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Bash E. Bull
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You have to ask Sunder for details and i am not sure how much he is sharing, but trash talk and glare we have confirmed can have a noticeable effect of the QBs morale, far more than you would ever see from AoI, for example. Now being as this only affects the QB, I can't tell you how effective it really is, but lo and behold, they actually have an effect that you can clearly see on the morale bar in-game.


EDIT: I'm going to add to that, it seemed effective. We played his team Charlseton in the preseason and even though they could only use casual tactics and we have the full array, we only won 33-22, which is frankly far closer than most national pro get. In fact, I'm not looking forward to the rematch lol! So that is another thing to be said for thinking outside of the box.

Edited by Bash E. Bull on Dec 3, 2021 10:45:38
 
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reddogrw
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Originally posted by Bash E. Bull
You have to ask Sunder for details and i am not sure how much he is sharing, but trash talk and glare we have confirmed can have a noticeable effect of the QBs morale, far more than you would ever see from AoI, for example. Now being as this only affects the QB, I can't tell you how effective it really is, but lo and behold, they actually have an effect that you can clearly see on the morale bar in-game.


EDIT: I'm going to add to that, it seemed effective. We played his team Charlseton in the preseason and even though they could only use casual tactics and we have the full array, we only won 33-22, which is frankly far closer than most national pro get. In fact, I'm not looking forward to the rematch lol! So that is another thing to be said for thinking outside of the box.



the issue isn't whether those have an affect on morale, the issue / question is really "does low morale really affect how a dot plays?"
 
sunder B
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Originally posted by reddogrw
the issue isn't whether those have an affect on morale, the issue / question is really "does low morale really affect how a dot plays?"


I don't know how much it affects throwing or throw quality on a QB, but I would say that from our side, rushing QB's that we face and we see their morale smileys definitely seem to be moving slower later in games. Never ran it through the speed script, but according to the eye test, I feel it is helping against rushing QB's. With the limitations of defense in Casual Pro where i play my games, we need all the help we can get vs all rushing teams with rushing QB's.
 
Dr. E
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Bort once said, it’s similar to the chem penalty. If I recall correctly that is 1.1% per 10 point drop.


Originally posted by reddogrw
the issue isn't whether those have an affect on morale, the issue / question is really "does low morale really affect how a dot plays?"


 
Dr. E
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Be difficult telling how much a morale penalty may be impacting a dot when at the same time the stamina penalty is also impacting. Then of course there is probably some sort of randomizing factor Bort has tossed into the mix.


Originally posted by sunder B
I don't know how much it affects throwing or throw quality on a QB, but I would say that from our side, rushing QB's that we face and we see their morale smileys definitely seem to be moving slower later in games. Never ran it through the speed script, but according to the eye test, I feel it is helping against rushing QB's. With the limitations of defense in Casual Pro where i play my games, we need all the help we can get vs all rushing teams with rushing QB's.


 
Bash E. Bull
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Originally posted by Dr. E
Bort once said, it’s similar to the chem penalty. If I recall correctly that is 1.1% per 10 point drop.


Originally posted by reddogrw

the issue isn't whether those have an affect on morale, the issue / question is really "does low morale really affect how a dot plays?"





I agree with Dr E, except you meant 1%, right? Where did the extra .1% come from? Also something I've noticed is that stamina and morale doesn't necessarily affect a dot every play. There is a chance for each play that the morale or stamina penalty won't affect the dot- this seems to be less likely the lower morale or energy is, but even when a dot has 10 energy or morale, they will occasionally have a play where they aren't affected by it, and you will notice that they don't have the red frown face or sweating things to confirm that, even though they otherwise would have one or both of them on a play.

So, as far as how does morale impact a dot's play, my answer would be, it can be a lot, or it can be insignificant- the longer it goes on, the more it will definitely screw you. You can overcome some big morale hits, if you can make a big play and get it back quickly. If you are playing 3/4 of the game with 70 morale, you are screwed. You will have too difficult a time tackling the pHB on a regular basis and your guys in coverage will keep having slow reactions and its only a matter of time before you give up a long play because of it and the morale drops even more. Morale definitely has enough effect that if it stays too low, you will notice a big big difference. Thats why so many games seem evenly matched for much of the first quarter even when a team wins by 50. That's why when you win 255-0, 110 of them come in the 4th quarter. I personally have always been one to skimp on confidence and stamina (and I still submit that it is beneficial to do so in many cases) so I can tell you, it does make a difference. The question is, how much does it matter as opposed to other things? IMO I make my best players when I go all out on the atts and skills even if it means some skimping on stamina and morale- but the flip side is that it requires much more frequent substitutions, and you need to stay in control of a game, because if you don't, the wheels can fall off quickly.
Edited by Bash E. Bull on Jan 19, 2022 14:47:33
 
Dr. E
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Consider the efforts builders make to squeeze 1 more point in a given attribute than others manage. How does that one point stack up to a 2% loss to all attributes because morale slipped to 80. Again, it’s hard because our opponents morale may be down and or his stamina down. Long ago when I tried to know this stuff I loved scrimmages between two teams I GM. I have a DAI in use on a few teams, so I babysit the plays. Now and again an owner might send me a message concerned the play failed them. When I take a look I see morale and stamina both crashed so discount the failure of plays because there is just no way to figure out just how the penalties contributed.





