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Forum > FAQ's, Player Guides and Newbie Help > Wise's Public Offense Consulting Q&A Thread
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WiSeIVIaN
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Originally posted by Dr. E
I'm interested in hearing thoughts on progressions. Which receiver do you like to target first second & third. Plus do you look for receivers later in the progression. I always wanted the second guy in the progression as my primary target with the third progression as back up. Only used 5 & 6 for just a chance they get open long and the QB reads it.


Happy to reply, but keep in mind you gave me a 1 paragraph question with an infinitely more complicated answer.

TL;DR version
1. My replies will be from the perspective of zero quick read SA. I don't like the SA, I don't recommend the SA, and I cannot give advice on qb behavior when using the SA since it's insanely unpredictable. All my replies also assume plateau dots, since I haven't OC'd a non-plateau team in 90 seasons.

2. As a ROUGH estimate (as this varies by play, progressions, formation, qb tactics, defensive allignment), your QB will throw to the 1st read 60% of the time, 2nd read 25% of the time, 3rd read 10% of the time, 4th/5th read 5% of the time. As such, since with 30 attempts, 27 of them are likely to go to the first or second read, those are the important ones to get right.

3. The Three effective strategies for the first two progressions on 1st/2nd down are: Short -> Long, Long-> Short, Double-up. On 3rd down you generally want both the first 2 reads to be something that'll hit the first down marker, since YAC isn't reliable outside of fringe build scenarios.


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Longer Versions:

1. Quick Read is the bane of my existence as an OC. To be an effective OC against WL quality defenses you need control, and quick read takes away your control and instead gives it to a poorly programmed Bort logic. Quick read literally will abandon your progressions to throw to someone the AI thinks is "open" that results in a double or triple coverage INT. It's literal insanity.

2. Talking about progressions themselves basically need to be at a play-level. Further, personnel matters (some teams run blocking WR's out of 1 slot that should be avoided, sometimes you are doing anti-tag stuff and have a bFB or bTE that need to be avoided. The emphasis at the end of the day, are the first 2 progressions are what REALLY matters.

It's important to keep it mind there is an "action point" on each route that Bort programmed, which will effect how quickly the QB will move off a player as their first progression. Usually, if this route has a curl or a change of direction, it is a second or two after that change of direction. This means if your first progression is a 5 yard in, your QB quickly will move to his second progression if that player doesn't get open on that 90 degree break. But if your first read is a 15 yard in, your QB will be staring that guy down for awhile. Generally QB's will cycle progressions 2-5 faster and will not be waiting for an action point.


3. So... Uses...

Short -> Long. This is generally my recommendation, since you want a player who will be able to get separation quickly, and even if you are hurried and the QB freaks out, the throw is unlikely to be dangerous. This is normally 90 degree in routes or out routes that are 0-6 yards. Second progression is normally a longer route (so if the QB has time and the first option isn't open, maybe you go for the gold).

Long -> Short. Want to go for a deep play, but second progression should be a safety route so QB has somewhere to dish if the deep play isn't available. Long-Long is very dangerous and should only be used on 3rd+long scendarios.

Double up first player. I tend to use this in scenarios where the action point of the route is too early, causing the QB to look away from a guy who will end up being open in a moment. Primarily should only be used on very early action point routes, or sometimes with very fast speed receivers.


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Follow-up questions welcome. Hard because I would write a literal book about progressions on every single route but it'd take my lifetime.
 
Dr. E
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I liked quick read, see it as a chance if the first couple receivers were effectively doubled because that meant I probably had a one on one deep. Otherwise we are pretty much on the same page.
 
Theo Wizzago
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Originally posted by Dr. E
I liked quick read, see it as a chance if the first couple receivers were effectively doubled because that meant I probably had a one on one deep. Otherwise we are pretty much on the same page.


