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Forum > FAQ's, Player Guides and Newbie Help > Is Holding off on SAs until level 79 bad?
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88Spam
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So I was looking through a lot of old build guides from back in the day since no one really ever post new ones now, they all say for example something like this.

“At level 76 Boost 3x, take Stamina to 64, then apply rest to SAs”
Is this the norm? I’ve seen guys go crazy on their SAs early in builds and I know you’re supposed to wait until late in the build but that late?

WHAT IM REALLY ASKING: is their even enough at the end of a build to still be able to get you the 10/10/10/1/1?
 
Kenshinzen
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yes because usually don't have enough SP to add to SAs at this point. You must plan and be ready before you get there. Around lvl 69 you'll know how many SP you want to cap your skills and how many you need to spend to SAs.

EDIT: Yes to title question, no to secondary question.
Edited by Kenshinzen on Apr 23, 2021 08:40:49
 
RyanCane26
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Originally posted by 88Spam
WHAT IM REALLY ASKING: is their even enough at the end of a build to still be able to get you the 10/10/10/1/1?


Not unless you are using AEQ in those spots and you only have to invest 3-6 SPs.. I don’t think putting a level on it is the best way to look at it, but rather when you are finished spending SPs on base attributes. For some positions that could be Lvl 70, some maybe higher.
 
ProfessionalKop
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60 stamina is fine
 
reddogrw
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level 74 where you get 26 isn't a bad place to start tbh
 
TJ Spikes
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You're sacrificing fun for math. It's your dot. Are you really trying to get to WL against the networks that have been using the same builds and Ai for the past 50+ seasons? You're probably wasting your time, if that's how you're building and not in one of those networks.

You'll get to the end of your career and wonder why you wasted all that time and flex and have nothing to show for it.

After L40 all of the ALGs are petered out. Around age 120 or so you'll have the attributes in place to drive those SAs. Might as well let'er rip and enjoy some dotball.

If you're going for more serious dots, that off season around L60 age 200 or so is a good time to start SAs, depending on how many SPs you need

 
reddogrw
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Originally posted by TJ Spikes
You're sacrificing fun for math. It's your dot. Are you really trying to get to WL against the networks that have been using the same builds and Ai for the past 50+ seasons? You're probably wasting your time, if that's how you're building and not in one of those networks.

You'll get to the end of your career and wonder why you wasted all that time and flex and have nothing to show for it.

After L40 all of the ALGs are petered out. Around age 120 or so you'll have the attributes in place to drive those SAs. Might as well let'er rip and enjoy some dotball.

If you're going for more serious dots, that off season around L60 age 200 or so is a good time to start SAs, depending on how many SPs you need



um no
 
drewd21
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Personally I don't touch SAs until lvl 79, unless I've finished with attr between lvl 73 and lvl 79.
 
Bluesman
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Originally posted by ProfessionalKop
60 stamina is fine


correct
 
Bluesman
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You want to build your attr's first as they get alg's, sa's don't get alg's so no use in building them early unless your are playing just to play in the minor leagues.



Originally posted by drewd21
Personally I don't touch SAs until lvl 79, unless I've finished with attr between lvl 73 and lvl 79.


as drewd21 stated he doesn't touch his sa's until level 79 unless he is done building his attr's, I normally don't touch my sa's until I hit day 280 even if i have most of my attr's done. then after i do my final boosts i figure out what attr's need to be capped off mostly the secondary attr's then apply the rest to sa's.

Say the least right now my 2 dt's I am building right now most of the attr's are pretty much built except for the secondary attr's which will take aprox 20 sk pts to finish. I am sitting on 40+ sk pts on each of them. I could put some into the sa's but that's just how I build, myself I don't pay a lot of attention to the dots until they hit plateau.


 
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Originally posted by TJ Spikes


After L40 all of the ALGs are petered out. Around age 120 or so you'll have the attributes in place to drive those SAs. Might as well let'er rip and enjoy some dotball.





How are ALGs Calculated?
Up to level 21, he is given 2 points split amongst all of his major attributes, and 1 point split amongst his minor skills.
At level 22, this decreases to 1.5 points split amongst the major attributes, and 0.75 points split amongst the minor attributes.
At level 30, this decreases to 1.125 points split amongst the major attributes, and 0.5625 points split amongst the minor attributes.
After level 38, this decreases to 0.84375 points split amongst the major attributes, and 0.421875 points split amongst the minor attributes.
These points are added to your players attributes without regard for softcaps. A popular player build strategy is to get attributes above softcaps so that automatic attribute gains are maximized.

http://wiki.goallineblitz.com/index.php/Leveling
 
Theo Wizzago
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You can, if you want, do a LOT of math to figure out every angle for AEQ (if getting SA's with them) and leftover SP's to use for SA's to be absolutely certain to get 10's in all the SA's you want... but it's really a bit much work to nail it perfectly all the time.
Easier is this way; Determine BEFORE you shop (or build) for AEQ which SA's you might accept for the dot in question. Sometimes it's none, really. Some SA trees just don't give you the quality SA's at the end of the tree that other dots do. Sometimes it's nothing BUT SA's with AEQ. Punters and Kickers are like that. I generally have just a few rules concerning SA's and AEQ. #1, the best bargain are the end of the tree SA's because it costs SO MUCH Sp's to raise them up high. Example; the Protector SA for a Pass Block arch OT. Anytime the SA is at the end of the tree it costs you a LOT of SP's to raise it up to 10 because you have to purchase all the SA's in front of it, high enough to get it up that high. Easier to use either an AEQ piece or your CEQ... or use both and never put a single SP into that last SA on the tree. This tactic comes in handy on other dots where the last SA on one branch is what you'd like to have... but it's not in the archetype's 'preferred' SA branch. Example; A Zone arch FS's preferred SA branch is the Coverage so you can get Superior Vision + Change Direction, Swat Ball, and 1st Step. But the final SA in that branch sucks (for a Zone arch) and is penalized anyways. Much better is last SA in the Hard Hitter tree which is Closing Speed... a great SA to have for safeties. Using AEQ and CEQ you can get that to 10 without spending a single SP.
All that I say to answer your question of "should you wait to get SA's" and I do because it lets me get my AEQ finished and my CEQ figured out so I know how I'm going to spread out the remaining SP's. I generally hold all SP's gained past level 60-65, spending ONLY if I can cap a skill for a low amount of SP's (wait until you only have to buy one skill level-up for minimal SP cost). This lets me get the absolute most out of my SP's. And, I agree with the posters above that 60 is fine for Stamina.
Edited by Theo Wizzago on Apr 23, 2021 19:38:18
 
88Spam
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.
Edited by 88Spam on Apr 23, 2021 20:13:39
 
88Spam
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I wasn’t saying I was gonna take my dots Stam to 64 😂😂 was just using what this dude said in his guide as an example. But I appreciate the info as always fellas.
 
Theo Wizzago
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Originally posted by 88Spam
I wasn’t saying I was gonna take my dots Stam to 64 😂😂 was just using what this dude said in his guide as an example. But I appreciate the info as always fellas.


Well, if it (your question) was mostly about the SA tree and getting SA's to 10, the answer is 'maybe' but waiting til the end (level 79) makes it MUCH easier to know IF you can, or if not, how to manage your remaining SP's to get the best bang for the buck. Consider though that CEQ already raises each SA by 1 which means you only need 9 more to reach 10. Any AEQ that has one of your tree SA's in it, reduces that by another 6... and if you use your CEQ as well to raise any SA in the tree, it does so by +1 (first bonus), +1 (2nd bonus), and +2 (last bonus)... which is 4 more. Stuff to ponder.
 
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