GLB2 Changelog Requests
Code Changes
[Code] Base Salary Change
Tier 1
QB $4,490,000 / HB $3,380,000 / LB $2,750,000
Tier 2
FB $2,120,000 / WR $2,800,000 / TE $2,960,000 / CB $3,380,000 / SS $2,540,000 / FS $2,540,000 / DE $3,170,000
Tier 3
OT $2,170,000 / G $2,060,000 / C $2,060,000 / DT $2,430,000 / K $1,270,000 / P $1,270,000
Suggestion: Switch the Salaries of LBs and CBs. This makes more "game" sense in that LBs matchup with HBs and CBs matchup with WR. The above also shows how moving FB to Tier 3 (and this may change some of the SP costs) makes sense as FB salary is closer to the OLine than the other skill players.
This is actually the HIGHEST priority change in the game.
Why? Rosters need to be re-balanced with less LBs and more CBs to properly cover 3WR, 4WR and 5WR sets. At the same time, this change will blow up teams without proper notice and/or implementation. The ‘other’ issues shouldn’t be tuned and then one day this is fixed. The salary issue needs to be properly addressed so that we can eventually implement the other needed changes.
[Code] Defensive Mismatch of Personnel and/or Formation
Eventually, we need to address how plays like 3-4 Cover 3 Tiger excel against 5WR, 4WR and 3WR sets. I'm sure there are Man examples as well like Middle Overload and 5-2 Over Mike against 4WR. The basic issue is too many LBs on the field trying to match up with WRs.
Here’s Belichick making the comment about Man-Zone matchups and how Edelman in the slot against a LB is a colossal mismatch after Josh Daniels mentions that the Rams are in their ‘base defense'. Wade Phillips (the Ram DC) adjusts on the NEXT PLAY.
https://youtu.be/X8EdV0s8edg?t=121
You can listen to Tony Romo say "There's no way you're going to cover him in there."
This is an example of matching personnel (Edelman was the only WR), but not formation. Harder to code (maybe impossible) but it speaks to the point, that you need to match personnel on the field. Match-ups matter. A Man D call (by the Rams) would have done that, but the Zone call didn't. You can't expect to load up the field with LBs against a 5WR set and not match the formation and/or personnel on the field.
[Code] Eventual fix: Pre-snap QB read of uncovered players. This happens in both Zone and Man. It eventually needs a fix. However, it’s also one of the reasons I’ve posted over and over about how Zone needs Defensive plays that handle TRIPS appropriately. You can’t fix the code if the player base doesn’t have the tools to deal with it. Thus, please add Zone D plays that allow for proper formation matchups.
Man example: https://glb2.warriorgeneral.com/game/replay/815997/786543
Zone example: https://glb2.warriorgeneral.com/game/replay/824437/1856211
DC’s are calling plays that don’t make sense because there is no penalty against them. You can’t leave a WR uncovered. But without a cost, DCs will continue to do it. The problem is that if you fix the code for the QB to target the uncovered WR, OCs will spam 3WR & 4WR TRIPS because the existing Zone plays don’t match up.
So first there needs to be Zone plays that build the coverage zones properly so that DCs can match formation and then the code fix needs to be applied. (See final request at the end of this post.)
Obviously, there are a few steps needed for this and that’s why it’s presented as an eventual fix.
[Code] Pass Progression Changes: Either allow us to choose the Pass Progression for all 5 players or change the default Pass Progression on many plays. They are wrong. QBs scan Left-to-Right or Right-to-Left. Too often they go Left-Right-Left-Right, etc. The outlet pass is at the end of the read. So if the outlet pass is Left, then the play starts Right and the QB scans to the Left. If the outlet pass is to the Right, then the play starts Left and the QB scans to the Right.
My Suggestion post for Big I plays is here: https://glb2.warriorgeneral.com/game/forum/thread/5319671
[Code] Player Change for Teams/ Coaches
Have the default value be that the player’s build is open to coaches so that we don’t have to individually change each of them. If you’re on a team, this is reasonable.
Level 2 request – Allow coaches to adjust Player Tactics (rushing, pass rushing, etc.) of each player’s build. That may/should be subject to agent approval, but again, if you’re on a team you should allow Coaches to utilize your player appropriately.
