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Gadz
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the biggest complaint i have seen about this game is the difference between good teams and everyone else. almost like there is a secret loop-hole that separates the great teams and everyone else. i went through my first real season in sophomore level (rookie season i started with like 7 games left) and barely finished with a winning record.. while still being shut out by the good teams and some CPU teams. used scout and improved my players but will never make playoffs cause i have more than 3 or 4 losses in a year. still getting shut out often or losing by over 50 points. i have done all the research and spent so much money recreating guys to have the very best.. using examples from the top teams and advice from the top players for getting absolutely destroyed.. I spent hours today as well as more throughout the past few days preparing for the game.. seeing tendencies, key players, and set up my whole scheme to at least so them down.. and i was stomped.. easily stomped.. 70+ to zero... granted my team is Journeymen going against Professional.. but they used the same plays i schemed against.. and just wrecked me. they were pulling off all sorts of TRIPLE covered catches and running sweeps like they were playing against little kids with their feet caught in bear traps. my players are pretty good.. and when i play against teams my own level.. the good ones still stomp all over me.. and its mathematically impossible that they are 50+ points better. this is why most people dont stick with this game.. i have spent so much money just trying to be competitive and instead its just an embarrassment and proving i shouldnt be playing nor spending money.

the 2 things i hear about this game is the community and how great it is and how big the separation is between competitive and not competitive. I agree for the most part that the community is great.. its small but awesome for most part. awesome by the few people that i have talked to are very helpful they share tips on schemes, players, etc... but there is something.. that good teams do that no one else does to be able to beat CPU teams 100 to ZERO. that never happens.. in real football there are even rules against it.. schools get fined for that kind of a slaughter. i finally beat a CPU team 47-0.. first time i have won a game like that.. to my next game to be shut out 72-0. and it was a game I schemed specifically for. I coach in real life and have done so for a few years now and im fairly decent at it. But as most of you should know.. when it comes to a program.. there are a few key plays, schemes, codes, loopholes, etc that trump over all others because of the programming. it has to be what is being done here. I cant just make players and not worry about a team cause no one will hire the players.. i have to be on a CPU team. then the stats will never be good and i will never make an allstar game. every good team has a full team of human players.. which makes sense.. but then my rookie team (that everyone tells me i should start out at) is all human players.. all made to play off each other.. chemistry is at 50 which sucks.. but whatever.. the first team i play against i scheme for the run.. they have maybe 7-10 players on offense.. the rest of the team is CPU players at a lower chemistry. they dont pass...a SINGLE time.. i schemed for the run.. they still rushed for over 200 yards and beat me 13-3... are you kidding me?!? me as an over age and over weight man playing with a team completely made up of different cheeses from across the world would have done better at stopping the run.. since i ever knew where it was gonna go..

the only advice i get after these losses is "take your beatings and just try better" or "start as a rookie team and learn everything" or "make better players and scheme towards that".... well.. what now.. i have done all of that and its still happening. this is why the community is so small.. once people get in and waste time and money they quit.. there shouldnt be this huge of a learning curve.. there shouldnt be a secret way to scheme to take advantage of flawed software or loopholes in the coding..

now on that 72-0 super loss that i just had.. i get it if my offense wasnt good enough to get by a good defense.. i have a few flawed players in my offense that im making replacements on. but when i scheme a defense to go against an offense i knew that was coming.. 72 points should have not been scored.. flawless passing and nearly 300 yards from a running back that i was keying up on should never happen.

I have superstar players that are inactive on my team.. it gives me the option to clone them so i can boot them (as he is my first string) but i dont have to flex points.. so i buy more flex points.. now it says i dont have enough.. which i clearly do.. im guessing because he is a superstar but that warning should be there before i spend MORE money on this game for disappointment. I had to buy scout again cause buy it for the season with just 4 weeks left counts as an entire season.. also considering that it took 3 weeks of no help to finally get it all working (email issues on the server side.. not my fault).. i kind of got ripped off.. so i had to spend MORE money cause no one will answer me to resubscribe to get it.. use it.. scheme for a game that i was still beat 72-0.
 