It's a tough SA for most OC's to work with. Personally, I like it too but I totally understand why plenty of OC's do not. It requires more work to make it work right. LOTS of watching replays of the same play, over and over, until you can nail the timing of the QB look to the route. Which is different than QB's without QR. I will say this... you don't want to run a 2 QB system and have one QB with it and one without. That's likely what really causes so much angst over the SA. It can wreck you if you're not insane enough to put in the hours and hours and hours of work you're gonna need to make it work like it's supposed to. Left to it's own (using Bort's progressions and not doing your own), it will do stupid stuff.
 
Dr. E
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I agree, and I've only had success doing this with high agility QBs.


Originally posted by Theo Wizzago
It's a tough SA for most OC's to work with. Personally, I like it too but I totally understand why plenty of OC's do not. It requires more work to make it work right. LOTS of watching replays of the same play, over and over, until you can nail the timing of the QB look to the route. Which is different than QB's without QR. I will say this... you don't want to run a 2 QB system and have one QB with it and one without. That's likely what really causes so much angst over the SA. It can wreck you if you're not insane enough to put in the hours and hours and hours of work you're gonna need to make it work like it's supposed to. Left to it's own (using Bort's progressions and not doing your own), it will do stupid stuff.


 
Theo Wizzago
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Originally posted by Dr. E
I agree, and I've only had success doing this with high agility QBs.


Originally posted by Theo Wizzago

It's a tough SA for most OC's to work with. Personally, I like it too but I totally understand why plenty of OC's do not. It requires more work to make it work right. LOTS of watching replays of the same play, over and over, until you can nail the timing of the QB look to the route. Which is different than QB's without QR. I will say this... you don't want to run a 2 QB system and have one QB with it and one without. That's likely what really causes so much angst over the SA. It can wreck you if you're not insane enough to put in the hours and hours and hours of work you're gonna need to make it work like it's supposed to. Left to it's own (using Bort's progressions and not doing your own), it will do stupid stuff.




Hmmm. Interesting. I've had my best success with high Vision QB's... usually Pocket arches. I've never thought about Agility beyond the norm for most QB's. I'll have to give that a go someday.
 
Dr. E
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I’ll clarify a bit. I was counting high agility at about 80. Consider it high for the average uild now days.


Originally posted by Theo Wizzago
Hmmm. Interesting. I've had my best success with high Vision QB's... usually Pocket arches. I've never thought about Agility beyond the norm for most QB's. I'll have to give that a go someday.


 
GroupOh
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does jumping help with the SA Diving Catch? i dont think it does, but im unsure
 
Theo Wizzago
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Originally posted by GroupOh
does jumping help with the SA Diving Catch? i dont think it does, but im unsure


It should but likely only as much as Jumping, in particular, expands the radius of interaction. For example, Bort said as much that Jumping increases the range in which a diving tackle attempt can be made/attempted. Not sure if he said it actually improved your chances of making those tackles but he for sure said it effected the range or distance in which one could be attempted. I would think the same for catching... leaping OR diving. It extends the range of the attempt but I wouldn't think it actually improved your catch attempt roll.
 
WiSeIVIaN
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Originally posted by GroupOh
does jumping help with the SA Diving Catch? i dont think it does, but im unsure


A diving catch is an action, normally on an off-target pass. Both jumping and the Diving Catch SA are weighted high into your catch roll in diving catch attemts.

The issue though, is QBs don't throw "diving catches" on purpose, so these only tend to happen when a QB has a bad throw, which are often uncatchable and super easy to PD on defense anyhow. As such, I don't recommend.
 
GroupOh
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Originally posted by WiSeIVIaN
A diving catch is an action, normally on an off-target pass. Both jumping and the Diving Catch SA are weighted high into your catch roll in diving catch attemts.

The issue though, is QBs don't throw "diving catches" on purpose, so these only tend to happen when a QB has a bad throw, which are often uncatchable and super easy to PD on defense anyhow. As such, I don't recommend.


thanks, for context... i am building a possession wr but taking jumping up first.. its a experiment dot so i'm not going to be bummed if its all bad.. jump catch is the third in the tree and diving catch is 4th.... but i will need sps elsewhere..
 
