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Special thanks for the help from all the GLB2 Academy guys. I know not everyone will agree and debate is welcome as always, some spots I listed multiple ideas when only one might be needed. This is rather long for my normal taste, but we have a lot to bring up:

New Defense Play Suggestions:

4-3 C1 Double Lurk Edge Fire: https://i.imgur.com/SK6o4xS.jpg
4-3 C1 Double Lurk Gaps Fire Strong: https://i.imgur.com/VdrhYXz.jpg
4-3 C1 Double Lurk Gaps Fire Weak: https://i.imgur.com/FCfHe0L.jpg
4-3 C1 Robber Middle Overload: https://i.imgur.com/39vwkoE.jpg
4-3 C1 Robber Thunder: https://i.imgur.com/GKWUMQI.jpg
4-3 C1 Triple Lurk Mike Fire: https://i.imgur.com/mHAIaKA.jpg
4-3 C1 Triple Lurk Sam Fire: https://i.imgur.com/shIBJ9b.jpg
4-3 C1 Triple Lurk Will Gap Fire: https://i.imgur.com/CuLlKiV.jpg
4-3 C2 2 Gap Fire Lurk: https://i.imgur.com/7IPx24p.jpg
4-3 C2 Double Lurk Mike Fire: https://i.imgur.com/PoHTaSL.jpg
4-3 C2 Double Lurk Sam Gap Fire: https://i.imgur.com/GHpvPXk.jpg
4-3 C2 Double Lurk Spy: https://i.imgur.com/7VZBGAa.jpg
4-3 C2 Double Lurk Strong CB Blitz: https://i.imgur.com/bJX7HGG.jpg
4-3 C2 Double Lurk Will Fire: https://i.imgur.com/Ds82cvG.jpg
4-3 C2 Double Lurk Will Gap Fire: https://i.imgur.com/nUWQzOZ.jpg
4-3 C2 Lurk Edge Fire: https://i.imgur.com/tnbqwxe.jpg
4-3 C2 Lurk Over Fire 2: https://i.imgur.com/OYAzAwg.jpg
4-3 C2 Lurk Under Fire 2: https://i.imgur.com/wQN4nJX.jpg
4-3 C2 Middle Overload: https://i.imgur.com/t2ujoqI.jpg
4-3 C2 Middle Overload Lurk: https://i.imgur.com/SlbDolV.jpg
4-3 C2 Middle Overload Spy: https://i.imgur.com/aTVRfNQ.jpg
4-3 C2 Over Thunder: https://i.imgur.com/dzu4z9G.jpg
4-3 C2 Under Thunder: https://i.imgur.com/0x8iXDW.jpg
4-3 C2 Thunder: https://i.imgur.com/fMQlplt.jpg
4-3 C2 Triple Lurk: https://i.imgur.com/d2p0DMA.jpg
4-3 C2 Triple Lurk CB Blitz: https://i.imgur.com/Ng8OLXZ.jpg
4-3 C2 Triple Lurk Strong CB Blitz: https://i.imgur.com/idLvohr.jpg
4-3 C2 Triple Lurk Weak CB Blitz: https://i.imgur.com/yBARUsR.jpg
4-3 C3 2 Gap Fire Free Fire/SS Tiger: https://i.imgur.com/QwQCNMv.jpg
4-3 C3 2 Gap Fire CB Lurk Strong: https://i.imgur.com/d3Xr57R.jpg
4-3 C3 2 Gap Fire CB Lurk Weak: https://i.imgur.com/1ADR8JD.jpg
4-3 C3 4 Under: https://i.imgur.com/2DCXbwl.jpg