BoDiddley
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You have a good team Gadz. It's just really hard to play against teams that are a tier above you. Journeyman is a brutal tier for everyone, and you'll take some lumps, but things will get better once you reach Pro.
 
ellix
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Your Rookie team has several players with Slow Built:

https://glb2.warriorgeneral.com/game/player/354249

Many of them on the offensive line.

https://glb2.warriorgeneral.com/game/player/354543
https://glb2.warriorgeneral.com/game/player/354544
https://glb2.warriorgeneral.com/game/player/354547

I know I've seen players of yours with Return Specialist. You're calling a lot of Play Action while in Rookie. You pass on 3rd and 13+.

You say you've been working to get better, but if you're in your third season then you shouldn't be making build errors like this if you've been asking questions. We would have told you not to do this and to take Early Bloomer on Oline in particular instead. You need to seek out advice more, because you aren't there yet.

I scouted you today for the ATL Dirty Birds. Saw you called 50+ different passing plays, half of them with no completions but multiple play calls and just closed the scout again and ran my regular pass pressure defense. If you have no control over the plays you call, then I can't be bothered to try to attack your offense. But you also can't control your offense either.

Also the Goolies are a Top 3 Pro team right now and you're a Journeyman team with non-optimized builds. They should have creamed you harder, take that to mean you did something right in the end.
Edited by ellix on Jul 14, 2021 19:11:44
Edited by ellix on Jul 14, 2021 19:06:36
 
Gadz
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well i realize the occasional loss or blow out will happen.. but not EVERYTIME against a non-CPU team. but my point is if im doing all the advice people are giving me, im creating all my guys exactly the way the league leaders are.. how come im the one suffering these losses.. against teams that i clearly should win.. like 7 non cpu players.. the rest cpu players.. and i lose? how come the top teams arent losing like i am.. how are they ending the season 20+ wins and 5 or less losses.. how come if i am modelling them.. how are they beating me by 50+? im no mathematician but this doesnt add up. if i KNOW what they are going to do against me.. and i cant stop it knowing what schemes work against those plays. then what is the use of having schemes if nothing works.. but then again.. it works for them..
 
ellix
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Originally posted by Gadz
well i realize the occasional loss or blow out will happen.. but not EVERYTIME against a non-CPU team. but my point is if im doing all the advice people are giving me, im creating all my guys exactly the way the league leaders are.. how come im the one suffering these losses.. against teams that i clearly should win.. like 7 non cpu players.. the rest cpu players.. and i lose? how come the top teams arent losing like i am.. how are they ending the season 20+ wins and 5 or less losses.. how come if i am modelling them.. how are they beating me by 50+? im no mathematician but this doesnt add up. if i KNOW what they are going to do against me.. and i cant stop it knowing what schemes work against those plays. then what is the use of having schemes if nothing works.. but then again.. it works for them..


Ok. Well like I pointed out. You *aren't* building like the top teams. They don't take Slow Built, unless it for a ***VERY*** specific build. They don't take Return Specialist. They don't have people fielding returns without B4I. They don't pass on 3rd and 13+ unless they have a good reason to do so. They trim their playbooks so they're in control of what they call and they know why they're calling it. They use tactics to shift their playbooks to call exactly what they want for the situation. More importantly, they build their team from the ground up around an offensive and defensive scheme, and then they play to that.

It took me and Adderfist over a month to design Rhode Island Falcons. Creating playbooks that work take days or weeks of constant scrims, games, scouting, pulling plays, adjusting pips to get things right.

You've called over 50 passing plays on offense, and have called over 25 defensive looks in 2 games. What does your team do? Do you know?
 
eTHICCalBEEF
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What makes you think you're modeling the best teams? What makes you think you know what schemes work against particular plays? Based on what Ellix has pointed out as well as what I've seen, it's likely that you aren't and you don't. But let's do a few basic tests:

1. Say I have a tendency to run outside (HB Sweep Left, HB Sweep Right) from Big I. What play do you call to stop me?

2a. Say I like to call exclusively passes to my TE from a 3WR formation. What play do you call to stop me?
2b. Say I like to call exclusively passes to my TE from a 3WR formation, but it's 3rd and 20. What play do you call to stop me?

