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Forum > Goal Line Blitz 2 > ZONE is DEAD - #17 LogZilla Boys takes down #2 Gliwice
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Xars
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Even with the LB picks. Granted, the first 5 minutes are a crazy aberration, but more crazy stuff happens too.

How do you beat Zone? Overload the Weak Side. Big I, 3WR TRIPS, 4WR TRIPS.

Template is here.

Watch: https://glb2.warriorgeneral.com/game/replay/801700/1502880

 
Cybertron
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You ran 51 times for 7.1 YPC. I guarantee you won’t do that against 1980s zone defense. I would put my zone run defense up against any defense in GLB history. If my teams are good at anything, it has always been run defense.
 
BoDiddley
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Great win, but like Cyber said, you ran 49 times with a S* Powerback who broke 33 tackles in the rain.
 
ellix
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I don't know if you can claim an entire defensive scheme is done and dusted with a start to a game like that. Your whole defense is on 90 morale and his whole offense is mid 20s or worse; defense doesn't look much better. It looks like you came with a great game plan, but I don't think that game plays out the same way even 2/10 times.
 
Detroit Leos
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Still a big win beating one of the better teams in Vet while behind a tier. RNG luck early game for sure, but pretty damn solid regardless of how the win came.
 
Xars
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Originally posted by Cybertron
You ran 51 times for 7.1 YPC. I guarantee you won’t do that against 1980s zone defense. I would put my zone run defense up against any defense in GLB history. If my teams are good at anything, it has always been run defense.


Why don't you actually watch the game?

Originally posted by BoDiddley
Great win, but like Cyber said, you ran 49 times with a S* Powerback who broke 33 tackles in the rain.


No one else has S* Power HBs.

Only I have that.

https://glb2.warriorgeneral.com/game/player/336240

Originally posted by ellix
I don't know if you can claim an entire defensive scheme is done and dusted with a start to a game like that. Your whole defense is on 90 morale and his whole offense is mid 20s or worse; defense doesn't look much better. It looks like you came with a great game plan, but I don't think that game plays out the same way even 2/10 times.


Gliwice takes the lead here early in Q2: https://glb2.warriorgeneral.com/game/replay/801700/1503352

I score to tie and then they kick 2 FGs to go up: https://glb2.warriorgeneral.com/game/replay/801700/1503628

So while their start wasn't ideal, they had a lead /tie for most of Q2. Typically, the upper tier team would dominate from this point.

 
ellix
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Not trying to discredit your win here, obviously like I said you put together a solid game plan for the circumstances you were dealing with and beating a top 5 VET team while a Tier down is a great accomplishment. But, I mean if we take away the first 5 minutes of the game, then you still lose. I think it's worth mentioning it/not something that can be glossed over. It's an anomaly. If you're the "zone slayer" you'll have plenty of time to prove it next season without a freakish game fudging the numbers.
Edited by ellix on Jun 25, 2021 10:00:22
Edited by ellix on Jun 25, 2021 10:00:01
Edited by ellix on Jun 25, 2021 09:59:44
Edited by ellix on Jun 25, 2021 09:59:30
 
BoDiddley
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Originally posted by Xars
No one else has S* Power HBs.

Only I have that.

https://glb2.warriorgeneral.com/game/player/336240

He only had 4 carries in the game though.

To your point about zone defenses, rushing with a powerback has always been the best option. Passing leads to turnovers now do to nerfs, and elusive backs are less effective since zone defenses are quick and able to cut off angles.

Hawaii gave KY their only loss last season 24-3 with Storm getting 49 carries, controlling the clock, and limiting TOs https://glb2.warriorgeneral.com/game/game/792730

Logzilla, had 2 Ints, but only threw 29 times in this game. The early defensive takeaways put you up by 21 points, and gave you a big morale advantage. Your powerback was able to control the clock and wear them down after. Really great gameplan and victory, but don't see how zones are dead
 
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Originally posted by BoDiddley

He only had 4 carries in the game though.

To your point about zone defenses, rushing with a powerback has always been the best option. Passing leads to turnovers now do to nerfs, and elusive backs are less effective since zone defenses are quick and able to cut off angles.