4-3 C3 DE Contain: https://i.imgur.com/SeVn8kx.jpg
4-3 C3 DE Flats: https://i.imgur.com/nJAzwUb.jpg
4-3 C3 Double Lurk: https://i.imgur.com/Jn3STvC.jpg
4-3 C3 Hard Flat Strong: https://i.imgur.com/hvrny5J.jpg
4-3 C3 Hard Flat Weak: https://i.imgur.com/NHKmCjk.jpg
4-3 C3 Middle Overload Lurk: https://i.imgur.com/KD4dLpy.jpg
4-3 C3 Triple Lurk Spy: https://i.imgur.com/mZzIOoT.jpg
4-3 C3 Will Fire: https://i.imgur.com/SzJ8wal.jpg
4-3 C4 2 Edge Blitz: https://i.imgur.com/OXcUUVx.jpg
4-3 C4 2 Gap Fire Lurk: https://i.imgur.com/K1Va0ms.jpg
4-3 C4 2 Gap Fire Spy: https://i.imgur.com/IUtqhOK.jpg
4-3 C4 Double Lurk Strong Fire: https://i.imgur.com/4hCn1rf.jpg
4-3 C4 Double Lurk Weak Fire: https://i.imgur.com/o9Nal3H.jpg
4-3 C4 Middle Thunder: https://i.imgur.com/1kFO8Lq.jpg
4-3 Cover 6: https://i.imgur.com/fvvgHvM.jpg
4-3 C6 Shade Left: https://i.imgur.com/7zzSB3H.jpg
4-3 C6 Spy: https://i.imgur.com/rBLo6Rx.jpg
4-3 Over Cover 3: https://i.imgur.com/ovMTDXT.jpg
4-4 C1 Hard Flat: https://i.imgur.com/pemcOxq.jpg
4-4 C2 Hard Flat: https://i.imgur.com/P1Fgepn.jpg
4-4 C2 Hard Flat LILB Deep: https://i.imgur.com/5lV9r7o.jpg
4-4 C2 Sink Spy: https://i.imgur.com/EbeWQF8.jpg
4-4 C3 DE Contain: https://i.imgur.com/gFieqI2.jpg
4-4 C4 Weak Fire: https://i.imgur.com/vsJWvyK.jpg
4-4 Cloud Hard Flat: https://i.imgur.com/AfXKaXT.jpg
4-4 Cloud Spy: https://i.imgur.com/S606LTO.jpg
4-4 Pinch Zone 4: https://i.imgur.com/ktMZkjO.jpg
4-4 Sky ROLB Fire: https://i.imgur.com/KBtjScl.jpg
4-4 Big C2 3 Over Thunder: https://i.imgur.com/BiKrN9b.jpg
4-4 Big C2 LILB Spy: https://i.imgur.com/E8HEWFO.jpg
4-4 Big C2 Triple Lurk: https://i.imgur.com/WAmpPTC.jpg
4-4 Big C2 Triple Lurk Will Fire: https://i.imgur.com/GIYqXoN.jpg
4-4 Big Cover 6: https://i.imgur.com/8hrQ7bc.jpg
4-4 Big Cover 9: https://i.imgur.com/Somyksc.jpg
4-4 Big Cover 9 LILB Spy: https://i.imgur.com/HB7C4ln.jpg
4-4 Big Cover 9 Spy: https://i.imgur.com/V8mCxtM.jpg
5-2 C1 Double Lurk Spy: https://i.imgur.com/JMJwGAc.jpg
5-2 C1 Lurk: https://i.imgur.com/cekVQni.jpg
5-2 C1 Robber: https://i.imgur.com/6KTF3oL.jpg
5-2 C1 Robber Gaps Fire: https://i.imgur.com/k4xBArQ.jpg
5-2 C1 Robber Hard Flat Gaps Fire: https://i.imgur.com/P6kUsIW.jpg
5-2 C1 Sink Gaps Fire: https://i.imgur.com/rHqYVKv.jpg
