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Forum > Goal Line Blitz 2 > S52 Changelog Suggestions
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When a HB breaks a tackle due to Juke, they should get a morale boost exactly the same as one does when it uses Power Through.

Zone needs some shallow defense plays like Man has.

Zone play suggestions to fill gaps:

https://imgur.com/qEYtIvr
https://imgur.com/PthNv47
https://imgur.com/fyWIXep
https://imgur.com/tUEl5q8
https://imgur.com/vHj8ksJ
https://imgur.com/wcHBUi7

YAC Attack needs some revision and is currently not very useful.

QB's need a QB Slide SA for scrambling, something like a Brace For Impact for QB's.

Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro (Perhaps protecting them as well from Vet). This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.

Allow the Star Player Meters to refill after creating a Star Player or adjust costs requirements lower, or do both.

Give cpu dots templates (let the players contribute, please). Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster. (thanks to Xars for expanding this idea)

Open cpu builds.

Add a player's HoF ranking to it's player page.

Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

New Offenses: Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and Wild Cat formation for example.

New WR run plays.

What would be the possibility of doing away with retirement leagues so as to add at least one cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?

Chip Shot does not show when it fires and Quick Hitter rarely shows if it fires.
Edited by Myrik_Justiciar on Mar 26, 2021 08:25:07
Edited by Myrik_Justiciar on Mar 19, 2021 08:30:50
Edited by Myrik_Justiciar on Mar 19, 2021 08:28:15
Edited by Myrik_Justiciar on Mar 19, 2021 08:27:22
Edited by Myrik_Justiciar on Mar 18, 2021 22:09:26
 
Makaveli81
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It's been mentioned before but how about Running plays for WR's. Reverse handoffs, end arounds, Jet Sweeps, ect. Not sure why we can't get these.

Ability YAC Attack maybe should be powered by Receiving Awareness or some combination of Receiving and Carrying Awareness. It should give a similar boost to Receiving Grip as it does to Carrying Grip.



Edited by Makaveli81 on Mar 18, 2021 00:01:11
 
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Originally posted by Makaveli81
It's been mentioned before but how about Running plays for WR's. Reverse handoffs, end arounds, Jet Sweeps, ect. Not sure why we can't get these.

Ability YAC Attack maybe should be powered by Receiving Awareness or some combination of Receiving and Carrying Awareness. It should give a similar boost to Receiving Grip as it does to Carrying Grip.





Since most running plays have the beginning scripted with the occasional chance a defensive guy can blow up the play, I think this would be cool for WR's but wouldn't it give the defensive line/LB's way more time to blow up said plays? I'd be happy for you all to get these, even happier if my NT can get more TFL's

YAC Attack needs some love that's for sure.
 
Cybertron
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Originally posted by Myrik_Justiciar


YAC Attack needs some love that's for sure.


Agree. They need to make it easier to build powerful WRs.
 
Xars
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Originally posted by Myrik_Justiciar

Adjust the scale of Power Rushing's effectiveness to where it will be more useful before Pro level.



I'm of the belief that this isn't a coding issue; it's a player build issue.

With Soph almost complete, here's my Soph HB Power Back's key stats: 458 Broken Tackles in 909 Rushes. That's .5 BRKT per Rush.

Here's the Top Power HBs on the HOF:

Storm Taurus IV: 798 BRKT in 1243 Rushes or .64 per Rush
Mat Breida: 593 BRKT in 871 Rushes or .68 per Rush
Power Overwheling 3.0: 750 BRKT in 882 Rushes or .85 per Rush

My Power HB is averaging 4.6 YPC while running Inside 56% (4.2 YPC) of the time, Off Tackle 38% (5.1 YPC) and Outside 4%.

These numbers all seem fine for Soph.
 
Xars
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Originally posted by Myrik_Justiciar

Keep Rookie/Soph and add rest of tiers to Vet or at least combine J-Man and Pro. This will allow teams to reset faster if they choose, to rebuild or recruit, and allow us to fill up star player meters faster.



