Originally posted by OklahomaWolf
I didnt throw it into a random spot that could be trainedAssuming you're quad training, you lose about 3-6% on each attribute, from just the 3x auto level gains hitting your minors/majors.
Do the math out, if you early boost around D32 and that affects four quad trains (D32 -> 48), then that's a combined ~96% or thereabouts of training loss from boosting early. If you do it even earlier in the season like some teams did, then the math gets much, much worse obviously.
So for the ones that did it just in time for the playoffs ... it's a hair less than 1 SP lost*. Hardly going to break your dot to do so. But optimal building doesn't typically include pissing away 1 SP of training you could've gained either.
Not judging anyone who boosted early, mind you. Just wanting to put the info out there of why veteran builders sneer at it. I did it one early boost on my 3way ALG dots, because they hit a point where their #2 stat was training "in the valley" (the shitty gains from 38 -> softcap, that should be avoided).
* (edit) - This is actually quite misleading, so I wanted to follow up on it. The game has a sort of compound interest going with how ALGs function ... so if that 24% training loss on a major, makes it to where at the end of the build, you have to pull off it early and it finishes at say 91, instead of 92 ... then that cost you 12 SP value, not 1 SP. That single skill point worth of training is it's value NOW in rookie, the end build loss can be much much more magnified.