Development Leagues
There are 4 Veteran Development Leagues. Please consolidate them to one league. I went through the rosters of Rain league. Out of 12 teams, there are only a total of 17 players (non-CPU) in the entire league. Please have only 1 D-League per tier. It saves you CPU cost. You run a business and we understand that. CPU cost is a direct expense for you and we're ok with you limiting it, particularly when the benefit is so small.
Here are the home pages of those leagues. Look at the number of Free Agents in the Top 10 of Offensive MVP.
Rain: https://glb2.warriorgeneral.com/game/league/331
Sparkler: https://glb2.warriorgeneral.com/game/league/319
Spider: https://glb2.warriorgeneral.com/game/league/326
Willow: https://glb2.warriorgeneral.com/game/league/323
EDIT: With 3 Vet Leagues, we have 11 CPU teams. Since we can't consolidate Vet to 2 Leagues, please get rid of at least 2 D-Leagues.
With the rollover, these are the new Vet D-Leagues and how many player dots are on them:
Love League has 22 players.
Rain League has 15 players.
Willow League has 7 players.
4WR Shotgun TRIPS Weak - No Passing Plays where HB attacks Weak Side
With Screens being broke and no idea of how/when they get fixed, we could use more HB outlet/flat Passing plays. 4WR TRIPS has no plays where the HB goes to the Weak/ Overload side. 3WR TRIPS has only 2. 1WR has 3 total, but none where the FB and HB go to the Weak side together. These plays work reasonably well and provide for a Screen-like play if you target the HB first. We could use a few more.
Pass Power arc considerations in a world of Zone Defense.
Perhaps the fix is to have Pass Power be a modifier to the LB INT% roll. A high Pass Power throw with low Arc may generate more INT opportunities, but Pass Power should be causing harder Awareness checks on the LB. If this is already happening, then perhaps it needs to be modified or have Pass Power be a modifier to where the deflection chance is higher and the INT is lower. Or something. An incomplete pass is one thing, an INT is another. You've got Zone D plays with 10-12% INT rates. It's crazy.
Create some type of multi-agent bonus for teams.
While the clone option is beneficial to the Team Owner relying on a multi-agent roster, please try to add some multi-agent bonus to the game. Perhaps Chemistry is added faster every game based on the number of different agents on a team. Perhaps Quick Scrims can boost Chemistry, which would encourage FLEX spending (give the bonus on off-day scrims if you can). I don't know what other bonus you could give out that doesn't become abused and you're comfortable with, but some mechanic that encourages agents working together would increase agent interaction and thus the health of the game.
3WR TRIPS - Needs a HB Counter Weak
Has Counter Strong. Missing Counter Weak.
Big I - Needs HB Counter Sweep Right
Has Sweep Left, Sweep Right and Counter Sweep Left. Needs HB Counter Sweep Right.
Pistol Formation (3WR) - Needs Outside Counters
Has HB Pitch Strong and HB Pitch Weak. Has no Counters.
Pistol Big Formation (2TE) - Needs Outside Counters
Has HB Pitch Strong and HB Pitch Weak. Has no Counters.
Singleback Formation (3WR) - Needs Outside Counters
Has HB Pitch Strong and HB Pitch Weak. Has no Counters.
There are 4 Veteran Development Leagues. Please consolidate them to one league. I went through the rosters of Rain league. Out of 12 teams, there are only a total of 17 players (non-CPU) in the entire league. Please have only 1 D-League per tier. It saves you CPU cost. You run a business and we understand that. CPU cost is a direct expense for you and we're ok with you limiting it, particularly when the benefit is so small.
Here are the home pages of those leagues. Look at the number of Free Agents in the Top 10 of Offensive MVP.
Rain: https://glb2.warriorgeneral.com/game/league/331
Sparkler: https://glb2.warriorgeneral.com/game/league/319
Spider: https://glb2.warriorgeneral.com/game/league/326
Willow: https://glb2.warriorgeneral.com/game/league/323
EDIT: With 3 Vet Leagues, we have 11 CPU teams. Since we can't consolidate Vet to 2 Leagues, please get rid of at least 2 D-Leagues.
With the rollover, these are the new Vet D-Leagues and how many player dots are on them:
Love League has 22 players.
Rain League has 15 players.
Willow League has 7 players.
4WR Shotgun TRIPS Weak - No Passing Plays where HB attacks Weak Side
With Screens being broke and no idea of how/when they get fixed, we could use more HB outlet/flat Passing plays. 4WR TRIPS has no plays where the HB goes to the Weak/ Overload side. 3WR TRIPS has only 2. 1WR has 3 total, but none where the FB and HB go to the Weak side together. These plays work reasonably well and provide for a Screen-like play if you target the HB first. We could use a few more.
Pass Power arc considerations in a world of Zone Defense.
Perhaps the fix is to have Pass Power be a modifier to the LB INT% roll. A high Pass Power throw with low Arc may generate more INT opportunities, but Pass Power should be causing harder Awareness checks on the LB. If this is already happening, then perhaps it needs to be modified or have Pass Power be a modifier to where the deflection chance is higher and the INT is lower. Or something. An incomplete pass is one thing, an INT is another. You've got Zone D plays with 10-12% INT rates. It's crazy.
Create some type of multi-agent bonus for teams.
While the clone option is beneficial to the Team Owner relying on a multi-agent roster, please try to add some multi-agent bonus to the game. Perhaps Chemistry is added faster every game based on the number of different agents on a team. Perhaps Quick Scrims can boost Chemistry, which would encourage FLEX spending (give the bonus on off-day scrims if you can). I don't know what other bonus you could give out that doesn't become abused and you're comfortable with, but some mechanic that encourages agents working together would increase agent interaction and thus the health of the game.
3WR TRIPS - Needs a HB Counter Weak
Has Counter Strong. Missing Counter Weak.
Big I - Needs HB Counter Sweep Right
Has Sweep Left, Sweep Right and Counter Sweep Left. Needs HB Counter Sweep Right.
Pistol Formation (3WR) - Needs Outside Counters
Has HB Pitch Strong and HB Pitch Weak. Has no Counters.
Pistol Big Formation (2TE) - Needs Outside Counters
Has HB Pitch Strong and HB Pitch Weak. Has no Counters.
Singleback Formation (3WR) - Needs Outside Counters
Has HB Pitch Strong and HB Pitch Weak. Has no Counters.
Edited by Xars on Aug 29, 2021 09:33:59
Edited by Xars on Aug 29, 2021 09:32:53
Edited by Xars on Aug 29, 2021 08:40:49
Edited by Xars on Aug 29, 2021 08:40:15
Edited by Xars on Aug 28, 2021 04:04:03






























