This is a combination question/suggestion. The question is: Does a ballcarrier's Toughness factor into his pathing as he nears a sideline? If not, my suggestion is that it should. Ballcarriers with lower Toughness will dance out of bounds, while higher Toughness will move back into the field seeking contact and/or maximum yardage on the carry.
Forum > Suggestions > Running Out of Bounds
atlbruce
online
online
Originally posted by Ghanima
and fumble Always a possibility.
Originally posted by Ghanima
or waste playtime That would depend on where the clock is.
and fumble Always a possibility.
Originally posted by Ghanima
or waste playtime That would depend on where the clock is.
atlbruce
online
online
Originally posted by BoDiddley
Eh, I like my elusives to not go out of bounds
So give them high Toughness. Problem solved.
Eh, I like my elusives to not go out of bounds
So give them high Toughness. Problem solved.
BoDiddley
offline
offline
Originally posted by atlbruce
So give them high Toughness. Problem solved.
It's a waste of SP for some builds. They can pump grip, or put on Mr Reliable/BFI if they're worried about fumbles.
So give them high Toughness. Problem solved.
It's a waste of SP for some builds. They can pump grip, or put on Mr Reliable/BFI if they're worried about fumbles.
william78
offline
offline
Actually suggestions wise: I'd simply like to see :
Conditions:
Under 3 minutes to go in the half or game.
Player about to be tackled with no clear path to the endzone
Result:
Player vectors towards the out of bounds area to stop the clock
Conditions:
Under 3 minutes to go in the half or game.
Player about to be tackled with no clear path to the endzone
Result:
Player vectors towards the out of bounds area to stop the clock
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