Level 3 request – QB and MLB audibles. QBs and MLBs should be able to call a secondary play. This is a HUGE coded change. So for now, it’s only an idea to think about.
Development Leagues
Please limit D-Leagues to one per Tier. There are currently 3 Vet D-Leagues. There are only 23 agent created players across these 36 teams.
[Offensive Tactics] QB Blocking Audibles
Change the QB Blocking Audibles slightly.
Currently, the QB only activates the Audible if he is rattled.
Proposed Change:
If the QB Blocking Audible Tactic is selected (like it is mostly for FBs), have two conditions:
If QB is not rattled, then selected player (FB) delays their route running by 10 ticks on Pass plays. This shouldn't effect Run plays.
If QB is rattled, then selected player (FB) is held in.
This is more in-line with NFL Pass Pro. In a 2-back set, the FB is going to scan the two LBs assigned to him before releasing. If either blitzes, he stays in and blocks. If neither blitz, he runs his outlet.
This would also help with HB blocking against blitzes on Pass plays in 3WR and 4WR sets (TRIPS included).
Play Additions (Missing Common Plays across All Formations)
This is an attempt at a comprehensive list. Not expecting all these adds in one off season, or even a few, but hopefully over time, you can fill some of the gaps.
Offense
[1WR]
Big I – No QB Inside runs, limited FB Inside runs (2 out of 6). Need HB Screen Right, FB Screen Left. Lacking in Pass plays: Only 4 Short, 3 Medium, 1 Long. This is rather important because Big I is the only 1WR formation for defensive matchups. As you’ll see below, while some formations are missing plays, it’s less of an issue if some other formation has the play with regards to the defensive matchup. Example: You don’t need HB Counters for every [2WR] formation to have a HB Counter in your playbook against [2WR] Defensive play calls. I’d suggest adding a 1WR formation to the Strong side and replicating the plays so there is another option for this formation but that kind of negates the point in having this formation. Adding more play diversity should be the first step.
[2TE] Singleback Big – No QB inside runs or QB Off Tackle. Only 1 Long Passing play.
[2TE] Pistol Big – No Outside Counters. Has HB Pitch Strong and HB Pitch Weak. Has no Counters. Needs QB Inside runs and QB Off Tackle. Needs HB Screen Right.
[2WR] Diamond – No QB Off Tackle plays. No HB Screen Strong. No HB Counter Sweep Strong.
[2WR] I Form – No QB Off Tackle Weak.
[2WR] Strong I – No QB Off Tackle. Medium Pass play: has a Weak Overload play but missing a Strong Overload play (whereas Weak I has both).
[2WR] Weak I – No QB inside or Off Tackle runs.
[2WR] Pro Set – No HB Slam Weak. No QB inside runs. No HB Screen Weak. Only 1 Long pass.
[2WR] Pistol Strong – No QB inside or Off Tackle runs. No QB Rollout Weak. No Screens at all. Only 4 Short passing plays and 1 Long play.
[3WR] Singleback - No Counters. No QB Off Tackle Weak.
[3WR] Shotgun – No QB Off Tackle runs.
[3WR] Pistol – No Outside HB Counters. No QB inside or OT runs. No QB Rollout Weak. No Screens at all. Only 2 Short pass plays.
[3WR TRIPS] Singleback TRIPS – No HB Counter Weak. No QB Inside or OT runs. Only 4 Short Passing plays and only 1 Long play. As a single formation for Defensive matchups, this formation would benefit from more Passing plays.
[4WR] Singleback Spread – No QB Inside or OT runs. Only 4 Short passing plays and 4 Medium.
[4WR] Shotgun Spread – No HB Screen Left. No WR Screen weak. Only 3 Short passing plays.
[4WR TRIPS] Shotgun TRIPS Weak – No QB outside run to the strong side. No QB OT runs. No Passing Plays where HB attacks Weak Side. No HB Screen Strong. Only 3 Short passing plays. As a single formation for Defensive matchups, this formation would benefit from more Passing plays.
[5WR] Shotgun 5WR – No WR Screen Weak.
Defense
5-2 Man:
[Bug] 5-2 Alignments against Big I: Please see this post. https://glb2.warriorgeneral.com/game/forum/thread/5319655
Outside Runs: Need a 1 DE Flats version to the Strong Side only and one to the Weak Side only like 4-3 has. Need a Man DE Flats where the MLB doesn’t Blitz. Need Man DE Flats only to the Strong side and only to the Weak side with the MLB blitzing and without.