5-2 C2 DE Flats: https://i.imgur.com/NeNVfF7.jpg
5-2 C2 Double Lurk: https://i.imgur.com/7Hm1QxR.jpg
5-2 C2 Double Lurk DE Flats: https://i.imgur.com/OxjOMuG.jpg
5-2 C2 Double Lurk Gaps Fire: https://i.imgur.com/RvwlxVn.jpg
5-2 C2 Double Tigers: https://i.imgur.com/VZQZ2Rj.jpg
5-2 C2 Gaps Fire: https://i.imgur.com/fO4pyn9.jpg
5-2 C2 Lurk Spy: https://i.imgur.com/dFFfjYg.jpg
5-2 C2 Sam QB Spy: https://i.imgur.com/1ju0o7b.jpg
5-2 C3 DE Flats: https://i.imgur.com/BhdhlSZ.jpg
5-2 C3 FS Tiger Blitz: https://i.imgur.com/WIHKxtd.jpg
5-2 C3 Lurk: https://i.imgur.com/EsAl1dp.jpg
5-2 C3 Over Thunder: https://i.imgur.com/Md4cady.jpg
5-2 C3 Sky Gaps Fire: https://i.imgur.com/yVkbrOb.jpg
5-2 C3 Under Thunder: https://i.imgur.com/2iWqco5.jpg
5-2 C4 2 Under: https://i.imgur.com/qPqKfQd.jpg
5-2 C4 3 Under DE Strong: https://i.imgur.com/I7XiMcL.jpg
5-2 C4 3 Under DE Weak: https://i.imgur.com/c60YyRU.jpg
5-2 C4 Double Lurk: https://i.imgur.com/7Hm1QxR.jpg
5-2 C4 Strong Fire: https://i.imgur.com/IphFlKX.jpg
5-2 C4 Weak Fire: https://i.imgur.com/9tlW54W.jpg
5-2 C6 DE Flat Strong: https://i.imgur.com/WXtJbmt.jpg
5-2 C6 DE Flat Weak: https://i.imgur.com/avD6Gng.jpg
5-2 C6 Weak: https://i.imgur.com/kn3FcUq.jpg
Nickel 3-3-5 C3 Outside Tigers: https://i.imgur.com/qrLHvkA.jpg
Nickel 3-3-5 C3 SS Tiger Blitz: https://i.imgur.com/NZ8XcWt.jpg
Nickel C1 3 Lurk Spy: https://i.imgur.com/o7Y7Xqc.jpg
Nickel C1 3 Lurk Sam Spy: https://i.imgur.com/5NYItaq.jpg
Nickel C2 3 Lurk: https://i.imgur.com/XAZ8bfa.jpg
Nickel C2 Double Lurk: https://i.imgur.com/TDD1Ua0.jpg
Nickel C2 Double Lurk Strong Fire: https://i.imgur.com/lyEZHyc.jpg
Nickel C2 FS Overload Tiger Blitz: https://i.imgur.com/ogiGP6N.jpg
Nickel C2 FS Tiger Blitz: https://i.imgur.com/lveO4e3.jpg
Nickel C2 Lurk Strong Gap Fire: https://i.imgur.com/0g87O5x.jpg
Nickel C2 SS Tiger Blitz: https://i.imgur.com/bilWvpl.jpg
Nickel C2 Flats Lurk Tiger Double Gut: https://i.imgur.com/EpzoXty.jpg
Nickel C2 Tigers Double Gut: https://i.imgur.com/Yg9SxUR.jpg
Nickel C3 Double Lurk: https://i.imgur.com/1Tv8qN8.jpg
Nickel C3 DE Contain: https://i.imgur.com/eoE8arh.jpg
Nickel C3 Hard Flats: https://i.imgur.com/d5u4nfn.jpg
Nickel C3 Strong Edge Fire: https://i.imgur.com/32z9qPP.jpg
Nickel C3 Weak Edge Fire: https://i.imgur.com/2CCO3pQ.jpg

