This is going to be a quick post that shows how Player Building and Offensive Play calling are linked as you grow through the tiers.
This is how I built my latest S* HB Gimli for my LZ6 team (approximately).
Here’s how he started Rookie. http://www.glb2scout.com/vpimages/44_6411_1617616059.png
Let’s look at some key Skill Values:
Conditioning is 65. Toughness is 72. Heart is 13. Balance & Carry Grip of 40. Power Rushing at 48.
For Rookie, I’m going to employ a virtually 100% Passing Offense. I can run on 2nd and Short as well as 3d and Short to get First Downs, but I don’t have the Sprinting nor Conditioning to spam Outside runs. I’ve built Gimli to take advantage of the Cap Boosts on his Conditioning but I can’t buy the 4 Cap Boosters until Soph starts and he doesn’t have any of his 3 earned ones yet. He finishes the season with 370 rushes for a 3.1 yard average. He has 71 Broken Tackles for .2 BRKT per play.
Here’s how he started Sophmore. http://www.glb2scout.com/vpimages/44_6412_1617616076.png
Let’s look at some key Skill Values:
Conditioning is 85. Toughness is 72. Heart is 30. Balance & Carry Grip of 65. Power Rushing at 72.
For Soph, I’m going to employ a 60%/40% Passing Offense. I can now run Inside, but I don’t have the Sprinting to spam Outside runs. I’ve built Gimli to take advantage of the Cap Boosts on his Conditioning and I’ve bought the 4 Cap Boosters but he doesn’t have any of his 3 earned ones yet. His 72 Power Rushing allows him to start Breaking Tackles. He finishes the season with 1032 rushes for a 4.8 yard average. He has 532 Broken Tackles for .51 BRKT per play. Gimli was 6th in all tiers of GLB2 last season (S51) in Broken Tackles.
Quick Side Note
People typically complain that Power HBs don't scale up well, but I disagree. If you want a Power HB at Soph, build a Power HB. Too often people add Sprinting first and then wonder why their Power HB is behind the curve in Soph and Journey. My answer is they didn't build a Power HB. Power rushing takes a lot of Energy. You need to keep your Energy high INTRA-play as well as have a high Power Rushing Skill Value. Gimli focused on Conditioning (adds Energy), Toughness (mitigates Energy loss) and Power Rushing (Skill) with enough Balance and Carry Grip to keep him upright and not be a fumble machine. I'll add the Sprinting last, instead of first.
Here’s how he started Journeyman. http://www.glb2scout.com/vpimages/44_6413_1617616095.png
Let’s look at some key Skill Values:
Conditioning is 90. Toughness is 72. Heart is 43. Balance of 83 and Carry Grip of 96. Power Rushing at 85.
For Journeyman, I’m going to employ the same 60%/40% Passing Offense. I can run Inside on Dives and Off Tackle well, but I still don’t have the Sprinting to spam Outside runs, though I can now add a small amount, like 10% in certain situations. I’ve built Gimli to take advantage of the Cap Boosts on his Conditioning and I’ve bought the 4 Cap Boosters and he now has one of his 3 earned ones.
I use this Technique to Player Building frequently, but not exclusively.
This is how I built my latest S* HB Gimli for my LZ6 team (approximately).
Here’s how he started Rookie. http://www.glb2scout.com/vpimages/44_6411_1617616059.png
Let’s look at some key Skill Values:
Conditioning is 65. Toughness is 72. Heart is 13. Balance & Carry Grip of 40. Power Rushing at 48.
For Rookie, I’m going to employ a virtually 100% Passing Offense. I can run on 2nd and Short as well as 3d and Short to get First Downs, but I don’t have the Sprinting nor Conditioning to spam Outside runs. I’ve built Gimli to take advantage of the Cap Boosts on his Conditioning but I can’t buy the 4 Cap Boosters until Soph starts and he doesn’t have any of his 3 earned ones yet. He finishes the season with 370 rushes for a 3.1 yard average. He has 71 Broken Tackles for .2 BRKT per play.
Here’s how he started Sophmore. http://www.glb2scout.com/vpimages/44_6412_1617616076.png
Let’s look at some key Skill Values:
Conditioning is 85. Toughness is 72. Heart is 30. Balance & Carry Grip of 65. Power Rushing at 72.
For Soph, I’m going to employ a 60%/40% Passing Offense. I can now run Inside, but I don’t have the Sprinting to spam Outside runs. I’ve built Gimli to take advantage of the Cap Boosts on his Conditioning and I’ve bought the 4 Cap Boosters but he doesn’t have any of his 3 earned ones yet. His 72 Power Rushing allows him to start Breaking Tackles. He finishes the season with 1032 rushes for a 4.8 yard average. He has 532 Broken Tackles for .51 BRKT per play. Gimli was 6th in all tiers of GLB2 last season (S51) in Broken Tackles.
Quick Side Note
People typically complain that Power HBs don't scale up well, but I disagree. If you want a Power HB at Soph, build a Power HB. Too often people add Sprinting first and then wonder why their Power HB is behind the curve in Soph and Journey. My answer is they didn't build a Power HB. Power rushing takes a lot of Energy. You need to keep your Energy high INTRA-play as well as have a high Power Rushing Skill Value. Gimli focused on Conditioning (adds Energy), Toughness (mitigates Energy loss) and Power Rushing (Skill) with enough Balance and Carry Grip to keep him upright and not be a fumble machine. I'll add the Sprinting last, instead of first.
Here’s how he started Journeyman. http://www.glb2scout.com/vpimages/44_6413_1617616095.png
Let’s look at some key Skill Values:
Conditioning is 90. Toughness is 72. Heart is 43. Balance of 83 and Carry Grip of 96. Power Rushing at 85.
For Journeyman, I’m going to employ the same 60%/40% Passing Offense. I can run Inside on Dives and Off Tackle well, but I still don’t have the Sprinting to spam Outside runs, though I can now add a small amount, like 10% in certain situations. I’ve built Gimli to take advantage of the Cap Boosts on his Conditioning and I’ve bought the 4 Cap Boosters and he now has one of his 3 earned ones.
I use this Technique to Player Building frequently, but not exclusively.
Edited by Xars on Apr 5, 2021 04:29:02
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