Pass/Run: There are no Shallow plays. There aren’t enough Cover 1 options, in terms of pre-snap alignment. The LO doesn’t take the TE unless you Lurk the LO and that only covers the TE on an inside break. You could have the LBs both play Zone underneath where the MLB Lurks and the LO covers the Strong side Curl/Flat and another play favoring the Weak side. There are also no non-Blitz plays where the LO lines up on the TE and the MLB slides to the Middle (effectively a 6-1 match). An Under Sam Edge where the LO doesn’t Blitz.
3-4 Man:
Outside Runs: Man DE Flats and Man LB Contain need Strong/Weak options.
4-4 Man:
Outside Runs: Man DE Contain and Man LB Contain need Strong/Weak options.
4-4 Big:
Outside Runs: Man DE Contain and Man LB Contain need Strong/Weak options.
Nickel:
Outside Runs: Man DE Flats and Man LB Contain need Strong/Weak options.
Nickel 3-3-5:
Outside Runs: Man LB Contain need Strong/Weak options.
Dime:
Outside Runs: 2 Man DE Flats and Man DE Flats need Strong/Weak options.
Dime 3-2-6:
Outside Runs: Man DE Flats needs Strong/Weak options. And Man DE Flats version without the MLB blitzing is needed, along with Strong/Weak options.
Quarter:
Outside Runs: 2 Man DE Flats needs Strong/Weak options as well as a non-MLB blitz version.
Zone (general)
There should be Zone D plays in the following formations that cause a better matchup for 3WR & 4WR TRIPS: Nickel, Nickel 3-3-5, Dime, Dime 3-2-6. Slide a CB from the Strong side to the Weak Side and build the Zone coverage from there. There needs to be plays that Zone can effectively run against 3WR & 4WR TRIPs formations that give the DC the option to match personnel and formation.
Code Changes
[Code] Base Salary Change
Tier 1
QB $4,490,000 / HB $3,380,000 / LB $2,750,000
Tier 2
FB $2,120,000 / WR $2,800,000 / TE $2,960,000 / CB $3,380,000 / SS $2,540,000 / FS $2,540,000 / DE $3,170,000
Tier 3
OT $2,170,000 / G $2,060,000 / C $2,060,000 / DT $2,430,000 / K $1,270,000 / P $1,270,000
Suggestion: Switch the Salaries of LBs and CBs. This makes more "game" sense in that LBs matchup with HBs and CBs matchup with WR. The above also shows how moving FB to Tier 3 (and this may change some of the SP costs) makes sense as FB salary is closer to the OLine than the other skill players.
This is actually the HIGHEST priority change in the game.
Why? Rosters need to be re-balanced with less LBs and more CBs to properly cover 3WR, 4WR and 5WR sets. At the same time, this change will blow up teams without proper notice and/or implementation. The ‘other’ issues shouldn’t be tuned and then one day this is fixed. The salary issue needs to be properly addressed so that we can eventually implement the other needed changes.
[Code] Defensive Mismatch of Personnel and/or Formation
Eventually, we need to address how plays like 3-4 Cover 3 Tiger excel against 5WR, 4WR and 3WR sets. I'm sure there are Man examples as well like Middle Overload and 5-2 Over Mike against 4WR. The basic issue is too many LBs on the field trying to match up with WRs.
Here’s Belichick making the comment about Man-Zone matchups and how Edelman in the slot against a LB is a colossal mismatch after Josh Daniels mentions that the Rams are in their ‘base defense'. Wade Phillips (the Ram DC) adjusts on the NEXT PLAY.
https://youtu.be/X8EdV0s8edg?t=121
You can listen to Tony Romo say "There's no way you're going to cover him in there."
This is an example of matching personnel (Edelman was the only WR), but not formation. Harder to code (maybe impossible) but it speaks to the point, that you need to match personnel on the field. Match-ups matter. A Man D call (by the Rams) would have done that, but the Zone call didn't. You can't expect to load up the field with LBs against a 5WR set and not match the formation and/or personnel on the field.