Hawaii gave KY their only loss last season 24-3 with Storm getting 49 carries, controlling the clock, and limiting TOs https://glb2.warriorgeneral.com/game/game/792730

Logzilla, had 2 Ints, but only threw 29 times in this game. The early defensive takeaways put you up by 21 points, and gave you a big morale advantage. Your powerback was able to control the clock and wear them down after. Really great gameplan and victory, but don't see how zones are dead


Despite that one loss (hats off to Boss), my version of Zone handled a slew of superstar power backs very well including Hawaii in several previous matchups. That being said, I'm glad Xars had this statement game as that I kept telling people that Zone wasn't as OP as they kept complaining it was. He has a good game plan and a team built to run a specific scheme that works which anyone could do.
Edited by Myrik_Justiciar on Jun 25, 2021 10:29:01
Edited by Myrik_Justiciar on Jun 25, 2021 10:28:24
 
Cybertron
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Originally posted by Xars
Why don't you actually watch the game?



I did watch the game. You ran 51 times for 7.1 YPC...lol

And good luck doing stuff like this to 1980s Vet defense. You might break 1 tackle.

https://glb2.warriorgeneral.com/game/replay/801700/1503679

 
Cybertron
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Originally posted by Xars

No one else has S* Power HBs.

Only I have that.

https://glb2.warriorgeneral.com/game/player/336240



Nobody else has a S* power HB??? That is hard to believe. When I left, that was the meta. My defense is built around stopping S* power HBs.
Edited by Cybertron on Jun 25, 2021 11:45:26
 
Cybertron
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Originally posted by Xars

Gliwice takes the lead here early in Q2: https://glb2.warriorgeneral.com/game/replay/801700/1503352

I score to tie and then they kick 2 FGs to go up: https://glb2.warriorgeneral.com/game/replay/801700/1503628

So while their start wasn't ideal, they had a lead /tie for most of Q2. Typically, the upper tier team would dominate from this point.



Agree...just looks like Gliwice cannot stop the run.
 
Xars
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Originally posted by Myrik_Justiciar
Despite that one loss (hats off to Boss), my version of Zone handled a slew of superstar power backs very well including Hawaii in several previous matchups. That being said, I'm glad Xars had this statement game as that I kept telling people that Zone wasn't as OP as they kept complaining it was. He has a good game plan and a team built to run a specific scheme that works which anyone could do.


You run a very effective blitz scheme. I think people have been stuck in "old" thinking and don't have the builds to beat it.

My LZ7 run (a few seasons away) would be an interesting matchup as I'm planning some different things. Details when I do it.

Originally posted by Cybertron
Nobody else has a S* power HB??? That is hard to believe. When I left, that was the meta. My defense is built around stopping S* power HBs.


You missed the sarcasm.

 
Xars
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Originally posted by BoDiddley

He only had 4 carries in the game though.

To your point about zone defenses, rushing with a powerback has always been the best option. Passing leads to turnovers now do to nerfs, and elusive backs are less effective since zone defenses are quick and able to cut off angles.

Hawaii gave KY their only loss last season 24-3 with Storm getting 49 carries, controlling the clock, and limiting TOs https://glb2.warriorgeneral.com/game/game/792730

Logzilla, had 2 Ints, but only threw 29 times in this game. The early defensive takeaways put you up by 21 points, and gave you a big morale advantage. Your powerback was able to control the clock and wear them down after. Really great gameplan and victory, but don't see how zones are dead


The more basic point is this:

His O was going to beat up my D as he's a tier up (ok half.. about 30K SP).

My O is (half) a tier below his. Do you think my Offensive performance would be less at even SPs with that game plan? Or more?

Everyone tries to beat Zone running the same plays. Plays that don't work as they go right at Zone's strength. However, Zone - BY DEFINTIION - does not handle Overload Formations well; and it shouldn't. Thus certain formations - and certain plays - are much better against Zone than others.

Isn't this a play calling game?

IMO, there have been a shortage of Offensive plays to utilize against Zone - which is why I've been asking for them. Certain formations were missing basic plays. Now they have them. More could be added. Passing plays that attack Zone properly are needed. The seam route plays that work against Man are vulnerable to jumping LB-INTs (game, not real life so much). It's why you utilize HB swing/ flat passes to the overloaded side - but the game is missing them big time.

Zone has other weaknesses as well.

LZ7 should be fun if Zone remains the popular/ default choice.
Edited by Xars on Jun 25, 2021 12:46:40
 
Xars
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Originally posted by Cybertron
I did watch the game. You ran 51 times for 7.1 YPC...lol

And good luck doing stuff like this to 1980s Vet defense. You might break 1 tackle.

https://glb2.warriorgeneral.com/game/replay/801700/1503679



I'll kick you to the curb like I always do.

Just remember that I offered to help, and you said no, when you're drowning in misery.

Edited by Xars on Jun 25, 2021 12:50:12
 
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