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Forum > Goal Line Blitz 2 > S50 Changelog suggestions
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When you copy a Defensive playbook, it does not copy the plays for the "1 WR D Optional" section, instead leaving it blank.

Fix Juke. It might have been perceived as OP before, but currently it's nerfed too far to be very useful.

Fix Elusive break tackle rolls from pushing a runner backwards.

Fix Cover Expert. When firing, the CB overshoots/skates, currently its ineffective.

Pick 6 needs needs buffing.

Fix Kicking...It's almost like FG Power is a useless stat wherever everyone can make 50+ yd FG's and Accuracy is way under powered. If these were adjusted, then it would possible to implement blocked kicks.

Strip Tech, Coverage Tech, Route Tech, Intimidation, and Pass Rush Deflecting (for DL) need cost revision. They don't seem worth the investment for the points. This would hopefully lead to more build variety.

QB's need a QB Slide SA for scrambling, something like a Brace For Impact for QB's.

More Zone Plays, suggesting these to fill gaps:

Nickel 3-3-5 2 OLB Fire Sink: https://i.imgur.com/U0rKV4F.jpg

Nickel 3-3-5 OLB Fire Sky Zone: https://imgur.com/eIy1QcB

4-3 Cover 2 Tiger (version w/ROLB & SS on blitz): https://i.imgur.com/lVAo8H2.jpg

Keep Rookie/Soph and add rest of tiers to Vet, or at least combine J-Man and Pro.

Give cpu dots templates (let the players contribute, please)

Open cpu builds.

Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and Wild Cat formation.

Add HoF ranking to a player's page.

Add Team HoF for Owners. I'd love to see a list of my team's "All Time Greats".

Add All-Star game appearances onto a dot's player page.

Revise HoF, particularly where Broken Tackles count too high in the rankings for HB's for example.

Add a cpu league for each tier to give more in tier ladder match ups...also do not let league teams play each other in ladder.

Adjust the scale of Power Rushing's effectiveness to where it will be more useful before Pro level.

Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.

Fix website on new mobile Firefox. It is not working in weird places for example you cannot spend points on your skills in player window.

Select All/Check Box to select multiple playbooks for deletion.

Fix the "NEW" notification on the forums



*****
Edited by Myrik_Justiciar on Dec 8, 2020 09:47:49
Edited by Myrik_Justiciar on Dec 3, 2020 10:28:41
Edited by Myrik_Justiciar on Nov 30, 2020 16:05:27
Edited by Myrik_Justiciar on Nov 29, 2020 14:35:12
Edited by Myrik_Justiciar on Nov 29, 2020 14:35:05
 
Ghanima
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Good list
 
4chanCitizen
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Im all for adding the Developmental League to the ladder games because it would be mucho fun experimenting on them. They also would prevent teams in the same League from playing each other.

More Zone Plays would also be lovely and much appreciated.

Opening CPU builds would be very interesting and add an entire new dimension to the game. The scouting alone would be sensational. Big fan of this idea. It honestly would improve the game significantly in my opinion. I also have a conspiracy theory that every CPU build is the exact same and that's why they haven't been opened yet lol

For achievements that have not been achieved show what they are.



 
o The Boss x
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Add forward progress or fix elusive btkl rolls from pushing a runner backwards - as it stands right now even spending any points on elusive running penalizes the player unless they invest enough to where the roll will actually causes a btkl and they are able to recover to the point the tackle attempt was made
 
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Guys, first let's take a moment to relish the fact that we're talking about Season 50. FIFTY! What a milestone!

I remember way back when I joined mid-way through season 46 thinking, would this day even come? And yet, here we are on the precipice of the mid-century mark staring into the gaping maw of destiny.

That's HUGE! I mean, it's one season huge-r than 49 but it's still... something. Right?

And now as we take these next, fleeting steps that will guide us to 100 let us pause and remember those whose graves we've danced upon in victory, mocked mercilessly for efforts wasted, and commiserated with over failed builds.



But then, what the heck do I know... I've only been here 3-1/2 seasons. Back to the Changelogs!