3. Say a team throws 30 times to their star TE, and he catches 25 of those 30 passes, even when you have him double and triple teamed. Do you know what single stat in particular that TE probably has maxed out? Do you know what single stat their QB probably has maxed?
 
Gadz
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Originally posted by ellix
Your Rookie team has several players with Slow Built:

https://glb2.warriorgeneral.com/game/player/354249

Many of them on the offensive line.

https://glb2.warriorgeneral.com/game/player/354543
https://glb2.warriorgeneral.com/game/player/354544
https://glb2.warriorgeneral.com/game/player/354547

I know I've seen players of yours with Return Specialist. You're calling a lot of Play Action while in Rookie. You pass on 3rd and 13+.

You say you've been working to get better, but if you're in your third season then you shouldn't be making build errors like this if you've been asking questions. We would have told you not to do this and to take Early Bloomer on Oline in particular instead. You need to seek out advice more, because you aren't there yet.


yes.. this is on my rookie team. my returner does just.. returns.. so return specialist is for him.. thats all he does. the QB has late bloomer so when he progresses he will have higher stats. the lineman are all backups so later they can switch when they become good.

i do call a lot of play action cause im playing a lot off the run.. i was told quick very short, short up to medium passes are the best. and of course i pass on 3rd and 13+ what else am i suppose to do?

i did mention how im not worried about my offense as much as im worried about defensive schemes (my offense has a lot of flaws).. that i know what is coming i plan for it.. but it doesnt matter.. nothing i do stops it. yet everyone against me can do whatever they want.. they might as well just tell my defense exactly what they are doing.. then my defense just goes out for ice cream. dont try to make me look like a lying a-hole im doing all the advice people are telling me.. and im looking at some of their builds as well.. those are just backup lineman to test out a few things. the QB is different and kind of a trial as well. and NO ONE TOLD ME TO TAKE EARLY BLOOMER NOR DID I SEE IT ON ANY LINEMEN. and i seriously doubt the difference between early bloomer and slow built is 70+ points... these are two different teams im talking about.. this is all based on the schemes
 
ellix
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Originally posted by Gadz
yes.. this is on my rookie team. my returner does just.. returns.. so return specialist is for him.. thats all he does. the QB has late bloomer so when he progresses he will have higher stats. the lineman are all backups so later they can switch when they become good.

i do call a lot of play action cause im playing a lot off the run.. i was told quick very short, short up to medium passes are the best. and of course i pass on 3rd and 13+ what else am i suppose to do?

i did mention how im not worried about my offense as much as im worried about defensive schemes (my offense has a lot of flaws).. that i know what is coming i plan for it.. but it doesnt matter.. nothing i do stops it. yet everyone against me can do whatever they want.. they might as well just tell my defense exactly what they are doing.. then my defense just goes out for ice cream. dont try to make me look like a lying a-hole im doing all the advice people are telling me.. and im looking at some of their builds as well.. those are just backup lineman to test out a few things. the QB is different and kind of a trial as well. and NO ONE TOLD ME TO TAKE EARLY BLOOMER NOR DID I SEE IT ON ANY LINEMEN. and i seriously doubt the difference between early bloomer and slow built is 70+ points... these are two different teams im talking about.. this is all based on the schemes


My friend, you have no clue what you're talking about.

You need to seek out help. Adderfist and I run a discord for Salvo and for helping people out, you're free to come join us sometime if you have questions, just send one of us a DM.
Edited by ellix on Jul 14, 2021 19:41:38
 
Corndog
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Scout tool is a third party tool, and certainly doesn't guarantee success. The host hasn't seemed as active nowadays as years past, but I can't really comment or give details that I don't know.

Most of the top teams and agents have been playing the game for going on a decade. As much knowledge as you can suck in and read about in a couple months, they are bound to have a multitude of small but useful pieces of knowledge that you haven't picked up yet. Real life knowledge translates to some degree, but at the end of the day, all games are an inaccurate emulation of the real thing.

