I haven't had great success with Resolute stopping Spin Cycle, either. It's worked a few times, but it doesn't seem to fire very often against Spin Cycle. Not sure why. It's not something you can count on.
Seems to do better against Tunnel Vision/Power and run plays.
resolute wont fire until after a player has completed a spin move. there have been some cases where something other than spin cycle triggers it and its shown as working during spin cycle but the player is still stunned
What else would trigger it besides spin cycle? I've definitely had at least two times where my OT procced Resolute and immediately turned around and caught the spinner.
I can't remember if the DE had stopped spinning off hand, but Resolute helped the OT stop the sack. So I think it works once in a blue moon, but of the 100s of times I've seen spin cycle fire I've only seen Resolute stop it twice.
It just doesn't like to fire for whatever reason. Maybe it's like ThePh33P said, it only fires once the spin has completed. By then the stun has worn off a lot of the times, so Resolute doesn't fire but it's also too late for the OT to do anything about it.
Leverage keeps the DL in place better. It fires as you are beginning to lose the interaction. I've done Leverage + Resolute in the past for All-Pass, but with a Balanced OLine build, I just use Leverage.
Originally posted by Xars Leverage keeps the DL in place better. It fires as you are beginning to lose the interaction. I've done Leverage + Resolute in the past for All-Pass, but with a Balanced OLine build, I just use Leverage.
Originally posted by darkwingaa I haven't had great success with Resolute stopping Spin Cycle, either. It's worked a few times, but it doesn't seem to fire very often against Spin Cycle. Not sure why. It's not something you can count on.
Seems to do better against Tunnel Vision/Power and run plays.
How would it trigger against Tunnel Vision? There's no stun to negate.