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Abbaddon
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What attributes effects the scouting report bars. For instance, say a guard: what attributes would effect his run blocking or pass blocking to make him more effective?

In other words, what attributes makes it better at doing specific functions?
 
Theo Wizzago
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Primary attributes (gold stars) effect the LOL bars the most. Secondary skills (blue star) has less effect but does effect LOL bars. As far as what skills/attributes make a dot better at doing specific functions it really depends on what you want the dot to do. Most archetypes are set up so that the Primary skills are the ones that help that particular archetype of dot do what the archetype says it's built for. Example; a Run Block offensive Tackle vs a Pass Block offensive Tackle. A run block emphasizes strength over agility while it's the opposite for a pass block arch.
You might wonder why I called them LOL bars and that's because you don't always want to chase trying to make those shine... or EL for that matter. STOP builds tend to build for a job that GLB didn't adjust their EL and LOL bars for. For some of the top STOP builds your EL isn't going to be nearly as pretty as it would be for a regular positional dot. Example; A STOP center built as a dual purpose dot (able to be effective in both tackling and blocking) won't have either a high EL or good looking LOL bars... as compared to a regular Run Block Center. Reason is that the way GLB rates things is always from a regular positional standpoint. If you look at a STOP center his LOL bars are exactly the same as a normal Run Block Center... but Tackling is a Primary skill on a STOP Center and not even listed on his LOL bars so even though you train and boost up all of a STOP Center's primary skills, they won't effect his LOL bars in the same way. Tackling might help his EL but it won't help his blocking LOL bar so when he's finished he just won't look nearly as good as a well built normal Run Block Center will.
In the end, know what you want the dot to do and match up the skill set, and the archetype that best fits that skill set, to accomplish that goal and don't overly worry about chasing LOL bars and EL's. There's some quality build guides out there that give you goals to shoot for and ways to get there for each type of desired end result.
 
shepsterbird
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Might add your agile punter is a good play. Balance is about all one can do for LoL bar.
So I went another route. What does a ST C do? I light train some of those abilities he would use, same with punter.
At late stage. you are light training for AEQ upgrading.
 
Novus
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Originally posted by Abbaddon
What attributes effects the scouting report bars. For instance, say a guard: what attributes would effect his run blocking or pass blocking to make him more effective?

In other words, what attributes makes it better at doing specific functions?


The scouting bars are pretty much the last thing you want to look at when trying to assess a dot. They're terrible. Seriously. If you can find a TamperMonkey script that removes the scouting bars from the page, install it right now, and then send me the link so I can install it too.

Don't look at the scouting bars. Ever.
 
reddogrw
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if you build good players, you will have good scouting bars (and effective level, except possible for STOPS, mainly centers)

you can build to maximize scouting bars and still have bad players (same for effective level)

if your scouting bars and EL are bad, you haven't built a good dot (note on bars, like for a RTE, the blocking bar would be bad, but the receiving one should be good)
 
Theo Wizzago
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Originally posted by reddogrw
if you build good players, you will have good scouting bars (and effective level, except possible for STOPS, mainly centers)

you can build to maximize scouting bars and still have bad players (same for effective level)

if your scouting bars and EL are bad, you haven't built a good dot (note on bars, like for a RTE, the blocking bar would be bad, but the receiving one should be good)


Exactly. Same goes for building an INT CB... don't expect the tackle bar to shine brightly but the dot is still a WL caliber player.

 
reddogrw
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Originally posted by Theo Wizzago
Exactly. Same goes for building an INT CB... don't expect the tackle bar to shine brightly but the dot is still a WL caliber player.



https://glb.warriorgeneral.com/game/player.pl?player_id=4732598

WL Defensive MVP INT CB has a decent tackling bar.....
 
bigtisme
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lolbars are lolbars for a reason. They dont matter.

As others have pointed out its one of the last things to look for in a productive dot.
 
PLAYMAKERS
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Gold bars are sexy
 
Theo Wizzago
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Originally posted by reddogrw
https://glb.warriorgeneral.com/game/player.pl?player_id=4732598

WL Defensive MVP INT CB has a decent tackling bar.....


Pretty good for a INT CB. All things considered.
 


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