always needing 80 yard punts then your problem isn't the punter. Most really good "pin them deep" punts come from around the 50 yard line so if you can hit 40+ yards per punt then you should be pretty good enough and I'm pretty sure I can get him to do that much. All skill sets are the same for Kicker or Punter except the Kicking/Punting skills. And they're a .3 ALG dot so they're pretty easy to slip in a 4th skill without screwing up the build. Built plenty of Psycho-style punters with crazy speed/tackling/agility to play on ST's as well as punt but no ST coaches have given it a go so I thought I'd try this instead. We'll see what happens. He's already got his 1st endorsement so we're off and flying.
 
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