WiSeIVIaN
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Currently I have the #1 WL scoring offense with lime 46 ppg. Surely someone has a question I can help with?
 
Kenshinzen
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Is confidence underated for a QB? How high can be? Everyone is using a deep passer, is a pocket build useful these days?
 
reddogrw
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Originally posted by Kenshinzen
Is confidence underated for a QB? How high can be? Everyone is using a deep passer, is a pocket build useful these days?


60-cap conf and 15 in HOAC give you 90 confidence for the playoffs if you like

there are lots of options on getting confidence up

also, lots of testing on confidence on the test server

all you need to know is that catch22 ignored confidence on his dots
 
WiSeIVIaN
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Originally posted by Kenshinzen
Is confidence underated for a QB? How high can be? Everyone is using a deep passer, is a pocket build useful these days?


I'm probably the biggest proponent of confidence on QB's in GLB. Over the years I've coached quite a few WL MVP high-confidence QB's, though since my last comeback I've had a few lower confidence (70) guys win WL MVP as well on 4th Street and TSW. This is primarily due to lack of options, as the only high confidence QB I've gotten to work with in the s90's is a guy who got Pro MVP's in 4/4 plateau seasons.

Next season I am swapping out a (likely going to be) 2x MVP QB who's led two 45 ppg WL leading offenses for a higher confidence guy in the 80's. It is worth noting I'm losing Bolt (best WR in GLB) to decline and am no longer going to be able to just sling it to the heavens and get free points.

Also anecdotally, 4th street has a 50 confidence QB they used (with the same supporting cast) both before and after I OC'd them in WL (I insisted on and brought in a different dot who ended up winning WL MVP and pulled off perhaps the greatest comeback in WL history) QB I brought in with 15 HoAC won a WL playoff game where we started down 0-27 and ended up winning 31-27 https://glb.warriorgeneral.com/game/game.pl?game_id=3094464. But anyhow that 50 confidence QB I didn't use was unreliable trash who constantly was hyper-effected by pressure.


So what does confidence on a QB do?

Well, it effects moral loss on picks and sacks, but picks and sacks aren't SO prevalent that getting a little less moral loss is likely to make much of a difference in most games (ie if you lose 8 confidence instead of 10 confidence for each of 3 INT's, it's only a net 6 confidence difference).

The real secret sauce of confidence is determines how your QB is effected by pressure. Keep in mind pressure exists and hurts pass quality on EVERY play, not just the ones that register a hurry on the pbp. Confidence effects how much pressure effects your pass quality roll, but what's more it also drives how often the "Pocket Presence" SA triggers, as that SA allows your QB to basically avoid any effect on pass quality from pressure.


What do I recommend

Honestly I recommend at least 80 confidence on all QB's, which can be clearly achievable with both archetypes. Personally if I had a choice I'd probably prefer a 90 confidence 80 strength pocket passer over a 90 strength 80 confidence deep passer, but I think both should be able to do quite well.

Btw, I find it laughable that the meta is 95 strength and 70 confidence while everyone just runs the balls and throws screens and 5 yard in-routes. Yup, I'm sure that strength was the key to your screen pass...
Edited by WiSeIVIaN on Feb 28, 2023 08:26:10
 
WiSeIVIaN
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Originally posted by reddogrw
60-cap conf and 15 in HOAC give you 90 confidence for the playoffs if you like

there are lots of options on getting confidence up

also, lots of testing on confidence on the test server

all you need to know is that catch22 ignored confidence on his dots


Why do we feel that Throwing is a "need as much as possible, gimmi 160+" magic number, while confidence is a "need 90 max for playoffs" number that doesn't provide returns above it? Feels like an illogical dogma created by the peeps playing dotball making wild assumptions that "if max speed is optimal, max throwing must be optimal too"...

The test server was an anecdotal hell-hole, and lets not pretend hazyone made anything close to the best dots in glb before he got fired...
 
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