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Hi everyone. I'm not interested in playing in human league anymore. The game is too much unbalanced and it's impossible to be competitve in a team mixed in agent and build. So i only play in dev league. More random i find it more fun.

But when you sign human players to CPU teams they don't get enough playing time. In the depth chart they don't start as starters. Thats too bad and it might kill the fun for new players. I don't know how dificult it is to implement it in the game engine. But i really think it will be better for you're site. More agent will stay cause they can see good plays of their players ina game that matters. Not only 15/25 plays by game. May be give the opportunity to respec once by season when you're in a cpu dev team. Cause you don't know wich their system is. And be specialized in what you do in essential in this game. So having build a Man coverage and end up in a Zone CpuD kill hte fun too.

Thank you for reading it.
 
dlcurt
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You are right, dev leagues/ cpu run teams are not friendly to specific builds and often don't get much playing time. It's why most of us encourage people, especially new to team up with vets and learn the ropes of the game.
 
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Even when you know the rope of the game. I can't stand anymore the playing style of human leagues. Very very few diversity in play calling. Difference between teams are huge and what to do about those 2 or 3 play spammers ! I mean in Football (realife) No way the offense can go out and chunk up 500+ yards with 3 plays ..... How i the world offense don't gets debuffed and defense don't get buffed when offense call systematicaly the same play ? Same for defense who spam the same fucking blitz all day i mean how realistic is that ? In fact that game could be fun. But poor engine and spamming for the win and display the 50th trophy in the trophy game kill the game. No way a noob stay more than 2 seasons. I would love to see the stats.

So please at least put human players automatic starters no-sub in dev league. Cause we need fun too
 
4chanCitizen
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Originally posted by AshlynnWunsch
You are correct; specialized builds are typically not given much playing time in dev leagues and cpu-run teams. The majority of us advise beginners to partner up with seasoned players so they can become familiar with the rules of the game. https://drift-boss.co/


bro these bots are really out here evolving
 
BoDiddley
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Originally posted by 4chanCitizen
bro these bots are really out here evolving


 
Xars
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Originally posted by romeo.salvetti
Even when you know the rope of the game. I can't stand anymore the playing style of human leagues. Very very few diversity in play calling. Difference between teams are huge and what to do about those 2 or 3 play spammers ! I mean in Football (realife) No way the offense can go out and chunk up 500+ yards with 3 plays ..... How i the world offense don't gets debuffed and defense don't get buffed when offense call systematicaly the same play ? Same for defense who spam the same fucking blitz all day i mean how realistic is that ? In fact that game could be fun. But poor engine and spamming for the win and display the 50th trophy in the trophy game kill the game. No way a noob stay more than 2 seasons. I would love to see the stats.

So please at least put human players automatic starters no-sub in dev league. Cause we need fun too


Spend SPs on Conditioning. Higher energy players play.
 
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Originally posted by Xars
Spend SPs on Conditioning. Higher energy players play.


THX man ! Since i've boost conditioning a bit my players play more play. But some are still 2nd string. Thx for teh advice
 
atlbruce
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I can only wonder what kind of person would rather play on CPU teams than interact with (almost exclusively) cool and helpful humans. *smh*
 
4chanCitizen
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I can understand preferring CPU playstyle. The meta can seem unappealing at times.
 
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Originally posted by atlbruce
I can only wonder what kind of person would rather play on CPU teams than interact with (almost exclusively) cool and helpful humans. *smh*


I do. I see the appeal of playing in a league where the team doesn't spam TE posts, flags, corners and HBs that break tackles willy-nilly on plays that the meta approves of, or possession-based WRs that run cuts, hooks and the occasional fade route that's dependent on snap reaction.

Also, watching TE smother with a smattering of 6man tiger blitzes and ZEB (especially at low tier) as the only plays in the defensive PB is well... not fun.

If you're a coach, then sure there's some fun in trying to beat the spam plays with some of your own spam plays, but if a player has no investment in gameplanning, then there really isn't much to be entertained by tbqh.

Helpful humans are great and all that. But in all honesty, the helpful humans only guide to which builds maximise the spam plays.
 
atlbruce
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Originally posted by Mango Fandango
Helpful humans are great and all that. But in all honesty, the helpful humans only guide to which builds maximise the spam plays.


Not entirely. Guys like Ph33p, Raid, and couple of others pretty much live to test new ideas and fight the meta.
 
Achelon
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Originally posted by Mango Fandango
I do. I see the appeal of playing in a league where the team doesn't spam TE posts, flags, corners and HBs that break tackles willy-nilly on plays that the meta approves of, or possession-based WRs that run cuts, hooks and the occasional fade route that's dependent on snap reaction.

Also, watching TE smother with a smattering of 6man tiger blitzes and ZEB (especially at low tier) as the only plays in the defensive PB is well... not fun.

If you're a coach, then sure there's some fun in trying to beat the spam plays with some of your own spam plays, but if a player has no investment in gameplanning, then there really isn't much to be entertained by tbqh.

Helpful humans are great and all that. But in all honesty, the helpful humans only guide to which builds maximise the spam plays.


How about just owning teams and being able to pick a generic PD to run, that way the cpu will pick what plays out of that PB< and spamming plays is gone by the wayside.
 
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Originally posted by atlbruce
Not entirely. Guys like Ph33p, Raid, and couple of others pretty much live to test new ideas and fight the meta.


I'd like to see a team with builds and a PB that utilises this list of offensive plays (source: Adderfist):
https://docs.google.com/spreadsheets/d/1u3XNCTLyJsOKJ4imupzbHgCc-VnB-NaXo12GkTFeHuw/edit#gid=0

To make things a little clearer with some of my own anecdotal "evidence", I was furious with how QPR's QB was playing in the first few games of the season (started 1-2 in own division), so had to ask on Discord to essentially "fix the build".

Lo and behold, Sophomore finalists who did their damned best to compete with Kvothe. Same PB, virtually same dots, same-ish gameplan. Fixed QB build to conform to GLB2 norms.

Also, scatback HBs are a no-go if you want to try and win.

It's pretty much cookie-cutter builds with a cookie-cutter PB, but knowing what ingredient needs sprinkling where and by how much is basically GLB2 in a nutshell.

Don't get me wrong, it's the helpful humans that have kept me coming back to play.
 
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Originally posted by cyberninja
How about just owning teams and being able to pick a generic PD to run, that way the cpu will pick what plays out of that PB< and spamming plays is gone by the wayside.


Well my thought was to let the CPU randomly select the play tbh. We just get control over tactics input. So 100% short pass means the CPU will draw up a play from whatever is short pass depending on what the team's roster is like. We don't have control of the playbook.

This could only be for leagues that are less micromanagey.
 
Achelon
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Originally posted by Mango Fandango
Well my thought was to let the CPU randomly select the play tbh. We just get control over tactics input. So 100% short pass means the CPU will draw up a play from whatever is short pass depending on what the team's roster is like. We don't have control of the playbook.

This could only be for leagues that are less micromanagey.


Sounds good in my book..
 
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