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Mega Purple Loki
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Tactics board seems hella dead so I'll just ask here. Want to make a team. Generally, what type of plays work best on offense? Inside runs, outside runs? Pitches? Screen passes? Which routes? I don't care about being META I just want to know, typically, which plays work better than others.
And also which defensive formations. 4-3 vs 3-4, man vs zone, etc
 
GroupOh
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the good thing about this game is..... most things, kind of work and, most things can be countered...
and sometimes nothing works....

develop a strategy. and build the team towards it. scout your opponent and try and make your plays work. dont compare any of it to football... do what works

 
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Have a scheme in mind ahead of time and then set up around that. Helps to have your top plays and plays that force defenses not to completely cheat on those money plays.

On top of that I feel like there is a sliding random bar say numbers 1 to 100 that trigger each game which can greatly reward rushing one game passing the next and any combo in between. Experiment have fun and enjoy the ride. Nothing about this is real football so just have fun with it.
Edited by SmithsterSmitty on Aug 1, 2022 20:28:51
 
Bash E. Bull
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If the guys who run pass routes are good at changing direction, pass plays with routes that have cuts work well. If the guys who block are good at getting out in front, run plays and screen plays where a lot of blockers get out in front work well. Its often more important not just what plays you run but also what receivers you target and when in the routes you are targeting them, but then depending on what the defense does, what 'works best' can be completely different. It can be simple and incredibly complicated at the same time. I suggest you determine what plays are most effective for the type of players on your offense and try to make an offense that focuses on that in genera, but still try to do some of everything- runs inside, outside and in between, and passes long, intermediate, short and screen. That way its not easy to predict. Then when its a big game that is when you do more specific game planning.
 
TJ Spikes
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That's the rocket science behind being a coordinator.

Almost every play works with the right combination of players at the right age level.

There's no play that works with everyone all the time.

 
Theo Wizzago
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What little I know;

Run plays: You need to have the ability to run certain type based off of what you scout your opponent's defense tendencies to most likely be. This is the game of cat and mouse... of zig and zag... of sitting at the computer saying, "If I run these plays because i know they'll work on what I see my opponent do on defense... but then he'll think I'm good enough to run these plays so he'll change the defense... unless I don't change the offense... but he might also think that so I should anyways.... [ect, ad nausem!]" I mean... you can literally lose a mind here.
So, that said, some defenses really are good at stopping the outside runs... so you need good off tackle attacks and up the guts.
Some don't do so well against the outside runs so you really want those (outside run) plays then.
Having just one 'rushing style attack' just makes it way too easy for quality DC's to counter. You gotta make them worry.

Passing: Like run plays, defenses tend to be really good against MOST passes but they always have a hole... a spot you can exploit. Maybe it's backs out of the backfield... or TE routes when the TE gets single coverage against DB's that aren't suited for TE coverage. Or maybe it's short crossing routes... or deep go routes with the right receivers. Some DC's love to Zone a lot so being able to see the soft spots and have routes that abuse those... along with TIMING the progressions so the pass is going to the right spot at the right time. Lord knows if I was better at doing this part of the game I'd be kickin a lot of DC's butts. Every season I seem to get a >>>tiny<<< bit better at it but... sheesh.

What I can say about passing and timing progressions is this: Routes where multiple receivers converge when the pass is targeted to one of those receivers... are the leading reason for INC's and INT's. Anything that allows multiple defenders to get involved is bad, bad, bad, bad, bad.
Edited by Theo Wizzago on Aug 3, 2022 12:10:58
 
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Originally posted by Theo Wizzago
What little I know;

Run plays: You need to have the ability to run certain type based off of what you scout your opponent's defense tendencies to most likely be. This is the game of cat and mouse... of zig and zag... of sitting at the computer saying, "If I run these plays because i know they'll work on what I see my opponent do on defense... but then he'll think I'm good enough to run these plays so he'll change the defense... unless I don't change the offense... but he might also think that so I should anyways.... [ect, ad nausem!]" I mean... you can literally lose a mind here.
So, that said, some defenses really are good at stopping the outside runs... so you need good off tackle attacks and up the guts.
Some don't do so well against the outside runs so you really want those then.
Having just one 'rushing style attack' just makes it way too easy for quality DC's to counter. You gotta make them worry.