Defensive plays need to be named in a uniform manner, too many C2 and Cover 2 variations.

Allow us to separate plays in our personal Playbook by Zone or Man and by Blitz or non-Blitz.

----------------------------------------

SA Suggestions:

First Step and Inspire Fear need a small buff.

Hometown Hero/Road Warrior should give a small buff to resist weather effects.

Rough Cover needs a small buff to increase it's area of effect.

Slot Machine should fire at 30/50/70.

You're Next should be powered by Lead Block Awareness, this makes sense and allows more use of the SA.

YAC Attack should be activated by Rec Awr would see the SA get used more since it would from a stat normally taken by the WR/TE.

Thread The Needle and On The Run both need slight nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.

Zone Shark needs it requirement to just be in Zone Coverage for all FS/S a chance to use. This gives Man defenses more options as well as zone.

Swat Down should be a universal SA regardless of Coverage Type for CBs, this allows Zone CBs more build variety instead of being overpriced half-assed safeties.

Another idea is to either remove the over the top help requirement for EotP (so it works in any coverage) or give us a new SA: Zone Hawk (CBs and FS/S). Zone Hawks lock down areas of the field. Requirement: Zone Coverage with Zone help. Powered by Zone Awr. Activation Chance at Gold: 50%. Duration 3 seconds while active, +15 Interception, +15 Quickness, +15 Vertical, +15 Diving. If the Interception is made entire defense gains +8 Morale and Energy, entire offense loses 12 Morale. -15 Tackle Tech for 2 seconds. I know it's very similar EotP, but it isn't about taking the ball to the Endzone. Zone Safeties and deep zone CBs need a SA to get Ints, it would also help Man with its Robber and Cover 2 Plays. You could alter this to require underneath zone help, but it would limit its use in Man or Hybrid defenses.

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Traits Suggestion:

Strong Base trait needs bigger bonus to Balance or less hit to Quickness, since the Quickness hit is a drastic trade off by comparison.

Long Reach and Ball Hawk need a boosted version specifically for CBs. They're no better than Man Specialist/Zone Specialist at saving SP when you get down to it and they cost salary.

Some CB specific Traits like Zone or Man Specialist, or Enforcer.

---------------------------------

Player Suggestions:

Buff Intimidation effectiveness.

CBs should be able to get a tad more hitting power, this might open up to more CB heavier plays instead of LB heavier plays.

Allow us to create non-boostable players at a cheaper price.

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Game Suggestions:

If non-contested zone interceptions should be toned down, zone should to be able to better contest at the point of catch. ESPECIALLY the deep zones.

QB's should see underneath coverage slightly better but deep coverage slightly worse.

Rain and Snow should give a penalty to Balance and affect passing negatively, perhaps in pass tech, rec grip, catching, etc.

Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.

Reduce the cost of CBs slightly.

Allow us to set our own End Game Logic or revise current system.

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?

Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.

Allow the Star Player Meters to refill after creating a Star Player.

Unlimited S*s for agents. This shouldn't be a restriction at this stage of the game and everyone knows how we deal with it.

Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)

Open cpu builds.

Move the last ladder game to instead be the first game of the season. Let's prevent downtime during playoffs.

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New Offense Play Suggestions:

FB Fake HB Flip Play for I form. With counters and PA Passes working well, I think that data can be used to create a play like this.

New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and WildCat formation for example.

New WR run plays aka Jet Sweeps.

----------------------------------

Fluff:

Add a player's HoF ranking to it's player page.

Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".

More Endzone/Mid-Field Art. Endzone checks or diagonal lines would be great for example.

The HoF need revamped, older players in it have a huge advantage in rankings... this needs recalculated or at least give us to option to rank players past Season 25 or so.

-----------------------------------

Bugs:

5-2 Cover 2 Man is incorrectly listed/tagged as a blitz.

PA Boot - Pistol Big, has 12 players in play art

Please fix KL bug, it's been around forever.
Edited by Myrik_Justiciar on Oct 22, 2021 14:21:56
Edited by Myrik_Justiciar on Oct 20, 2021 13:11:39
Edited by Myrik_Justiciar on Oct 19, 2021 16:22:44
Edited by Myrik_Justiciar on Oct 19, 2021 16:22:17
Edited by Myrik_Justiciar on Oct 19, 2021 09:48:52
 
Ghanima
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Perrfect
 
BoDiddley
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Originally posted by Myrik_Justiciar
Thread The Needle and On The Run both need slight nerfs, either in power or in fire rate, at least one. 40% on a stat you're going to take to 90+ and perform 30+ times a game is a really good deal. Should be like 10%, 20%, 30%, etc.

What's the reasoning for this? TTN is the only passing SA that actually procs on Pass Tech investment, and at best reaches 40%. Something like Juke is 65% and PT is 50%

OTR already got nerfed last season, how much more can it be?