It is a very steep curve, and the smaller the userbase gets, leaving behind the diehards, the steeper that road to victory becomes. That's sadly just the nature of competitive games. You can expedite the process of getting caught a bit by networking with some of the older users, getting them on your team or trying to get involved with their teams.
 
ellix
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Originally posted by Gadz
the lineman are all backups so later they can switch when they become good.



Here is your early bloomer lineman at 25.

http://www.glb2scout.com/vpimages/330_NEW_1626313632.png

Now here is a run of the mill OT with early bloomer. Notice the difference?

http://www.glb2scout.com/vpimages/330_NEW_1625963748.png

And this build doesn't even have Run Blocker or Pass Blocker Traits. It can be more substantial.
Edited by ellix on Jul 14, 2021 19:48:08
 
eTHICCalBEEF
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Nobody said it would be easy, man. I've only been playing for a few seasons as well but have found a decent degree of success. The things I did:

Read through all of the past forum posts - there is a ton of valuable information in there, can't stress this enough. Read the patch notes as well.

Study the teams that win, especially at vet. Note their playcalls and use their SAs to figure out their builds.

Learn the meta. Understand what plays are "spammed" and in what situations (such as man OLB blitzes in rookie, like 4-4 ZEB). This will allow you to either use these plays or be prepared for them when others spam them. Develop a playbook and have answers for the most commonly "abused" plays. If you can't find something that works, don't be afraid to copy the teams that are better than you. My first season my offense failed miserably the first few games, so I remade it and literally just copied OSIRIS's playcalls until I learned how to make my own. Some plays just flat out work better than others, and the more you study the more you'll start to see the patterns as to why.

Try stuff you think will work, watch it fail, figure out why you failed, and think up something better until you get it right. Figuring out why you failed is the #1 most important skill in this game.

Most of all, lower your expectations. You're not going to be able to just cruise to wins even as a seasoned player, and definitely not against top teams. Every game is literally a dogfight. Stop underestimating how good everyone else here is and start accepting that if you want to compete with the best then there is literally a mountain of work to do. Put your head down, study, soak, theorize, test, debate, and keep at it. Wins are nice, but the true value of this game is self improvement.
 
ellix
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Originally posted by Kvothe27
Nobody said it would be easy, man. I've only been playing for a few seasons as well but have found a decent degree of success. The things I did:

Read through all of the past forum posts - there is a ton of valuable information in there, can't stress this enough. Read the patch notes as well.

Study the teams that win, especially at vet. Note their playcalls and use their SAs to figure out their builds.

Learn the meta. Understand what plays are "spammed" and in what situations (such as man OLB blitzes in rookie, like 4-4 ZEB). This will allow you to either use these plays or be prepared for them when others spam them. Develop a playbook and have answers for the most commonly "abused" plays. If you can't find something that works, don't be afraid to copy the teams that are better than you. My first season my offense failed miserably the first few games, so I remade it and literally just copied OSIRIS's playcalls until I learned how to make my own. Some plays just flat out work better than others, and the more you study the more you'll start to see the patterns as to why.

Try stuff you think will work, watch it fail, figure out why you failed, and think up something better until you get it right. Figuring out why you failed is the #1 most important skill in this game.

Most of all, lower your expectations. You're not going to be able to just cruise to wins even as a seasoned player, and definitely not against top teams. Every game is literally a dogfight. Stop underestimating how good everyone else here is and start accepting that if you want to compete with the best then there is literally a mountain of work to do. Put your head down, study, soak, theorize, test, debate, and keep at it. Wins are nice, but the true value of this game is self improvement.


You're a savant Kvothe.
 
