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reddogrw
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Originally posted by Sugar Kapaa

lol...was just trying to bait him
Currently, CasPro is top heavy. Those team's roster can very much compete with a WL roster. If I recall, Venge's Diablow Dots did beat some of the iconic WL teams. I'm pretty sure some of the Disastermaster and Donk3y teams would wreck WL teams too.
those kapaa dots are hot garbage and have no business on any CasPro or WL roster. i feel owners just feel sorry for him and charity a spot for builds


some of those (if not most) were sending a quick scrim (like when FFG sends a quick scrim and trumpets how awesome they are)

I played him with a regular team once where we planned it and he lost handily and he admitted that casual couldn't compete with the tactics afforded regular teams - that was when we combined forces with the first batch for UhOh and some tips he gave me helped me win with UhOh after he left as well as with Barrio

Donk and Disa definitely built WL dots but without regular tactics casual teams would still lose
 
ProfessionalKop
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Originally posted by Sugar Kapaa

lol...was just trying to bait him
Currently, CasPro is top heavy. Those team's roster can very much compete with a WL roster. If I recall, Venge's Diablow Dots did beat some of the iconic WL teams. I'm pretty sure some of the Disastermaster and Donk3y teams would wreck WL teams too.
those kapaa dots are hot garbage and have no business on any CasPro or WL roster. i feel owners just feel sorry for him and charity a spot for builds


A team full of PK dots can and have won multiple WL silvers and a gold or two. WL is the same as cas pro in terms of build quality. Coordinators is the difference.

Both are fun but one is much less time consuming. Both have great dots but only one has a Sunder.
 
RyanCane26
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https://glb.warriorgeneral.com/game/player.pl?player_id=4777331

This is what I like my speed WRs to look like.. And again they don't play a big role in my offense so I could be completely off
 
Kenshinzen
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I like this build. With -5 carrying and this added to Vision is like my dots.
 
drewd21
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Originally posted by RyanCane26
https://glb.warriorgeneral.com/game/player.pl?player_id=4777331

This is what I like my speed WRs to look like.. And again they don't play a big role in my offense so I could be completely off


Having second thoughts about giving you mine now
 
RyanCane26
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Originally posted by drewd21
Having second thoughts about giving you mine now


*Gameplan dependent
 
drewd21
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Originally posted by RyanCane26
*Gameplan dependent


 
Sugar Kapaa
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that build on Vols is easily one of the better wideout builds I've seen
 
reddogrw
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Originally posted by RyanCane26
https://glb.warriorgeneral.com/game/player.pl?player_id=4777331

This is what I like my speed WRs to look like.. And again they don't play a big role in my offense so I could be completely off


similar to what I like - 1 minor change but other than that very similar
 
reddogrw
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Originally posted by drewd21
Having second thoughts about giving you mine now


yeah - you should look at WL teams that lead the league in passing yards
 
drewd21
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Originally posted by Sugar Kapaa
that build on Vols is easily one of the better wideout builds I've seen


https://glb.warriorgeneral.com/game/player.pl?player_id=4781051

Opened the build for now, obviously not finished yet...
 
psi
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Surprised to see no route run / sticky hands on those who've shared (thank you) their speedsters? Like it's penalized but... isn't it still important?
 
reddogrw
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Originally posted by psi
Surprised to see no route run / sticky hands on those who've shared (thank you) their speedsters? Like it's penalized but... isn't it still important?


it's a skill for those who are not fast or agile - better suited for possession WR

SH isn't really needed on a speedster with 2 CB%
 
Theo Wizzago
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Originally posted by reddogrw
it's a skill for those who are not fast or agile - better suited for possession WR

SH isn't really needed on a speedster with 2 CB%


This^^ At the end of the day though, your OC really need to know the strength's and weaknesses of each receiver and try to get them into routes that work for them. Speed WR's, because of their builds, aren't the best for certain routes due to their skill set. It's why Possession Wr's tend to put extra into their Agility... more so than Speed WR's do. Catch fake serves both builds but I think it benefits Speed builds more. Route Run and Sticky Hands would also work for both builds but, since Speed WR's likely (should) do less hard cuts and curls and short routes (or routes with a lot of breaks) then it follows that Route Run serves a Speedster less than it would a Possession type. As for Sticky Hands, I might not totally agree with you here? I mean, it seems like Sticky Hands is more for any receiver with a LACK of catching moreso than whatever archetype they are. I've seen it used on Scatbacks a lot for pulling in screen passes more smoothly (love 1st step on those dots as well!).
Edited by Theo Wizzago on Jan 22, 2022 16:06:26
 
reddogrw
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Originally posted by Theo Wizzago
This^^ At the end of the day though, your OC really need to know the strength's and weaknesses of each receiver and try to get them into routes that work for them. Speed WR's, because of their builds, aren't the best for certain routes due to their skill set. It's why Possession Wr's tend to put extra into their Agility... more so than Speed WR's do. Catch fake serves both builds but I think it benefits Speed builds more. Route Run and Sticky Hands would also work for both builds but, since Speed WR's likely (should) do less hard cuts and curls and short routes (or routes with a lot of breaks) then it follows that Route Run serves a Speedster less than it would a Possession type. As for Sticky Hands, I might not totally agree with you here? I mean, it seems like Sticky Hands is more for any receiver with a LACK of catching moreso than whatever archetype they are. I've seen it used on Scatbacks a lot for pulling in screen passes more smoothly (love 1st step on those dots as well!).


any good WR should have 85+ catching and CB%

for scat/combo backs? sure
 
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