Originally posted by
Man defense is a bit too strong in at Vet and needs toned down a little bit...TEs do very well, but WRs seem to struggle. Perhaps a Route Elusiveness bonus to WRs to give them a better chance at getting open or maybe just reduce the cost to entire players to build with it. That being said, Zone could use a buff to break up passes and I would suggest either granting CB's Swat Down or increase the chances of Zone getting KL's overall.

What suggests that Man is too strong and Zone needs a buff? BSB's success suggest that both are in a good place.
 
dredgar
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Originally posted by BoDiddley

What suggests that Man is too strong and Zone needs a buff? BSB's success suggest that both are in a good place.


BSB and Seven show that they work really well together. No lie there. Also didn't ghanima show that when look at the top vet defenses, holy zone and BSB had almost the same completion percentage as my best vet defense for years but yet they caused 3x mote turnovers. And we showed BSB turnovers were mostly occured by zone defense plays. I really don't even feel for my teams than man is hands down the best anymore at all. I saw myself gameplanning wanting to use zone plays but could t for my set up.
 
Cybertron
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Originally posted by dredgar
BSB and Seven show that they work really well together. No lie there. Also didn't ghanima show that when look at the top vet defenses, holy zone and BSB had almost the same completion percentage as my best vet defense for years but yet they caused 3x mote turnovers. And we showed BSB turnovers were mostly occured by zone defense plays. I really don't even feel for my teams than man is hands down the best anymore at all. I saw myself gameplanning wanting to use zone plays but could t for my set up.


But holy zone is built for passing and not stopping power running. It was proved that his guys can’t tackle. Would like to see him play Brood.

A good defense can stop anything....long pass, short pass, power run, quick cut run, etc....
 
Xars
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GLB2 Changelog Requests

Code Changes

[Playbook UI] Offensive Pass play filtering: Since any distance pass play can go into any of the 5 Pass playbook options, can you provide an “All” filter so that all of the passing plays show up? Currently, you have to go through all 5 (mostly, 4) filters (Short – Medium – Long – Screen – Goal Line) to see all of the plays in a formation.

[Code]
Eventual fix: Pre-snap QB read of uncovered players. This happens in both Zone and Man. It eventually needs a fix. However, it’s also one of the reasons I’ve posted over and over about how Zone needs Defensive plays that handle TRIPS appropriately. You can’t fix the code if the player base doesn’t have the tools to deal with it. Thus, please add Zone D plays that allow for proper formation matchups.

Man example: https://glb2.warriorgeneral.com/game/replay/815997/786543

Zone example: https://glb2.warriorgeneral.com/game/replay/824437/1856211

DC’s are calling plays that don’t make sense because there is no penalty against them. You can’t leave a WR uncovered. But without a cost, DCs will continue to do it. The problem is that if you fix the code for the QB to target the uncovered WR, OCs will spam 3WR & 4WR TRIPS because the existing Zone plays don’t match up.

So first there needs to be Zone plays that build the coverage zones properly so that DCs can match formation and then the code fix needs to be applied.

Obviously, there are a few steps needed for this and that’s why it’s presented as an eventual fix.

Development Leagues


Please limit D-Leagues to one per Tier. There are currently 3 Vet D-Leagues. There are only 23 agent created players across these 36 teams.

Play Additions (Missing Common Plays across All Formations)

This is an attempt at a comprehensive list. Not expecting all these adds in one off season, or even a few, but hopefully over time, you can fill some of the gaps.

Offense


[1WR] Big I – No QB Inside runs, limited FB Inside runs (2 out of 6). Need HB Screen Right, FB Screen Left. Lacking in Pass plays: Only 4 Short, 3 Medium, 1 Long. This is rather important because Big I is the only 1WR formation for defensive matchups. As you’ll see below, while some formations are missing plays, it’s less of an issue if some other formation has the play with regards to the defensive matchup. Example: You don’t need HB Counters for every [2WR] formation to have a HB Counter in your playbook against [2WR] Defensive play calls. I’d suggest adding a 1WR formation to the Strong side and replicating the plays so there is another option for this formation but that kind of negates the point in having this formation. Adding more play diversity should be the first step.

