Originally posted by BoDiddley
He only had 4 carries in the game though.
To your point about zone defenses, rushing with a powerback has always been the best option. Passing leads to turnovers now do to nerfs, and elusive backs are less effective since zone defenses are quick and able to cut off angles.
Hawaii gave KY their only loss last season 24-3 with Storm getting 49 carries, controlling the clock, and limiting TOs https://glb2.warriorgeneral.com/game/game/792730
Logzilla, had 2 Ints, but only threw 29 times in this game. The early defensive takeaways put you up by 21 points, and gave you a big morale advantage. Your powerback was able to control the clock and wear them down after. Really great gameplan and victory, but don't see how zones are dead
The more basic point is this:
His O was going to beat up my D as he's a tier up (ok half.. about 30K SP).
My O is (half) a tier below his. Do you think my Offensive performance would be less at even SPs with that game plan? Or more?
Everyone tries to beat Zone running the same plays. Plays that don't work as they go right at Zone's strength. However, Zone -
BY DEFINTIION - does not handle Overload Formations well; and it shouldn't. Thus certain formations - and certain plays - are much better against Zone than others.
Isn't this a play calling game?
IMO, there have been a shortage of Offensive plays to utilize against Zone - which is why I've been asking for them. Certain formations were missing basic plays. Now they have them. More could be added. Passing plays that attack Zone properly are needed. The seam route plays that work against Man are vulnerable to jumping LB-INTs (game, not real life so much). It's why you utilize HB swing/ flat passes to the overloaded side - but the game is missing them big time.
Zone has other weaknesses as well.
LZ7 should be fun if Zone remains the popular/ default choice.