4-3 Under Cover 3 (zone) needs to be correctly listed as being a blitz
5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink zone plays are incorrectly listed as being blitz.
More Zone plays on defense, we need zone plays with a MLB spy very badly to have competitive chances to counter inside rushing (or something).
New Zone Plays (suggesting these, please consider):
3-4 OLB Fire Sky Zone: https://i.imgur.com/ziFoZsi.jpg
3-4 OLB Fire Sink: https://i.imgur.com/RUm7sRs.jpg
4-3 Cover 2 Tiger: https://i.imgur.com/h1M022c.jpg
Keep Rookie/Soph and add rest of tiers to Vet, or at least combine J-Man and Pro.
More 4-3 Shallow Man plays (like Shallow Will and Middle Overload that we have now) as well as Shallow 3-4 with Safeties up.
Give cpu dots templates (let the players contribute, please)
Open cpu builds.
Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and Wild Cat formation.
Add HoF ranking to a player's page.
Add All-Star game appearances onto a dot's player page.
Revise HoF, particularly where Broken Tackles count too high in the rankings for HB's for example.
Add a cpu league for each tier to give more in tier ladder match ups...also do not let league teams play each other in ladder.
Fix Kicking. Maybe some of the guys here can elate on this such as of the accuracy and power issues.
Punters need a minor boost in power. Also seems like ck rarely happen.
Adjust the scale of Power Rushing's effectiveness to where it will be more useful before Pro level.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
Fix website on new mobile Firefox. It is not working in weird places for example you cannot spend points on your skills in player window.
Select All/Check Box to select multiple playbooks for deletion.
*****
This is somewhat anecdotal since I've not been able to do all the research, that being said however it feels like the passing power buff that made it harder to intercept throws has knocked out zone's ability to get a decent amount of picks. While I understand that this was done to balance game play, it feels like to me it needs to be either reigned in a little or Zone's SA's that are intended to get picks need buffed. More often than not when my KYM team faced quality Man defense teams they were able to simply equal or beat my team in getting picks. I'm not saying I should get a dozen picks a game, but when Man's SA's are geared toward defending passes (ala OAI and TDS) vs zone's getting picks (EotP) it feels like a lot of wasted points building toward Ints and counter intuitive its intentions.
5-2 C3 LB Contain Strong, 5-2 Fire Zone 2, and 5-2 Cover 3 Sink zone plays are incorrectly listed as being blitz.
More Zone plays on defense, we need zone plays with a MLB spy very badly to have competitive chances to counter inside rushing (or something).
New Zone Plays (suggesting these, please consider):
3-4 OLB Fire Sky Zone: https://i.imgur.com/ziFoZsi.jpg
3-4 OLB Fire Sink: https://i.imgur.com/RUm7sRs.jpg
4-3 Cover 2 Tiger: https://i.imgur.com/h1M022c.jpg
Keep Rookie/Soph and add rest of tiers to Vet, or at least combine J-Man and Pro.
More 4-3 Shallow Man plays (like Shallow Will and Middle Overload that we have now) as well as Shallow 3-4 with Safeties up.
Give cpu dots templates (let the players contribute, please)
Open cpu builds.
Twins formation WR sets (more chances for Slot SA to fire), Strait T offensive formation, Wing T offensive formation, and Wild Cat formation.
Add HoF ranking to a player's page.
Add All-Star game appearances onto a dot's player page.
Revise HoF, particularly where Broken Tackles count too high in the rankings for HB's for example.
Add a cpu league for each tier to give more in tier ladder match ups...also do not let league teams play each other in ladder.
Fix Kicking. Maybe some of the guys here can elate on this such as of the accuracy and power issues.
Punters need a minor boost in power. Also seems like ck rarely happen.
Adjust the scale of Power Rushing's effectiveness to where it will be more useful before Pro level.
Add a setting in Playbook to force a position to pass pro rather than just enable possibility. For example: possibility of forcing FB or TE to stay in trenches.
Fix website on new mobile Firefox. It is not working in weird places for example you cannot spend points on your skills in player window.
Select All/Check Box to select multiple playbooks for deletion.
*****
This is somewhat anecdotal since I've not been able to do all the research, that being said however it feels like the passing power buff that made it harder to intercept throws has knocked out zone's ability to get a decent amount of picks. While I understand that this was done to balance game play, it feels like to me it needs to be either reigned in a little or Zone's SA's that are intended to get picks need buffed. More often than not when my KYM team faced quality Man defense teams they were able to simply equal or beat my team in getting picks. I'm not saying I should get a dozen picks a game, but when Man's SA's are geared toward defending passes (ala OAI and TDS) vs zone's getting picks (EotP) it feels like a lot of wasted points building toward Ints and counter intuitive its intentions.
Edited by Myrik_Justiciar on Aug 28, 2020 14:11:17
Edited by Myrik_Justiciar on Aug 27, 2020 16:53:51
Edited by Myrik_Justiciar on Aug 27, 2020 15:14:14
Edited by Myrik_Justiciar on Aug 27, 2020 14:52:41
Edited by Myrik_Justiciar on Aug 27, 2020 14:52:14




Agree with mostly everything. Would rather not combine Jman and Pro. I understand for you boys with thousands of wins competition could get a little stale sometimes but I honestly like the current system. I also don't want to plan resting teams more often. I think Power Rusher really doesn't need a buff.
























