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Forum > Goal Line Blitz 2 > First Step death isolation - (So Devs know where to look)
Detroit Leos
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Been tracking the First Step fire rate issue and finding players that used it. Found what appears to be the drop off point for First Step firing rate season wise by looking at Southside and Lexington. Both teams used First Step fairly heavily and I was looking specifically at late games between them.

I believe that I found the season shift when First Step firing rates tanked hard. Please check in to this guys. I did a lot of digging through many seasons of data before finding it!

Season 45: Dred WR procs 16/44 plays.
https://glb2.warriorgeneral.com/game/replay/712218/2211295?player_id=303471

And season 46: Dred WR procs 2/55 plays
https://glb2.warriorgeneral.com/game/replay/724737/2118042?player_id=303471

As I said, there are many players on BOTH teams that utilized either silver or gold first step and would be valuable leaping points for the devs to look in to. Looking at the glbscout forum, glbscout rolled over to season 46 on May 18, 2020.

May 17 Patch updates in the changelog are as follows:
- Fixed play diagram for Man Weak Fire 1 that was added last season
- 5-2 Fire 2 Sink fixed to not be classified as a blitz
- Tuck and Run SA is now powered by Pocket Awareness
- Zone Shark SA description text fixed to show the actual activation chances of 30/50/75%. It previously erroneously listed 30% for all levels.
- Added optional 1 WR section to defense playbook (for targeting Big I). This is like the trips sections, in that you don't have to fill it out to save the playbook, unless you want to.
- Snap reaction calculations have been modified to have a little wider potential range, and the snap reaction roll now partially determines a player's starting balance. Recall that balance affects acceleration, turning, and max speed, as well as blocking/tackling interactions, and is recovered fairly quickly over time. This can be mitigated somewhat by abilities like First Step or Sure-footed (or the new ability listed below), and of course by having good balance, footwork, and snap reaction skills.

- Added a new trait:
Jittery
Snap Reaction: 10% lower SP cost, +10 max
Quickness: 6% lower SP cost, +4 max
Conditioning: 8% higher SP cost, -6 max
Conflicts with: Workhorse

- Added a new Signature Ability available to everyone but QB:
First Strike
This player is always ready to let loose at the first snap of the ball.
Ability type: Active
Powered by: Snap Reaction
Activation condition: Ball about to be snapped
Activation chance: up to 10/20/35%
Duration: 0.8 seconds
When activated: Nearest opponent within 8 yards loses morale and balance, if they have a slower reaction time.
While active: Snap reaction time improved. Player's balance cannot be lowered.
Fixed a bug with recent sim patch that did not allow player balance to recover, which often caused it to cascade down to zero
Edited by Detroit Leos on Dec 17, 2021 12:45:53
Edited by Detroit Leos on Dec 17, 2021 12:38:51
Edited by Detroit Leos on Dec 17, 2021 12:38:31
 


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