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Forum > FAQ's, Player Guides and Newbie Help > Wise's Pocket Passer QB Build Plan - Thoughts welcome
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TJ Spikes
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That's not the interesting part though.

There's a check involved. A dot could (in theory) throw at his max distance with no penalty if he passes the check.

I think that's another reason why I want to try a like 130 Strength QB. Maybe 100+ with 2 AEQs and WW., and pair that with 140ish Throwing 100+ with 2 AEQs + CEQ + LAser



 
reddogrw
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Originally posted by TJ Spikes
That's not the interesting part though.

There's a check involved. A dot could (in theory) throw at his max distance with no penalty if he passes the check.

I think that's another reason why I want to try a like 130 Strength QB. Maybe 100+ with 2 AEQs and WW., and pair that with 140ish Throwing 100+ with 2 AEQs + CEQ + LAser





you could do the below build and swap vision and strength numbers

Originally posted by reddogrw
yes - tom and I work well together - build is skewed a little because of the decline season - here are the #'s with adjusting for that

Physical Attributes
Strength: 96.13
Speed: 64.07
Agility: 84.26
Jumping: 10
Stamina: 55.33
Vision: 101.2
Confidence: 64.26

Throwing: 106.2 +55
Carrying: 22.26


3 PQ, 1 PD

9 in TS and PF, can't remember if 7 or 9 in PP

nothing in QR

https://glb.warriorgeneral.com/game/player.pl?player_id=4755198&playoffs=0
 
Theo Wizzago
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Could be. Although it always seems that the one skill you think you can get away with not taking high is the one that f's up the whole damn idea (and build).
 
Kegergator
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Originally posted by WiSeIVIaN
Tbf, if you look at the pathing of the WR before the ball is thrown, vs after the ball is thrown, (wr slows down and moves as a more shallow angle) its clear the ball is not targeting the receiver in stride and is instead off target. This means the pass quality was likely low. Note the two DE very close to the QB at time of throwing = pressure.

My point is, while obviously tons of stuff matters, it is not having multiple defenders that = automatic INT's, it's having a bad pass quality roll + multiple defenders = Int (generalization).

Obviously a lot of OC's are doing bad stuff, and things shouldn't be as hard as they are, but we live in the world as it is. But guys like Tomcic+RC in WL very clearly know what they are doing, yet still can't avoid INT hell.

While my theory is higher confidence is part of the solution, current WL builds at least prove out that current WL meta builds throw very very high numbers of INT's. Shouldn't people be trying different things to resolve that?




I know it's not a fully mature dot, but I really enjoyed this thread and when this happened I thought of it-



https://glb.warriorgeneral.com/game/replay.pl?game_id=3093321&pbp_id=392506

throwing 122
vision 82
Str 54
Conf 63




Everything the same, if Str is say 73 is this completed?


PS, this is my first ever QB
Edited by Kegergator on May 8, 2022 20:03:20
 
Theo Wizzago
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Originally posted by Kegergator

I know it's not a fully mature dot, but I really enjoyed this thread and when this happened I thought of it-



https://glb.warriorgeneral.com/game/replay.pl?game_id=3093321&pbp_id=392506

throwing 122
vision 82
Str 54
Conf 63




Everything the same, if Str is say 73 is this completed?


PS, this is my first ever QB


The distance the pass travels is the key. So strength determines the distance effects of the pass. Example; 25 strength might mean that any pass thrown more than 5 yards downfield starts receiving accuracy penalties applied to it beyond that distance. The further beyond that distance, the more the penalties. At 50 strength the number might be 10 yards. At 75 strength the number might be 15. 100 strength might get you a 20 yard cushion.
Those are just educated guesses but you get the idea. More strength = the ability to receive less penalties to pass accuracy based on the distance the ball travels. It doesn't guarantee accuracy... but it helps.
 
Kegergator
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Right on. Yeah I shouldn't have said completed but rather, at least a better pass lol.



Thoughts on leaving Conf as is(63)?
 
GroupOh
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Originally posted by Kegergator

I know it's not a fully mature dot, but I really enjoyed this thread and when this happened I thought of it-



https://glb.warriorgeneral.com/game/replay.pl?game_id=3093321&pbp_id=392506

throwing 122
vision 82
Str 54
Conf 63




Everything the same, if Str is say 73 is this completed?


PS, this is my first ever QB


if your question relates to that play linked... that has more to do with the DE hitting him in the facemask. Being hurried leads to more bad throws... i believe hurries not listed in the play by play, like a d lineman crashing down also leads to bad throws.
Edited by GroupOh on May 9, 2022 16:06:57
 
Kegergator
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I get that the hurry effected it, but was just wondering if more Str makes the throw more catchable in the same situation.

Specifically asking because of the distance+pressure rather than just the pressure.
Edited by Kegergator on May 11, 2022 11:57:08
 
Maul Rat
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On that specific throw, no.
Edited by Maul Rat on May 11, 2022 11:40:25
 
TJ Spikes
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That was thrown into the 3rd row.

But it could have, if there was less pressure. Not only is there less distance penalty on the throw, but also the way that SS is closing. Higher strength makes a faster throw, so the SS pressure on the TE could have been lower, or non existent.
 
Kegergator
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Originally posted by TJ Spikes
That was thrown into the 3rd row.


so strength is enough!

Originally posted by


But it could have, if there was less pressure. Not only is there less distance penalty on the throw, but also the way that SS is closing. Higher strength makes a faster throw, so the SS pressure on the TE could have been lower, or non existent.




Thanks. It's a work in progress obviously, but I'm at the point to where I might flirt with leaving Conf as is and pump up STR even more.
 
Theo Wizzago
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Originally posted by Kegergator


Thanks. It's a work in progress obviously, but I'm at the point to where I might flirt with leaving Conf as is and pump up STR even more.


Take this with a grain of salt but I always thought QB skills went as follows;

#1. Throwing. Pretty simple. More is always better... up to a point where it costs you in raising helper skills.

#2. Vision. Can't see? Can't throw worth a crap. Choosing wrong receivers... guessing a receiver is open when they ain't... miss seeing open receivers... off target throws... get Magoo some glasses.

#3. Strength. How much effects both speed of throws and the distance penalties. Stronger = longer and faster.

#4. Confidence. Hurries, perceived hurries, morale at the time... all these effect a throw's accuracy. More confidence means less mistakes... usually. Also reduces the effects of moral draining SA's and VA's that defenses use against you. Also, I suspect, it helps with your own SA's like pump fake. How much? Dunno. Just seems to make sense although it's not the ONLY helper skill that effects those things. Agility probably does too. (#5 on the list).
 
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