With 50+ Seasons completed, I have to say I'm in favor of this. While GLB2 is RPG-like in that you build players over time, there isn't enough activity to have 5 tiers anymore. Three protected tiers would allow teams to recycle quickly if they choose, while allowing longer lived teams to have 5(?)-6 seasons at Vet.

Plus, it makes Rookie league style of play closer to Vet. When they eliminated the Seasoned tier, Rookie builds got a bump of 37500 exp points. Getting rid of 2 tiers would give an extra 75k bump to starting players. Players would start with 112k points and grow to 210k. Rookie games would be better (that's not to say more competitive because those two things are different).

Edited by Xars on Mar 18, 2021 13:17:19
Edited by Xars on Mar 18, 2021 13:16:52
Edited by Xars on Mar 18, 2021 13:16:15
 
Xars
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Originally posted by Myrik_Justiciar

What would be the possibility of doing away with retirement leagues so as to add at least once cpu only league per tier to increase ladder match up diversity and free up the servers some? Also just have cpu vs cpu (with no human players) auto generate game stats/results to free up servers?


Wow. There really is 6 CPU Vet Leagues (that's 72 teams). Dear God. Please compress this. Myrik is right. Max each tier at one All-CPU League for Ladder games and free up CPU power. If we went to 3 Tiers total, then you'd only need 3 of these Leagues and not 10. You're running 60 CPU games for the benefit of how many agents/dots?

Consolidate, please.
 
Xars
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Originally posted by Myrik_Justiciar

New WR run plays.


I'm leaning against this unless they can't ever fix Screens. This opens Pandora's box (potentially). If more Screens worked, this wouldn't be necessary.

 
Xars
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Originally posted by Myrik_Justiciar

Give cpu dots templates (let the players contribute, please)

Open cpu builds.



Hey Bort & Cdog - here's an IDEA.

Allow us to submit CPU templates. Then Team Owners could select CPU players that exist now for free OR pay some FLEX (I'm thinking 50% of the current cost) to buy a CPU player based on a Template. You can see the Caps but you can't allocate the points. This would allow new/struggling Team Owners to get access to some of the better builds that the older crew has figured but they can't get someone to build. Allow them to get S* too. This would massively improve some teams. Can't recruit enough S* to compete? Grab a S* Template as a CPU (paying 50% of the FLEX cost) and beef up your roster.

I'm sure this takes more coding than just some new plays for existing formations but this could be a really cool idea if implemented well.

 
rabidlizard24
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Flexbone offense (2 HB and FB and 2 WR)

4-2-5 and true 3-3-5 defense (2 SS)

 
Majestic Gent
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Please fix the Swat Down bug: https://glb2.warriorgeneral.com/game/forum/thread/5313705
 
Bretto007
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Originally posted by Xars
I'm leaning against this unless they can't ever fix Screens. This opens Pandora's box (potentially). If more Screens worked, this wouldn't be necessary.




I'm not seeing how adding some handoff plays to the WR is bad for the game. But change my mind
 
Ghanima
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Pls add zone plays with only 1 player on top. ( cover 1 ) 4-6-1 3-7-1 etc and pls adjust 1st step if dot is seeing run play being in zone.
 
Xars
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Originally posted by Bretto007

I'm not seeing how adding some handoff plays to the WR is bad for the game. But change my mind


It may not. Didn’t say it would l. I said it’s Pandora’s box.

I’d rather they try and fix screens. Screens are used in the NFL far more than WR runs. Even WR Screens, not just HB/FB. So yeah, I’d rather they fix Screens. Make the WR Screens usable, especially the non-2WR ones.

That’s my view. You’re free to have yours.
 
Cybertron
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Originally posted by Xars
It may not. Didn’t say it would l. I said it’s Pandora’s box.

I’d rather they try and fix screens. Screens are used in the NFL far more than WR runs. Even WR Screens, not just HB/FB. So yeah, I’d rather they fix Screens. Make the WR Screens usable, especially the non-2WR ones.

That’s my view. You’re free to have yours.


At least they made screens a more viable play by making the QB throw the ball away instead of taking a sack.

What exactly is broken about screens? I use HB screens on my rookie team and they work decently.
 
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