[Code] Eventual fix: Pre-snap QB read of uncovered players. This happens in both Zone and Man. It eventually needs a fix. However, it’s also one of the reasons I’ve posted over and over about how Zone needs Defensive plays that handle TRIPS appropriately. You can’t fix the code if the player base doesn’t have the tools to deal with it. Thus, please add Zone D plays that allow for proper formation matchups.
Man example: https://glb2.warriorgeneral.com/game/replay/815997/786543
Zone example: https://glb2.warriorgeneral.com/game/replay/824437/1856211
DC’s are calling plays that don’t make sense because there is no penalty against them. You can’t leave a WR uncovered. But without a cost, DCs will continue to do it. The problem is that if you fix the code for the QB to target the uncovered WR, OCs will spam 3WR & 4WR TRIPS because the existing Zone plays don’t match up.
So first there needs to be Zone plays that build the coverage zones properly so that DCs can match formation and then the code fix needs to be applied. (See final request at the end of this post.)
Obviously, there are a few steps needed for this and that’s why it’s presented as an eventual fix.
[Code] Pass Progression Changes: Either allow us to choose the Pass Progression for all 5 players or change the default Pass Progression on many plays. They are wrong. QBs scan Left-to-Right or Right-to-Left. Too often they go Left-Right-Left-Right, etc. The outlet pass is at the end of the read. So if the outlet pass is Left, then the play starts Right and the QB scans to the Left. If the outlet pass is to the Right, then the play starts Left and the QB scans to the Right.
My Suggestion post for Big I plays is here: https://glb2.warriorgeneral.com/game/forum/thread/5319671
[Code] Player Change for Teams/ Coaches
Have the default value be that the player’s build is open to coaches so that we don’t have to individually change each of them. If you’re on a team, this is reasonable.
Level 2 request – Allow coaches to adjust Player Tactics (rushing, pass rushing, etc.) of each player’s build. That may/should be subject to agent approval, but again, if you’re on a team you should allow Coaches to utilize your player appropriately.
Level 3 request – QB and MLB audibles. QBs and MLBs should be able to call a secondary play. This is a HUGE coded change. So for now, it’s only an idea to think about.
Development Leagues
Please limit D-Leagues to one per Tier. There are currently 3 Vet D-Leagues. There are only 23 agent created players across these 36 teams.
[Offensive Tactics] QB Blocking Audibles
Change the QB Blocking Audibles slightly.
Currently, the QB only activates the Audible if he is rattled.
Proposed Change:
If the QB Blocking Audible Tactic is selected (like it is mostly for FBs), have two conditions:
If QB is not rattled, then selected player (FB) delays their route running by 10 ticks on Pass plays. This shouldn't effect Run plays.
If QB is rattled, then selected player (FB) is held in.
This is more in-line with NFL Pass Pro. In a 2-back set, the FB is going to scan the two LBs assigned to him before releasing. If either blitzes, he stays in and blocks. If neither blitz, he runs his outlet.
This would also help with HB blocking against blitzes on Pass plays in 3WR and 4WR sets (TRIPS included).
Play Additions (Missing Common Plays across All Formations)
This is an attempt at a comprehensive list. Not expecting all these adds in one off season, or even a few, but hopefully over time, you can fill some of the gaps.
Offense
[1WR]
Big I – No QB Inside runs, limited FB Inside runs (2 out of 6). Need HB Screen Right, FB Screen Left. Lacking in Pass plays: Only 4 Short, 3 Medium, 1 Long. This is rather important because Big I is the only 1WR formation for defensive matchups. As you’ll see below, while some formations are missing plays, it’s less of an issue if some other formation has the play with regards to the defensive matchup. Example: You don’t need HB Counters for every [2WR] formation to have a HB Counter in your playbook against [2WR] Defensive play calls. I’d suggest adding a 1WR formation to the Strong side and replicating the plays so there is another option for this formation but that kind of negates the point in having this formation. Adding more play diversity should be the first step.
[2TE] Singleback Big – No QB inside runs or QB Off Tackle. Only 1 Long Passing play.
[2TE] Pistol Big – No Outside Counters. Has HB Pitch Strong and HB Pitch Weak. Has no Counters. Needs QB Inside runs and QB Off Tackle. Needs HB Screen Right.
[2WR] Diamond – No QB Off Tackle plays. No HB Screen Strong. No HB Counter Sweep Strong.
