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Theo Wizzago
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Originally posted by Sonic
Is this approach for a 3 or 4 AEQ build?


I generally stop putting SP's into a skill once it gets over 90 and the SP cost becomes not worth the minimal 1point gain. So when it comes to training, I have my handy ALG guide and once a skill can hit it's finishing target #, I swap it out. As TJ points out, depending on if it's a .3, .4, or .5 AGL dot will generally determine when that happens. But, on the whole, I swap out multi-training for light training around age 170 and... unless I screw it up... always get 4 AEQ for every dot. I stopped doing 3 AEQ dots once I figured out how to hit 4 (almost) every time. Even IF I hose the dang plan, I can still get a piece of AEQ with nothing more than a +3 to primary skill (no bonus attachment)... which is +3 better than a free EQ piece so always better.
 
ProfessionalKop
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Originally posted by Theo Wizzago
I generally stop putting SP's into a skill once it gets over 90 and the SP cost becomes not worth the minimal 1point gain. So when it comes to training, I have my handy ALG guide and once a skill can hit it's finishing target #, I swap it out. As TJ points out, depending on if it's a .3, .4, or .5 AGL dot will generally determine when that happens. But, on the whole, I swap out multi-training for light training around age 170 and... unless I screw it up... always get 4 AEQ for every dot. I stopped doing 3 AEQ dots once I figured out how to hit 4 (almost) every time. Even IF I hose the dang plan, I can still get a piece of AEQ with nothing more than a +3 to primary skill (no bonus attachment)... which is +3 better than a free EQ piece so always better.


wow. I never put SP over 83ish. can still easily hit 103 nat on your main
 
drewd21
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Originally posted by ProfessionalKop
wow. I never put SP over 83ish. can still easily hit 103 nat on your main


This
 
Sonic
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Originally posted by TJ Spikes
I suppose either

Even if you're doing 4 AEQs, you don't kick down to light until around age 160, so that would still be a decent amount of time. It all depends on your primary attribute. Maybe a WR or TE would be different, because of the 0.4 (or worse).




Yes, 160 if straight out buying the AEQ pieces. If you get lucky shopping, you can really push that 160 day light training swap too.

WR/TE’s are different though not too different.

I asked that question more for training and having your first primary attribute in the permanent position. Most positions I make I have the three primary skills as the permanent training slots (in this case: strength, blocking and agility) withe the 4th open slot having the 4th highest skill until it hits 30.- 33 (closest to 100% trained without rolling the skill over) and then swapping in the next skill.

I guess the other question then is, how many star training do you do?
 
Sonic
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Originally posted by ProfessionalKop
wow. I never put SP over 83ish. can still easily hit 103 nat on your main


Depends on the position and your build plan. Definitely wouldn’t stop with a 0.4 position at that skill level, as your primary would be low. Also, if stopping at 0.5 at 83.ish with a 3 AEQ build I think would leave the primary skill a little low.
 
TJ Spikes
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Originally posted by Sonic
Yes, 160 if straight out buying the AEQ pieces. If you get lucky shopping, you can really push that 160 day light training swap too.

WR/TE’s are different though not too different.

I asked that question more for training and having your first primary attribute in the permanent position. Most positions I make I have the three primary skills as the permanent training slots (in this case: strength, blocking and agility) withe the 4th open slot having the 4th highest skill until it hits 30.- 33 (closest to 100% trained without rolling the skill over) and then swapping in the next skill.

I guess the other question then is, how many star training do you do?


No dot ever gets less than 2. If it's specifically planned as a 4 AEQ dot from the start, then always 3. Depending on how extreme the dot is, 4 or 5, to push it up as fast as possible.

That first attribute usually gets some time in the open slot while the other 3 are growing.

 
ProfessionalKop
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Originally posted by Sonic
Depends on the position and your build plan. Definitely wouldn’t stop with a 0.4 position at that skill level, as your primary would be low. Also, if stopping at 0.5 at 83.ish with a 3 AEQ build I think would leave the primary skill a little low.


Can easily hit 107+ without trying for a QB. 103+ for most positions and 100 for things like WR. I’d need to see someone’s build who puts SPs into a skill past 83.
 
RyanCane26
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Originally posted by ProfessionalKop
Can easily hit 107+ without trying for a QB. 103+ for most positions and 100 for things like WR. I’d need to see someone’s build who puts SPs into a skill past 83.


On a run block OLine I'm usually spending SPs from 83-88 on agility since its a minor the ALGs usually aren't going to get it to 90 naturally stopping at 83
Edited by RyanCane26 on Feb 23, 2022 10:20:32
 
Theo Wizzago
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Originally posted by ProfessionalKop
wow. I never put SP over 83ish. can still easily hit 103 nat on your main


90 is a blanket number I just put out. Agree that, generally, if you're putting SP's into a skill after it hits 90 then you're likely messed up. Caveat; On some extreme builds I have done so... sometimes with success... sometimes with failure. The main part of what I was trying to say is PLAN the build and you won't need to do something crazy like putting SP's into skills over 90. Once I figured out the ALG's and charted out just exactly how much help any dot gets from any point in the growth process it became REAL easy to set a reachable target # then stop training that skill. So easy in fact that now I frequently purchase an extra skill to train (so 4 bought and 1 open) so I can swap out more than just the one skill... and still have enough BT's to get 4 AEQ. #2 Caveat... be sure to really focus on targets when you do that or you can screw it all up easily. As I have done so before.
 
Theo Wizzago
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Originally posted by ProfessionalKop
Can easily hit 107+ without trying for a QB. 103+ for most positions and 100 for things like WR. I’d need to see someone’s build who puts SPs into a skill past 83.


He might've meant it the other way, PK. .3 dots are real easy to hit 107 with and you can stop training a skill much sooner because you get SO MUCH ALG help... more-so than any other type. Total opposite for .5 ALG dots... there you just might have to take it to mid to high 80's to reach your end goal. Also, end goal does change things a lot. If you only want to hit 103 for a WR then you can stop training (or using SP's) far sooner than if your goal is 105. It's amazing the difference in what's needed just for 2 extra points in the main on a .5 ALG dot. O_o
 
Theo Wizzago
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Originally posted by Sonic
I guess the other question then is, how many star training do you do?


Again, depends on what numbers I want to end with and on which skills. So some examples; Generic .4 ALG dot that I want to finish with only around 50 in Vision with... even though it's a gold star skill. Perhaps his position simply doesn't require a huge amount of vision and 50-ish is enough. In that case maybe I don't but as a slot but stick 2 enhancements on it so when I do train it up, it trains faster. Some people build rushing QB's using the Bomber archetype so they can use the gold star in strength... but that build also comes with NO help at all for Speed... so maybe I might go 4 or 5 enhancements and make sure I train it from start to finish (in multi-training). It always depends on what my final skill number goals are... and if I'm training it only for a limited time or if it's something I always train in multi-training (until I switch to light training for BT's)... and if it's a Main skill (gold star) or secondary skill in the archetype... AND what ALG kind of dot it is (.3, .4, or .5). Everything matters because it all effects the build in some way.
The general rule is if it's a skill highly important to your build... and it's a skill you plan on training for quite some time... then 3 * enhancement is generally the rule of thumb.

 
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