 
Corndog
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Originally posted by Ace of Spades 7
Guys, first let's take a moment to relish the fact that we're talking about Season 50. FIFTY! What a milestone!


It is pretty crazy to imagine! Game has been up for going on 7 years now. Easy to think that this is still the shiny new thing, but everyone is literally a whole new person than when this game released.
 
Achelon
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Fucking hell Ive been "playing" glb for 10+ years?
 
Achelon
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Also CPU builds should have always been open
 
Corndog
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Originally posted by cyberninja
Also CPU builds should have always been open


So then people just play CPU roulette until they get a build that's better than a lot of human players?
 
vipermaw82
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Originally posted by o The Boss x
Add forward progress or fix elusive btkl rolls from pushing a runner backwards - as it stands right now even spending any points on elusive running penalizes the player unless they invest enough to where the roll will actually causes a btkl and they are able to recover to the point the tackle attempt was made


A lot of time IRL the twinkle toes elusives take a step back when breaking tackles. It’s why dealing with them in real life goes for a loss or a decent gain. How many PR guys Even run backwards
 
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Originally posted by Corndog
So then people just play CPU roulette until they get a build that's better than a lot of human players?


Just give them basic templates (we can help)...hell, some of the human players may use those as a guide to build better dots.
 
4chanCitizen
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Originally posted by Corndog
So then people just play CPU roulette until they get a build that's better than a lot of human players?


If CPU builds are random points this seems very unlikely to work all that well. The time it would take to cycle through all the builds necessary to put together something that would match a team where all the builds are planned out by human players should be virtually impossible......right?

If CPU builds truly are random points just finding even one that genuinely matches the play style of your team would essentially be a miracle. Much less finding an entire team's worth.

What are the chances of a CPU building a good power HB? Like an actual good one? Power-running and Sprinting both in the 90s by Vet in addition to high balance and conditioning? Wouldn't the chances of that happening just once honestly be similar to hitting the lottery? I'm seriously asking by the way because I'm not sure if these guys have build templates going on or what. If the builds are random I'll crunch some number though and get back to what the chances of that happening are.

And you only need one HB! What about positions where you need 4 or 5 players like WR or CB? The chances of finding decent builds you want with them open seem just as impossible as with them closed. It would just be a really fun new aspect of the game.

At the end of the day I don't think it would change the meta of the game. My entire teams builds were made by the best player in the game. I'm a mediocre coach though so I have a mediocre team. Meanwhile you have teams like Whooville where most players are CPU but OSIRIS is a legendary coach so they're really good.
 
Corndog
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Originally posted by 4chanCitizen

If CPU builds are random points this seems very unlikely to work all that well. The time it would take to cycle through all the builds necessary to put together something that would match a team where all the builds are planned out by human players should be virtually impossible......right?


Except back in the day people were crashing the servers with scripts in GLB Classic to get the perfect rolls on their players, leaving it run over night and creating tens of thousands of players.

So you either need it to be impossible to reroll through the players, in which case seeing builds doesn't matter, or you need to hide builds to keep rerolling possible but less exploitable.
 
4chanCitizen
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Originally posted by Corndog
Except back in the day people were crashing the servers with scripts in GLB Classic to get the perfect rolls on their players, leaving it run over night and creating tens of thousands of players.


Holy fuck that's insane. Those were some determined players. Do you think it's possible to find a sweet spot in the middle with limited rerolls through the players?

Actually I guess not even that would be possible because you would be left with teams who would screw themselves over on accident and get left with like a 10 player team.

Well dang. It looks like builds are staying closed until we think up a way to keep them from being exploited.
 
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Originally posted by Corndog
Except back in the day people were crashing the servers with scripts in GLB Classic to get the perfect rolls on their players, leaving it run over night and creating tens of thousands of players.

So you either need it to be impossible to reroll through the players, in which case seeing builds doesn't matter, or you need to hide builds to keep rerolling possible but less exploitable.


Or have basic templates, then allow an owner to choose from a list of possible templates ...then there is no need to reroll.
Edited by Myrik_Justiciar on Dec 1, 2020 16:32:33
Edited by Myrik_Justiciar on Dec 1, 2020 16:32:21
 
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