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Forum > FAQ's, Player Guides and Game Help > Defensive Consistency: What Does It Actually Do?
Oofty
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I've played since early on in GLB1, but I'm still not exactly sure how consistency works, whether in blocking, receiving, or defensively.

Does it negate a penalty roll (ie Pursuit and Coverage Awareness) that kicks in in the 4th quarter or 3rd and 4th downs, or does it lift the "minimums" on rolls for those skills (ie minimum Catch in Traffic or Interception rolls?

I could understand either one making sense in a sim, and either would be easily programmable. But after this long, are we all still in the dark on how this works?
 
atlbruce
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^ Good question!
 
darkwingaa
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Corndog has talked about this before. Consistency gives you a bonus during "Pressure Situations." Pressure situations are 3rd down, 4th down, 2 min drill, and other such situations.

IIRC Corndog said it was a flat bonus based on your consistency level.

My personal theory is that every player gets a flat penalty during "Pressure Situations." This is based on a changelog update where Bort adjusted Pressure Situations just for rookie league so that players wouldn't be so bad in rookie. This implies pressure situations have a negative affect if players do not invest into consistency.

Consistency helps negate that Pressure Situation penalty. With enough consistency the player goes from being penalized during pressure situations to getting a bonus during pressure situations.

 
Cybertron
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I don't know..but I max it out on ALL my players. I have heard before that it lifts the minimums.
Edited by Cybertron on Apr 13, 2021 21:16:39
Edited by Cybertron on Apr 13, 2021 21:15:45
 
Oofty
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Originally posted by darkwingaa
Corndog has talked about this before. Consistency gives you a bonus during "Pressure Situations." Pressure situations are 3rd down, 4th down, 2 min drill, and other such situations.

IIRC Corndog said it was a flat bonus based on your consistency level.

My personal theory is that every player gets a flat penalty during "Pressure Situations." This is based on a changelog update where Bort adjusted Pressure Situations just for rookie league so that players wouldn't be so bad in rookie. This implies pressure situations have a negative affect if players do not invest into consistency.

Consistency helps negate that Pressure Situation penalty. With enough consistency the player goes from being penalized during pressure situations to getting a bonus during pressure situations.



A flat bonus to what, exactly?
 
Raid
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Originally posted by Oofty
A flat bonus to what, exactly?


iirc, errthang - but more dramatic on non-physical skills.
 
Cybertron
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Yeah...I don’t think def consistency affects physical skills....or minimally at least.
 
darkwingaa
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Originally posted by Oofty
A flat bonus to what, exactly?


IIRC it's a flat bonus to any kind of a roll related to that type of consistency.

Defensive players have only one type of consistency check, but offensive players have receiving consistency, blocking consistency, and pass consistency.

So blocking consistency will apply a bonus to any kind of blocking roll and nothing else. Receiving consistency will apply a bonus to any kind of receiving roll and nothing else. Same with pass consistency.

Defensive players have it all combined into one skill, defensive consistency.

Going by what the offense has, I believe defensive consistency helps with any blocking roll, pass deflecting roll, interception roll and potentially others like tackling rolls and pursuit rolls. I don't know if it helps with balance checks.
 
TyDavis315
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I’ve done both no/little consistency and mid/high consistency and honestly I think it does just that, makes them consistent (speculation).

I mostly notice it in 4th quarters of close games. The higher it is the less lapses in defense / common sense I see. I’m assuming if it’s super high it’ll work like any of the other consistencies when they’re extremely high - broken
 


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