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TyDavis315
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Honestly guys, I love it. One down side is that tuck and run doesn’t really fire which is strange, while one positive is that it makes full use of offensive athleticism, including Linemen.

Sidebar: I made agile linemen so they’re better at initiating blocks than holding them. The left interior and right exterior are typical target points when considering they go against blitzes and stars a lot, so agile can only get you so far without wide load. Noted for the next iteration. (I’m thinking about an all super star line with a S* QB. I think play action is probably the best scheme to put a dual threat QB, and could essentially be very nasty when paired with an elite Oline. Hopefully I get some DualQB believers input on this one.

As far as footage goes (hopefully teams with better chemistry could pitch in with theirs as well):

https://glb2.warriorgeneral.com/game/replay/753129/599128

https://glb2.warriorgeneral.com/game/replay/751619/223793

https://glb2.warriorgeneral.com/game/replay/749854/409208

I think Waggle is better at lining up the QB to make the play honestly. He also gets it out quicker, although of course it isn’t led and didn’t get the CIT bonus. When you hit that holy trinity it’s eye watering.

https://glb2.warriorgeneral.com/game/replay/753129/598336

Believe it or not, Boot works more often than not. Having the option to run or sling is amazing, however, one downside is that if the QB can’t decide between the open pass or open run, he’ll hold it too long which can of course lead to a sack

https://glb2.warriorgeneral.com/game/replay/752612/465219
https://glb2.warriorgeneral.com/game/replay/752612/465400 https://glb2.warriorgeneral.com/game/replay/752113/359079

imo close sail is what TE Crosses used to be - just an overall head scratch play. Especially perfect for those who love vertical TEs or have utility FBs

https://glb2.warriorgeneral.com/game/replay/749866/651901

https://glb2.warriorgeneral.com/game/replay/749872/768634

Scissors is more or less the same as sail, just with a bit of a longer hold period. There’s less space to work with so this can be great for vertical or possession TEs.

https://glb2.warriorgeneral.com/game/replay/749866/652049

Simply speaking, Vertical TEs are very likely to be wide open on FB Slide. I’d gladly spam.

Against zone you mostly have to watch out for the typical knocked loose and some fumbles after the run. A lot of these put guys in open space to rac up YAC so interceptions aren’t really too bad. Since switching to PA heavy, my QB has gone 15:1 (not assessing the difference in talent) and has played relatively sound football.

Overall, I had to wait until chem got up a bit early on so I couldn’t really say if PA was the future or not. Still have to collect data for the rest of the season, but I gotta say it looks like the Dual QB and Mahomes tests will be here to stay for Deadman boyos
 
_OSIRIS_
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Any DC with a pulse can stop Waggle in dramatic fashion.
 
BoDiddley
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Play Action is great....if you build for it. Pass blocking is critical though, as is the overall offensive scheme.

The QB & RB builds are especially important for PA, very tricky to get those right.
 
Shoota
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I feel like no matter how well you build for it, if you overuse PA you're gonna get spanked
 
TyDavis315
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Originally posted by _OSIRIS_
Any DC with a pulse can stop Waggle in dramatic fashion.


Mm that’s probably likely if you’re team isn’t built for it, but I have yet to really have any problems with it. Like I said, I have agile linemen (and a star LT) so I’ve liked the results.

Originally posted by BoDiddley
Play Action is great....if you build for it. Pass blocking is critical though, as is the overall offensive scheme.

The QB & RB builds are especially important for PA, very tricky to get those right.


Meh I think that’s looking too deep into it. Honestly speaking, our HB isn’t really used in PA like that (not Vet yet) but as long as they can consistently catch a few easy passes then they’re free to run free and do their thing after the catch.

Originally posted by Shoota
I feel like no matter how well you build for it, if you overuse PA you're gonna get spanked


Well that’s kinda typical for everything at some point. You clearly have to be flexible, but based on the defensive trend lately you’re actually less likely to get “spanked” running PA unless your QB/oline can’t handle it
 
_OSIRIS_
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Waggle = 95% sack rate unless you haven’t called it at all and catch someone off guard. PA is the only thing I personally gameplan for out of that formation so I’m always ready for it. By pro and vet cover 2 is enough.
 
TyDavis315
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Originally posted by _OSIRIS_
Waggle = 95% sack rate unless you haven’t called it at all and catch someone off guard. PA is the only thing I personally gameplan for out of that formation so I’m always ready for it. By pro and vet cover 2 is enough.


You eat, breathe, and shit defense though Osiris so that’s not really a very fair comparison
 
o The Boss x
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Probably missed a scramble replay, but where does the "dual threat" aspect come in? Seems like most plays it's just the scripted PA animation at the same speed as a regular QB, then a throw.
 
BoDiddley
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Originally posted by TyDavis315
Meh I think that’s looking too deep into it. Honestly speaking, our HB isn’t really used in PA like that (not Vet yet) but as long as they can consistently catch a few easy passes then they’re free to run free and do their thing after the catch.

The point about RBs, is that carry awareness procs PA success, just like QB leadership. Makes a fairly big difference.
 
Raid
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Originally posted by BoDiddley
Play Action is great....if you build for it. Pass blocking is critical though, as is the overall offensive scheme.

The QB & RB builds are especially important for PA, very tricky to get those right.


Yeppers, gotta max Leadership and carry aware on both positions, both pretty decent things to do for the builds anyhow.
Edited by Raid on Nov 11, 2020 12:40:00
 
mkeane2
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Does anyone Know how much Carrying awareness effects Play action since say if someone had a 100 carrying awareness HB how much would that effect the Play action
 
NLF
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I didn't even know that an HB carrying awareness had any impact on the success of a PA pass... that seems like it should be a route evasive skill
 
BoDiddley
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Originally posted by mkeane2
Does anyone Know how much Carrying awareness effects Play action since say if someone had a 100 carrying awareness HB how much would that effect the Play action

Seems you need to match or outpace the defender's pursuit skills to be consistent. So 80+ should be the goal by Vet, and 90+ ideal
 
TyDavis315
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Originally posted by o The Boss x
Probably missed a scramble replay, but where does the "dual threat" aspect come in? Seems like most plays it's just the scripted PA animation at the same speed as a regular QB, then a throw.


O~ I didn’t link any of those, apologies. I was focused on the passes Originally posted by BoDiddley

The point about RBs, is that carry awareness procs PA success, just like QB leadership. Makes a fairly big difference.


Some PA plays you can definitely tell, but typically with the deeper run around ones I don’t see the same need for egregious amounts.

Also having 2 Star receivers with speed and ability helps tremendously


Like I said, this is just my own personal experience with it.
 
Raid
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Originally posted by NLF
I didn't even know that an HB carrying awareness had any impact on the success of a PA pass... that seems like it should be a route evasive skill


The entire shtick is that the QB fakes handing off to the HB to make the defense think a run play is coming for a few seconds, keeps LB zones and safeties eyes on the backfield for a little bit longer and prevents them from getting into position or backpedaling to get depth as the routes develop.

So it just makes sense that the ball handling of the QB and the HB would be tested - and in those regards Leadership is an easy choice - carry awareness makes sense for the HB too, kinda - more than any other skill at least.
 
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