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GroupOh
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i'm terrible at finding bort quotes.

what goes into jumping higher? obviously jumping, and i will assume weight... what are the physical and mental attributes that increase effectiveness.

i read conflicting things and now cant find either.
 
Kegatron
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This might help?

https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3938152&page=1#35045742
 
GroupOh
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Originally posted by Kegatron
This might help?

https://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=3938152&page=1#35045742


thanks, more looking for the mechanics of what makes jumping work..... just for the sake of this discussion...

what are all the things you could do to make the highest jumping dot? do you need strength to jump high? do the height/weights have an influence?
 
WiSeIVIaN
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Originally posted by GroupOh
thanks, more looking for the mechanics of what makes jumping work..... just for the sake of this discussion...

what are all the things you could do to make the highest jumping dot? do you need strength to jump high? do the height/weights have an influence?


So this question is a bit confusing. Jumping is not an action in dotball, it is an attribute.

As-in, there is no "jump vs not jump" roll.

There are the following rolls (where jumping is presumably one of the largest parts).

Jumping catch attempt
Diving tackle attempt
Breaking diving tackle attempts
Diving forward while being tackled
And is generally a huge part of both the catch and pd rolls.
 
GroupOh
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Originally posted by WiSeIVIaN
So this question is a bit confusing. Jumping is not an action in dotball, it is an attribute.

As-in, there is no "jump vs not jump" roll.


i am failing to phrase my question.. for example, is 70 jumping the same in a short fat powerback as a tall skinny db?
would a 68 strength cb jump better than a 8 strength wr if jumping was equal in skill points? i know jumping is not a specific action, but i just assume more goes into how high your dot jumps than just the skill points but i dont know....

i know i'm dense, just trying to understand

Edited by GroupOh on Jan 3, 2023 04:03:12
 
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Been looking around for you. Basically this is all I have found.

Height and weight have some impact on a player's performance. They are randomly generated (within a realistic set of parameters) when you create your character but you are able to adjust them to the height and weight that you would like. Shorter players have better agility and stamina, but lower jumping and vision. The opposite is true for taller players. Lighter players have better speed and stamina, but lower strength and tackling skills. The opposite is true for heavier players.
https://web.archive.org/web/20191122093726/http://wiki.goallineblitz.com/index.php/Player_Builds
 
Kenshinzen
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this is a reference for starting bonus and nothing more. A fat player and a skinny player with same jumping will jump the same, attribute is equal.
 
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Originally posted by Kenshinzen
this is a reference for starting bonus and nothing more. A fat player and a skinny player with same jumping will jump the same, attribute is equal.


yeah, nothing more is defined that I could find!
 
TJ Spikes
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Originally posted by Bort March 23, 2012

Question~~ Is there, for lack of a better phrasing, a "jumping threshold" with the deflect roll?

Answer~~ Yes, all players have a max jumping height, which is dependent on the player's height and jumping skill. If he can't reach the ball, he can't interact with it.
 
Kenshinzen
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True, that's why everyone building taller WRs. But other than that weight doesn't affect jumping.

EDIT: Thanks for the Bort quote.
Edited by Kenshinzen on Jan 3, 2023 08:33:30
 
WiSeIVIaN
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Originally posted by Kenshinzen
this is a reference for starting bonus and nothing more. A fat player and a skinny player with same jumping will jump the same, attribute is equal.


Honestly I'm pretty sure the ht/wt is permanent modifiers to attributes seen behind the scenes which is far greater than the initial "new dot" modification.


But I agree heigh is a permanent modifier to jumping, while weight is not a factor.


 
WiSeIVIaN
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Originally posted by GroupOh
i am failing to phrase my question.. for example, is 70 jumping the same in a short fat powerback as a tall skinny db?
would a 68 strength cb jump better than a 8 strength wr if jumping was equal in skill points? i know jumping is not a specific action, but i just assume more goes into how high your dot jumps than just the skill points but i dont know....

i know i'm dense, just trying to understand



Heigh effects jumping (think of taller height as a hidden +jumping modifier and shorter height as a -jumping modifier). Since jumping is in a lot of battle rolls, so is height.

By all accounts, weight is not a modifier to jumping.

And no, attributes do not modify other attributes (high strength doesn't modify your jumping, but both are a part of the catch-pd battle roll for instance).
 
Theo Wizzago
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Originally posted by Kenshinzen
True, that's why everyone building taller WRs. But other than that weight doesn't affect jumping.

EDIT: Thanks for the Bort quote.


Ehhhhh... I wouldn't totally bet the house on that. Bort has posted several things about the effect of a player's weight. The one that immediately sprung to my mind are the collisions between a light running back and a heavier LB. Especially when it comes to knocking the ball lose (force fumble). It would not surprise me at all to think that same formula works for contested passes... that the heavier player has some kind of small advantage over the lighter one in adjusting the outcome of completed pass/knocked loose.
Also, there are Bort quotes on how a 300 pound player with 90 speed will not run as fast as a 150 pound player with 90 speed. So it's not far fetched to think a 250 pound WR that's 6'2" tall cannot out-jump a DB that's also 6'2" but only 175 pounds.
 
Kenshinzen
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you assume, when you find proofs tell me.
 
Theo Wizzago
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Originally posted by Kenshinzen
you assume, when you find proofs tell me.


Programing 101. Sorry but humans are generally lazy. If the have something that works then it's likely used and reused. If Bort and company went to all that trouble to have Height and Weight have an effect then it's not (likely) going to be used in just an application or two and then write something totally different for something else. If it works, it's used. Imagine if Height was ONLY important to vision? If Weight only effected speed? Every bit of Bort's answers gives clues as to his mindset when he started making this game a long time ago. I already know several things Height and Weight DO factor into so it's pretty easy to reckon it factors into more than just those things. Again... IMHO... but having worked with programmers (also a LONG time ago) before I kinda know, at least a little bit, what makes them tick and how these engines are put together. Writing code is a boring and tedious process so anytime you can have a factor written into a string of code then it's easier to use that whenever and wherever it might be a part of the process instead of writing new codes for each process. Plus the more code you have, the more server space you need (at least it was that way back then). And servers ain't dirt cheap.
 
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