[2TE] Singleback Big – No QB inside runs or QB Off Tackle. Only 1 Long Passing play.
[2TE] Pistol Big – No Outside Counters. Has HB Pitch Strong and HB Pitch Weak. Has no Counters. Needs QB Inside runs and QB Off Tackle. Needs HB Screen Right.

[2WR] Diamond – No QB Off Tackle plays. No HB Screen Strong. No HB Counter Sweep Strong.
[2WR] I Form – No QB Off Tackle Weak.
[2WR] Strong I – No QB Off Tackle. Medium Pass play: has a Weak Overload play but missing a Strong Overload play (whereas Weak I has both).
[2WR] Weak I – No QB inside or Off Tackle runs.
[2WR] Pro Set – No HB Slam Weak. No QB inside runs. No HB Screen Weak. Only 1 Long pass.
[2WR] Pistol Strong – No QB inside or Off Tackle runs. No QB Rollout Weak. No Screens at all. Only 4 Short passing plays and 1 Long play.

[3WR] Singleback - No Counters. No QB Off Tackle Weak.
[3WR] Shotgun – No QB Off Tackle runs.
[3WR] Pistol – No Outside HB Counters. No QB inside or OT runs. No QB Rollout Weak. No Screens at all. Only 2 Short pass plays.

[3WR TRIPS]
Singleback TRIPS – No HB Counter Weak. No QB Inside or OT runs. Only 4 Short Passing plays and only 1 Long play. As a single formation for Defensive matchups, this formation would benefit from more Passing plays.

[Route Bug] 3WR TRIPS WR1 Clearout: Please see this post for the Route bug. https://glb2.warriorgeneral.com/game/forum/thread/5318806

[4WR] Singleback Spread – No QB Inside or OT runs. Only 4 Short passing plays and 4 Medium.
[4WR] Shotgun Spread – No HB Screen Left. No WR Screen weak. Only 3 Short passing plays.

[4WR TRIPS] Shotgun TRIPS Weak – No QB outside run to the strong side. No QB OT runs. No Passing Plays where HB attacks Weak Side. No HB Screen Strong. Only 3 Short passing plays. As a single formation for Defensive matchups, this formation would benefit from more Passing plays.

[5WR] Shotgun 5WR – No WR Screen Weak.

Defense

5-2 Man:
[Bug] Alignment Bug #1: 5-2 Man Over Mike Edge against Big I (1WR) is misaligned. CB2 should be covering the TE. Instead CB2 is in the Middle of the field right behind the LO. https://glb2.warriorgeneral.com/game/replay/824628/1878213

[Bug] Alignment Bug #2: 5-2 Man Cover 1 Man against Goal Line. CB2 is lining up as a MLB instead of staying to the Strong side. The GLTE is uncovered. This is wrong. https://glb2.warriorgeneral.com/game/replay/823059/1559599

Outside Runs:
Need a 1 DE Flats version to the Strong Side only and one to the Weak Side only like 4-3 has. Need a Man DE Flats where the MLB doesn’t Blitz. Need Man DE Flats only to the Strong side and only to the Weak side with the MLB blitzing and without.

Pass/Run: The SS, when playing Man, is always lined up in the Cover 2 spot, except for his 2 Tiger plays. There are no Shallow plays where the SS lines up closer to the line of scrimmage or anything else. In essence, you’re always playing Cover 2 when you play 5-2 even when you want Man coverage. There aren’t enough Cover 1 options, in terms of pre-snap alignment. The LO doesn’t take the TE unless you Lurk the LO and that only covers the TE on an inside break. You could have the LBs both play Zone underneath where the MLB Lurks and the LO covers the Strong side Curl/Flat and another play favoring the Weak side. There are also no non-Blitz plays where the LO lines up on the TE and the MLB slides to the Middle (effectively a 6-1 match). An Under Sam Edge where the LO doesn’t Blitz.

