Originally posted by BoDiddley
There are many ways to build a QB that works. The question is what kind of receiving core will you have, and what type of plays will you use. First, no reason to add speed unless the QB is a Dual Threat. For a pocket passer, max agility, awareness, and go from there.
With TTN, Pass Tech is important to proc it. From there, there are many ways to go. Pass Awareness procs most passing SAs(Pump Fake, Quick Read, Quick Hit), so I'm a fan. I also like my QB finding the open receiver as quickly as possible. Accuracy is IMO, the 2nd most important skill, it prevents "incompletes" where the QB throws a wild pass, and buffers pressure/out of pocket throws. It also really helps setup big runs after the catch by hitting the receiver in stride. Inaccurate passes force the receiver to stop/jump/dive which means the defender can come up and tackle.
Pass consistency is my #3, though I feel receiver consistency matters most in the catch roll in pressure situations. I've had low Pass Con Qbs(usually rQBs) throw to high Rec Con WRs very effectively on 3rd downs & the redzone. Pass Power is needed at upper tiers is you plan on throwing long. Otherwise zones will destroy you, and man defenses will smother you.
Drop back power is good if you plan on pumping Shed Sack(which is great), otherwise build up pocket awareness to evade instead. Conditioning...well it really doesn't make a huge difference for QBs from what I see. Even running QBs don't need a whole lot. Leadership was great when Play Action wasn't nerfed to hell, but now a luxury more than need.
One BIG thing I would suggest is adding the Scholar trait to any QB. Its really underrated, and the difference by Vet is big in knowledge.
Thank you Bo. All of you all are pretty amazing with helping shore up the knowledge gap.