Originally posted by Bash E. Bull

I agree with Dr E, except you meant 1%, right? Where did the extra .1% come from? Also something I've noticed is that stamina and morale doesn't necessarily affect a dot every play. There is a chance for each play that the morale or stamina penalty won't affect the dot- this seems to be less likely the lower morale or energy is, but even when a dot has 10 energy or morale, they will occasionally have a play where they aren't affected by it, and you will notice that they don't have the red frown face or sweating things to confirm that, even though they otherwise would have one or both of them on a play.

So, as far as how does morale impact a dot's play, my answer would be, it can be a lot, or it can be insignificant- the longer it goes on, the more it will definitely screw you. You can overcome some big morale hits, if you can make a big play and get it back quickly. If you are playing 3/4 of the game with 70 morale, you are screwed. You will have too difficult a time tackling the pHB on a regular basis and your guys in coverage will keep having slow reactions and its only a matter of time before you give up a long play because of it and the morale drops even more. Morale definitely has enough effect that if it stays too low, you will notice a big big difference. Thats why so many games seem evenly matched for much of the first quarter even when a team wins by 50. That's why when you win 255-0, 110 of them come in the 4th quarter. I personally have always been one to skimp on confidence and stamina (and I still submit that it is beneficial to do so in many cases) so I can tell you, it does make a difference. The question is, how much does it matter as opposed to other things? IMO I make my best players when I go all out on the atts and skills even if it means some skimping on stamina and morale- but the flip side is that it requires much more frequent substitutions, and you need to stay in control of a game, because if you don't, the wheels can fall off quickly.


Edited by Dr. E on Jan 19, 2022 15:04:13
Edited by Dr. E on Jan 19, 2022 15:03:46
 
Bash E. Bull
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Originally posted by Dr. E
Consider the efforts builders make to squeeze 1 more point in a given attribute than others manage. How does that one point stack up to a 2% loss to all attributes because morale slipped to 80. Again, it’s hard because our opponents morale may be down and or his stamina down. Long ago when I tried to know this stuff I loved scrimmages between two teams I GM. I have a DAI in use on a few teams, so I babysit the plays. Now and again an owner might send me a message concerned the play failed them. When I take a look I see morale and stamina both crashed so discount the failure of plays because there is just no way to figure out just how the penalties contributed.





Originally posted by Bash E. Bull


I agree with Dr E, except you meant 1%, right? Where did the extra .1% come from? Also something I've noticed is that stamina and morale doesn't necessarily affect a dot every play. There is a chance for each play that the morale or stamina penalty won't affect the dot- this seems to be less likely the lower morale or energy is, but even when a dot has 10 energy or morale, they will occasionally have a play where they aren't affected by it, and you will notice that they don't have the red frown face or sweating things to confirm that, even though they otherwise would have one or both of them on a play.

So, as far as how does morale impact a dot's play, my answer would be, it can be a lot, or it can be insignificant- the longer it goes on, the more it will definitely screw you. You can overcome some big morale hits, if you can make a big play and get it back quickly. If you are playing 3/4 of the game with 70 morale, you are screwed. You will have too difficult a time tackling the pHB on a regular basis and your guys in coverage will keep having slow reactions and its only a matter of time before you give up a long play because of it and the morale drops even more. Morale definitely has enough effect that if it stays too low, you will notice a big big difference. Thats why so many games seem evenly matched for much of the first quarter even when a team wins by 50. That's why when you win 255-0, 110 of them come in the 4th quarter. I personally have always been one to skimp on confidence and stamina (and I still submit that it is beneficial to do so in many cases) so I can tell you, it does make a difference. The question is, how much does it matter as opposed to other things? IMO I make my best players when I go all out on the atts and skills even if it means some skimping on stamina and morale- but the flip side is that it requires much more frequent substitutions, and you need to stay in control of a game, because if you don't, the wheels can fall off quickly.




when I game plan, I don't really look at plays when players morale are further than 15-20 points down- you won't get a good representation of what would have happened if morale wasn't so far down
 
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I think this is really great post. You make this information interesting and engaging.

 
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