3-4 Man:
Outside Runs: Man DE Flats and Man LB Contain need Strong/Weak options.
4-4 Man:
Outside Runs: Man DE Contain and Man LB Contain need Strong/Weak options.
4-4 Big Man:
Outside Runs: Man DE Contain and Man LB Contain need Strong/Weak options
Nickel Man:
Outside Runs: Man DE Flats and Man LB Contain need Strong/Weak options
Nickel 3-3-5 Man:
Outside Runs: Man LB Contain need Strong/Weak options
Dime Man:
Outside Runs: 2 Man DE Flats and Man DE Flats need Strong/Weak options
Dime 3-2-6 Man:
Outside Runs: Man DE Flats needs Strong/Weak options. And Man DE Flats version without the MLB blitzing is needed, along with Strong/Weak options.
Quarter Man:
Outside Runs: 2 Man DE Flats needs Strong/Weak options as well as a non-MLB blitz version.

Zone (general)
There should be Zone D plays in the following formations that cause a better matchup for 3WR & 4WR TRIPS: Nickel, Nickel 3-3-5, Dime, Dime 3-2-6. Slide a CB from the Strong side to the Weak Side and build the Zone coverage from there. There needs to be plays that Zone can effectively run against 3WR & 4WR TRIPs formations that give the DC the option to match personnel and formation.

Zone (specific)
Someone else will hopefully post any missing Zone plays that Myrik hasn’t been mentioning.

(I was going to repost Myrik's list but it looks like he went all out.)

Everyone: if you want on this master list, DM me please.
Edited by Xars on Oct 19, 2021 14:15:44
Edited by Xars on Oct 19, 2021 14:15:17
Edited by Xars on Oct 19, 2021 14:09:47
Edited by Xars on Oct 19, 2021 14:08:40
Edited by Xars on Oct 19, 2021 14:07:01
 
Bretto007
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Give us a split back shotgun formation- FB on one side and HB on the other.
 
eTHICCalBEEF
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Originally posted by Cybertron
But holy zone is built for passing and not stopping power running. It was proved that his guys can’t tackle. Would like to see him play Brood.

A good defense can stop anything....long pass, short pass, power run, quick cut run, etc....


https://glb2.warriorgeneral.com/game/game/823388
 
jay529
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Add the Pistol diamond formation. that would be dope as well.
 
Cybertron
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Originally posted by Kvothe27
https://glb2.warriorgeneral.com/game/game/823388


Well I guess they can stop the power running...lol
 
Cybertron
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Power I Option
 
Ghanima
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Originally posted by Cybertron
Well I guess they can stop the power running...lol


When we r 2 tiers above other team and go full gimmick playbook. Watch that game.
 
Raid
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5-2 cover 2 man is technically a blitz. 4 in man coverage and 5 send. Technically anything with 5 send is a blitz but I think the cover 1 5-2 is considered non-blitz because it has 5 coverage guys and over top help.
Edited by Raid on Oct 19, 2021 22:44:32
 
Xars
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Originally posted by Adderfist
No one puts 4 LBs on the field against 3WR or 4WR personnel and yet it happens in GLB2 all the time.

This only happens because CB's are so damn expensive (salary)


Base Salary
Tier 1
QB $4,490,000
HB $3,380,000 \
LB $2,750,000 /


Tier 2
FB $2,120,000
WR $2,800,000 \
TE $2,960,000 \
CB $3,380,000 /

SS $2,540,000
FS $2,540,000
DE $3,170,000

Tier 3
OT $2,170,000
G $2,060,000
C $2,060,000
DT $2,430,000
K $1,270,000
P $1,270,000

Suggestion: Switch the Salaries of LBs and CBs. This makes more "game" sense in that LBs matchup with HBs and CBs matchup with WR. The above also shows how moving FB to Tier 3 (and this may change some of the SP costs) makes sense.

Now this would probably need to be paired with more Zone D plays that provide for formation matchup with 3WR and 4WR TRIPS. Also, it should probably be announced and everyone given at least one season of notice before it goes into effect.

Edited by Xars on Oct 20, 2021 04:44:09
Edited by Xars on Oct 20, 2021 04:28:06
Edited by Xars on Oct 20, 2021 04:27:45
Edited by Xars on Oct 20, 2021 04:26:05
Edited by Xars on Oct 20, 2021 04:25:24
 
Ghanima
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CB cap cost is the reason why there will be no star CBs.
 
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