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Forum > Bugs > Why didn't we call any time outs on this drive?
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https://glb2.warriorgeneral.com/game/replay/771070/1264380
 
atlbruce
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Because end of half/game tactics have been and always will be broken in GLB2.
 
BoDiddley
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You were in your own redzone. Stopping the clock only helps the other team if/after you punt.
 
vipermaw82
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cuz the game realized you were trying to redeem yourself after last years upset and said f you. We then in turn decided to let you murder us in the 2nd half.
 
Cybertron
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Look at this shit:

https://glb2.warriorgeneral.com/game/replay/772079/1276016
 
vipermaw82
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Originally posted by Cybertron
Look at this shit:

https://glb2.warriorgeneral.com/game/replay/772079/1276016


bad end of game tactics
 
Cybertron
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Originally posted by vipermaw82
bad end of game tactics


Maybe but that isn't the point. The point is, I should have called a timeout after the 1st play or 2nd play. I ran 3 plays in 48 seconds and ended the game with a timeout left.
Edited by Cybertron on Mar 6, 2021 05:48:07
 
Da Phenom
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https://glb2.warriorgeneral.com/game/replay/773173/305243

As Myrik mentioned end of half tactics have been a little odd!

We decided to run although Safe FG range is 50+ with no time outs..... we used to kick with 30 sec left!

https://glb2.warriorgeneral.com/game/replay/773767/427250


Originally posted by Myrik_Justiciar
https://glb2.warriorgeneral.com/game/replay/771070/1264380


Im impressed your team ran a play in 2 seconds to end the half w/o a timeout called!

https://glb2.warriorgeneral.com/game/replay/771070/1264478
Edited by Da Phenom on Mar 6, 2021 06:41:21
 
Cybertron
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Yeah...they really need to fix these end of half/game decisions. The weird thing is that the decisions are inconsistent. I have no idea how the code is written, but I would think it should be fairly easy to debug this issue and find a fix.
 
Detroit Leos
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Originally posted by Cybertron
Yeah...they really need to fix these end of half/game decisions. The weird thing is that the decisions are inconsistent. I have no idea how the code is written, but I would think it should be fairly easy to debug this issue and find a fix.


Pretty consistent to me. It seems that the final TO is only called if in FG range. Not sure if it is safe or max FG range though.

Definitely a broken mechanic at the moment though and can potentially cost a team the game. It only occurs with the final timeout as well. Not sure if the code tries to save it for a play when you hit FG range or what.
 
Cybertron
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Originally posted by Detroit Leos
Pretty consistent to me. It seems that the final TO is only called if in FG range. Not sure if it is safe or max FG range though.

Definitely a broken mechanic at the moment though and can potentially cost a team the game. It only occurs with the final timeout as well. Not sure if the code tries to save it for a play when you hit FG range or what.


Oh...that is a good point. I didn't think about just the last timeout not being called, but you are correct. They always seems to end the game with that last timeout never being called.
Edited by Cybertron on Mar 6, 2021 15:11:56
 
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Originally posted by Da Phenom
Im impressed your team ran a play in 2 seconds to end the half w/o a timeout called!

https://glb2.warriorgeneral.com/game/replay/771070/1264478


I think its all the KFC we get here.
Edited by Myrik_Justiciar on Mar 6, 2021 17:51:54
 


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