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Oofty
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The meta for OTs basically seems to be "Dominating the DE on run blocking with high intimidation is the best pass protection," in the hope that the hit to morale after a few quarters will neuter the pass rush. For as often as the meta is reinforced by people saying it's more important to make an OT "less bad" against the pass by making him a run blocker, I'm not even sure I'd agree. When a QB is sacked, my S* DEs and DTs average a forced fumble somewhere around 20-35% of the time--and even when they don't, it's a huge, huge morale hit on the whole offense. And that morale hit is even bigger because QBs are skimping on Leadership (and my DEs have usually had Showboat..)

Anyone try something different than the standard 75-85+ RBT/45-55 RBP on their OTs and have solid success against the pass rush without being an absolute liability on the run?

Is it possible to switch up the standard run blocking SAs so as to make an OT less of a liability?

Maybe using 65/60 on run blocking tech/power and using immovable object instead of Pancake Chef, but making up for it with higher toughness for the morale savings and to ensure Resolute is constantly going off?

With as often as Spin Cycle goes off and with the revival of Tunnel Vision, I'm sitting here wondering if OTs maybe just have to deal with having to prepare for both types of DE, compensating with higher toughness (for Resolute), higher Footwork and Balance to constantly adjust to spinning DEs and get back into position when pushed by TV DEs. Thoughts?

Is it possible most teams would just be better off on the whole letting OTs focus on the pass rush and compensating elsewhere (ie throwing in a FB in pass blocking or picking playbooks that minimize the OT's responsibility)?


Anyone else experiment with this at all?
Edited by Oofty on Apr 19, 2021 14:58:37
 
Cybertron
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We have a S* OT built for mainly pass protection on a predominant run blocking O Line. I think you can mix it up. Not all linemen need to be run or pass. I was hoping Wide Load would help with pass protection but that SA seems useless by most accounts.

I really like resolute...gonna gold it and Leverage.. S* OT is a must for the blind side. He can pretty much take a DE out and still be viable in the run game. Give him some power to revcake the DE too.

My other tackle position is played by 2 run blockers with some pass tech. My guards are S* pulling and have good footwork and decent pass awareness to at least pick up a blitzed for a second two.
Edited by Cybertron on Apr 19, 2021 15:39:42
Edited by Cybertron on Apr 19, 2021 15:39:33
Edited by Cybertron on Apr 19, 2021 15:38:30
Edited by Cybertron on Apr 19, 2021 15:38:07
 
Xars
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Gold Leverage fires off Pass Tech and stop the Spin Cycles before they happen.

Also you need your Center/Guards with Pass Awareness and high Footwork. While the OT keeps the DE away, the C/G slide through the pocket and pickup the Blitzing LBs (when the HB doesn't or multiple LBs).

You also need First Strike WRs with high Conditioning and Sprinting so they get to the First Down marker before the blitz. First Strike works better than First Step in my view. (so far at least)
 
Oofty
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Originally posted by Cybertron
We have a S* OT built for mainly pass protection on a predominant run blocking O Line. I think you can mix it up. Not all linemen need to be run or pass. I was hoping Wide Load would help with pass protection but that SA seems useless by most accounts.

I really like resolute...gonna gold it and Leverage.. S* OT is a must for the blind side. He can pretty much take a DE out and still be viable in the run game. Give him some power to revcake the DE too.

My other tackle position is played by 2 run blockers with some pass tech. My guards are S* pulling and have good footwork and decent pass awareness to at least pick up a blitzed for a second two.


So, what are we talking here for pass blk stats? 80/45? 75/50?

And where'd that leave your OT on the run? Compensate with physicals and awareness?
 
Cybertron
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Originally posted by Oofty
So, what are we talking here for pass blk stats? 80/45? 75/50?

And where'd that leave your OT on the run? Compensate with physicals and awareness?


pass blk tech/power = 90/45
run blk tech/power - 55/30 (not the best but I try not to run to his side..occasionally do to keep the defense honest)
max blk consistency at 81

also maxing snap reaction at 80 and golding First Strike
Edited by Cybertron on Apr 19, 2021 17:26:07
Edited by Cybertron on Apr 19, 2021 17:25:15
 
Oofty
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Originally posted by Cybertron
pass blk tech/power = 90/45
run blk tech/power - 55/30 (not the best but I try not to run to his side..occasionally do to keep the defense honest)
max blk consistency at 81

also maxing snap reaction at 80 and golding First Strike


This may sound like a stupid question, but would you mind giving me a name so I can watch some replays? =)

If you don't mind, I want to see how the OT fares against different types of pass rushes, etc.
 
Cybertron
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He is a rookie, so his build has a ways to go.

https://glb2.warriorgeneral.com/game/player/346046

He is the right tackle in this game. He usually plays left tackle but I tried to get quite this game and it backfired.