[2WR] I Form – No QB Off Tackle Weak.
[2WR] Strong I – No QB Off Tackle. Medium Pass play: has a Weak Overload play but missing a Strong Overload play (whereas Weak I has both).
[2WR] Weak I – No QB inside or Off Tackle runs.
[2WR] Pro Set – No HB Slam Weak. No QB inside runs. No HB Screen Weak. Only 1 Long pass.
[2WR] Pistol Strong – No QB inside or Off Tackle runs. No QB Rollout Weak. No Screens at all. Only 4 Short passing plays and 1 Long play.
[3WR] Singleback - No Counters. No QB Off Tackle Weak.
[3WR] Shotgun – No QB Off Tackle runs.
[3WR] Pistol – No Outside HB Counters. No QB inside or OT runs. No QB Rollout Weak. No Screens at all. Only 2 Short pass plays.
[3WR TRIPS] Singleback TRIPS – No HB Counter Weak. No QB Inside or OT runs. Only 4 Short Passing plays and only 1 Long play. As a single formation for Defensive matchups, this formation would benefit from more Passing plays.
[4WR] Singleback Spread – No QB Inside or OT runs. Only 4 Short passing plays and 4 Medium.
[4WR] Shotgun Spread – No HB Screen Left. No WR Screen weak. Only 3 Short passing plays.
[4WR TRIPS] Shotgun TRIPS Weak – No QB outside run to the strong side. No QB OT runs. No Passing Plays where HB attacks Weak Side. No HB Screen Strong. Only 3 Short passing plays. As a single formation for Defensive matchups, this formation would benefit from more Passing plays.
[5WR] Shotgun 5WR – No WR Screen Weak.
Defense
5-2 Man:
[Bug] 5-2 Alignments against Big I: Please see this post. https://glb2.warriorgeneral.com/game/forum/thread/5319655
Outside Runs: Need a 1 DE Flats version to the Strong Side only and one to the Weak Side only like 4-3 has. Need a Man DE Flats where the MLB doesn’t Blitz. Need Man DE Flats only to the Strong side and only to the Weak side with the MLB blitzing and without.
Pass/Run: There are no Shallow plays. There aren’t enough Cover 1 options, in terms of pre-snap alignment. The LO doesn’t take the TE unless you Lurk the LO and that only covers the TE on an inside break. You could have the LBs both play Zone underneath where the MLB Lurks and the LO covers the Strong side Curl/Flat and another play favoring the Weak side. There are also no non-Blitz plays where the LO lines up on the TE and the MLB slides to the Middle (effectively a 6-1 match). An Under Sam Edge where the LO doesn’t Blitz.
3-4 Man:
Outside Runs: Man DE Flats and Man LB Contain need Strong/Weak options.
4-4 Man:
Outside Runs: Man DE Contain and Man LB Contain need Strong/Weak options.
4-4 Big:
Outside Runs: Man DE Contain and Man LB Contain need Strong/Weak options.
Nickel:
Outside Runs: Man DE Flats and Man LB Contain need Strong/Weak options.
Nickel 3-3-5:
Outside Runs: Man LB Contain need Strong/Weak options.
Dime:
Outside Runs: 2 Man DE Flats and Man DE Flats need Strong/Weak options.
Dime 3-2-6:
Outside Runs: Man DE Flats needs Strong/Weak options. And Man DE Flats version without the MLB blitzing is needed, along with Strong/Weak options.
Quarter:
Outside Runs: 2 Man DE Flats needs Strong/Weak options as well as a non-MLB blitz version.
Zone (general)
There should be Zone D plays in the following formations that cause a better matchup for 3WR & 4WR TRIPS: Nickel, Nickel 3-3-5, Dime, Dime 3-2-6. Slide a CB from the Strong side to the Weak Side and build the Zone coverage from there. There needs to be plays that Zone can effectively run against 3WR & 4WR TRIPs formations that give the DC the option to match personnel and formation.
Edited by Xars on Dec 5, 2021 07:54:14
Edited by Xars on Dec 5, 2021 06:33:43
Edited by Xars on Dec 5, 2021 06:32:12
Edited by Xars on Dec 5, 2021 06:29:02
Edited by Xars on Dec 5, 2021 06:28:16






