Passing: Like run plays, defenses tend to be really good against MOST passes but they always have a hole... a spot you can exploit. Maybe it's backs out of the backfield... or TE routes when the TE gets single coverage against DB's that aren't suited for TE coverage. Or maybe it's short crossing routes... or deep go routes with the right receivers. Some DC's love to Zone a lot so being able to see the soft spots and have routes that abuse those... along with TIMING the progressions so the pass is going to the right spot at the right time. Lord knows if I was better at doing this part of the game I'd be kickin a lot of DC's butts. Every season I seem to get a >>>tiny<<< bit better at it but... sheesh.

What I can say about passing and timing progressions is this: Routes where multiple receivers converge when the pass is targeted to one of those receivers... are the leading reason for INC's and INT's. Anything that allows multiple defenders to get involved is bad, bad, bad, bad, bad.


If I am motivated sometimes I will scout the opponent tendencies but other times I will just scout my own and fixed issues I see in my own schemes. Especially someone like Theo who puts more work into this than I do my job and I know he will scout my weaknesses. Definitely game of cat and mouse.
 
Bash E. Bull
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Maybe the question should not be "which plays work best" but instead "which plays work best together in a playbook". More than anything I think that's what must be considered when designing an offense.
 
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Originally posted by Bash E. Bull
Maybe the question should not be "which plays work best" but instead "which plays work best together in a playbook". More than anything I think that's what must be considered when designing an offense.

Yeah I agree with this
 
Bash E. Bull
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Or you can be like us and just use so many different plays you can hardly keep track of them lol
 
WiSeIVIaN
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In extremely broad strokes...

1. Generally whatever "perception" of if a play works or doesn't by watching games is going to be shitty since the human mind sucks at tracking this. The scout tool should generally be used for evaluating a play since you can look at all the replays for that play at once, and also see the ypa of how successful it was (though sometimes you have good play with bad ypa because variance.

2. Run plays are about counting defenders and finding the places you have enough blockers and there is a hole in the number of defenders. If defense is throwing people into the flat, off tackle runs tend to be open. If defenses are loading up outside, inside runs tend to be open.

3. Passing is tough, but generally 90-degree cuts will give separation. And generally keep in mind if your QB doesn't have toxic horrible quick-read, you will throw 65% of the time to your 1st progression, and 30% of the time to your 2nd progression. Choose these wisely. Generally these should either be short->long or long-> short. Going long-long should be reserves for 3rd and long, and short-short should mostly be when you need 3-6 for a 1st down on 3rd down.

4. Use the scout tool on top WL offense or top natty pro offenses for all their competitive games o find what plays worked for them in different situations. I'd generally suggest grouping 1st/2nd down together when scouting since many (myself included) use the same plays for those situations.

5. If you need a free OAI (Skeleton with no plays, or loaded with either of my final-4 WL offenses the last two seasons TSW s93 or 4th s92, just let me know. OAI design is not fun, actually picking plays is fun.


Specific questions are always welcome. I am the self proclaimed 3rd best OC in GLB though I hope to be #2 one day...
 
POOPERDOG7
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if your the 3rd? then who is 1, 2?
 
reddogrw
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Originally posted by POOPERDOG7
if your the 3rd? then who is 1, 2?


I know he holds Mauler in high regard.....
 
drewd21
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Originally posted by reddogrw
I know he holds Mauler in high regard.....


 
WiSeIVIaN
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Originally posted by POOPERDOG7
if your the 3rd? then who is 1, 2?


RC has to be 1, and Tomcic 2.
 
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