Gadz
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Originally posted by ellix
Here is your early bloomer lineman at 25.

http://www.glb2scout.com/vpimages/330_NEW_1626313632.png

Now here is a run of the mill OT with early bloomer. Notice the difference?

http://www.glb2scout.com/vpimages/330_NEW_1625963748.png

And this build doesn't even have Run Blocker or Pass Blocker Traits. It can be more substantial.


so again.. that first one with built slow looks better to me cause the potential is better later down the road.. the early boomer looks like just a couple of points better at some things but easily capped out.. am i missing something?

you dont have to get insulting about this.. instead of trying to make things worse and just tell me i dont know what im talking about.. how about you tell me the right way... or what im suppose to think.. the whole theory of running on a 3rd and 13+ works great in real football.. but this isnt real football.. my RBs have yet to have a run over 10 yards in a single run.. and my team ALWAYS punts.. so managing a 4th and short+ is not an option.

every game on this platform is NOT a dogfight... if it is the dogfights are Rottweiler against chihuahua with no legs. what i was referring to when i was saying what loopholes or whatever that was working for teams to be winning 100 to zero is the "meta" you are referring to.. which is my ultimate question. in real football people adjust the lineups, playstyles, schemes to counter plays that are spammed.. you cant do that here or else people wouldnt be winning by that kind of margin. i have been studying the playcalls.. hence my original complaint. i have been trying to improve and do what people say.. and it makes it worse.. when people told me not to make people a certain way they ended up being allstars. i had the number 1 returner.. (even though thats like saying you are the prettiest Denny's waitress) but he was a return specialist. i dont want to be undefeated but it would be nice to be thought of something other than a "bye week". when this season started up there was a nice write up of all the non cpu teams in the league and how it should be competitive and i wasnt even mentioned.

Im doing all the stuff you just suggested and none of it is working.. its getting worse.. and to top it off.. ellix can just insult me instead trying to help. how can i not know what im talking about when i just stated facts.. yes a lot of passes are off play action how is that not knowing what im talking about.. the early bloomer/slow built explanation.. they arent backups?! they arent a test? i dont know what im talking about there? oh it must be that when i said my offense was flawed and that you were talking about my rookie team when i was talking about the 72-0 loss on my journeyman team.. again.. i dont know what im talking about.. i must have mixed up the slaughters. was it the 3rd and 13+ theory that may work in real life but in a simulation like this the logic just isnt there for a subpar offense/running game? im not attacking you.. just lay off the insults.. if you want to help then help.. if you dont.. then dont. just dont insult me when im looking for answers and asking why things are the way they are.. you know.. WHAT YOU GUYS KEEP SUGGESTING TO ME TO DO.
 
Detroit Leos
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PB and tactics set up is critical along with player builds being up to snuff.

Go watch top ladder teams from previous seasons along with what plays they run in various situations.

Takes time to set up quality PBs, but once you have it along with proper builds, the wins are easier to come by.

Steep learning curve as CDog stated. Those of us that have been around a looong time have built up strong PBs/tactics and player builds. We have already failed in many ways and know what works.

Persistence and hard work pays off.

Edit: I do not have time right at this moment, but can check out player builds along with some play calling stuff if you can be patient (in the middle of relocating my family at the moment) unless others provide the guidance that you need before I can get to it.
Edited by Detroit Leos on Jul 14, 2021 21:18:36
 
Corndog
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Originally posted by Gadz
so again.. that first one with built slow looks better to me cause the potential is better later down the road.. the early boomer looks like just a couple of points better at some things but easily capped out.. am i missing something?


I mean, you can't keep saying you're planning for the long game while complaining about losing the short game. If your team and players are theoretically built to be good at Veteran but weaker leading up to it, you shouldn't be overly surprised about losing before you hit Veteran.

As for why the long game isn't actually that great long term either, is because you can't realistically hit all of those caps. Having very high skill caps means nothing if you can't actually get to them with your limited amount of SP. Many positions need you to spread points around in multiple skills, and having those points be cheaper with lower caps is fine because it's impractical to hit those higher caps anyway. Slow Starter is best on players that have a few skills they want to take as high as possible, and Slow Starter is the only way to do it. Linemen, though, want a lot of points in a lot of different skills, and the higher SP cost doesn't help that.
Edited by Corndog on Jul 14, 2021 21:32:03
 
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