Holding his own on this run play.
https://glb2.warriorgeneral.com/game/replay/787460/940241

Agile on his feet in pass protection
https://glb2.warriorgeneral.com/game/replay/787460/940317

Decent pass blocking here (my TE dropped a possible 90 yard TD.... )
https://glb2.warriorgeneral.com/game/replay/787460/940756

He gets spin cycled here
https://glb2.warriorgeneral.com/game/replay/787460/941310

I screwed up and gave him silver Wide Load first. Will respec and give him resolute.
Edited by Cybertron on Apr 19, 2021 21:48:22
Edited by Cybertron on Apr 19, 2021 21:47:41
Edited by Cybertron on Apr 19, 2021 21:45:33
Edited by Cybertron on Apr 19, 2021 21:45:08
Edited by Cybertron on Apr 19, 2021 21:44:39
 
Raid
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My Super-shitty OT is balanced.
 
Oofty
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Originally posted by Cybertron
He is a rookie, so his build has a ways to go.

https://glb2.warriorgeneral.com/game/player/346046

He is the right tackle in this game. He usually plays left tackle but I tried to get quite this game and it backfired.

Holding his own on this run play.
https://glb2.warriorgeneral.com/game/replay/787460/940241

Agile on his feet in pass protection
https://glb2.warriorgeneral.com/game/replay/787460/940317

Decent pass blocking here (my TE dropped a possible 90 yard TD.... )
https://glb2.warriorgeneral.com/game/replay/787460/940756

He gets spin cycled here
https://glb2.warriorgeneral.com/game/replay/787460/941310

I screwed up and gave him silver Wide Load first. Will respec and give him resolute.


Have GLB2Scout build I might be able to see of planned end-game? My only concern is that going so heavy one way will severely expose a dot against a team-wide plan, like Kentucky's d-line mass-spamming Tunnel Vision with high Intimidation linemen endlessly caking an otherwise-great OT that put maybe 40 in PRP, etc.
 
Ghanima
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I made some test on pass pro with OT... and my OT did not surrender a sack this season while QB made a lot of long passes.

My takes: pass blk tech and power are needed at around 35 at vet. More is waste. Pass Awr is also the same.
This will work when U got decent pocket awareness on QB ( like 50 - in rookie it is 1st major stat to hit in 40 )
U need some Blocking Consistency ( 50 sth) and... toughness - a lot of it- and stamina. And of course high snap reaction.

Also as Xars mentioned - WRs and TE need to be fast and aware.

Same principles works on guard too. Just pass pro is about delaying blitz and not winning. Thats why I use Wide Load SA.
Rest of points go into run blocking cuz threat of a run is always helpful.
 
Cybertron
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You think Wide Load works? Others have said they don’t think it is slowing down blitzers.
 
Ghanima
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I trust my eyes WideLoad is best SA to help you against multiple players blitzes. Leverage is best to stop normal 4 or 3 man rush. As I noticed OL just ten to win almost every exchange so I decided to help myself against not covered blitzers.

It all boils down to spend ur SPs wisely and dont overinvest.
 
ShadyMcCoy
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Originally posted by Ghanima
I made some test on pass pro with OT... and my OT did not surrender a sack this season while QB made a lot of long passes.

My takes: pass blk tech and power are needed at around 35 at vet. More is waste. Pass Awr is also the same.
This will work when U got decent pocket awareness on QB ( like 50 - in rookie it is 1st major stat to hit in 40 )
U need some Blocking Consistency ( 50 sth) and... toughness - a lot of it- and stamina. And of course high snap reaction.

Also as Xars mentioned - WRs and TE need to be fast and aware.

Same principles works on guard too. Just pass pro is about delaying blitz and not winning. Thats why I use Wide Load SA.
Rest of points go into run blocking cuz threat of a run is always helpful.


Pass Block Tech at 35 in Vet?
 
TyDavis315
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I’d say take all of these with a grain of salt, it depends on how you want to build your team. Before the nerf I ran a PA based team in Vet ( 85% of the passing playbook) and we took 66 sacks that season and 80 the season before I made my OTs switch sides. We didn’t take sacks on non PA passed.

Personally Blocking is usually 50 minimum for all of them since I go high on physicals. I have a Dual QB with offense receiving weapons, so the purpose of my line is to be good at PA, catch blitzes, and allow for extended pocket time to let the QB do his thing.

Going that high on run blocking is honestly a waste, especially with the way most people build their HBs. I’ve always wondered why people said blocking sucks. It’s not the blocking

For many of these guys, the high run skills work for their team since they plan around that. It’s incorporated in their schemes. Dots are extensions of the team scheme
Edited by TyDavis315 on Apr 20, 2021 12:03:54
 
TyDavis315
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If you build passing OTs then you can avoid spin cycle auto firing, catch blitzes, etc.

GLB2 is pretty run biased so you’ll get run biased opinions most times. I’d suggest practicing with pickups and seeing what you like the best
 
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