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TJ Spikes
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In GLB 1, a casual mode was later added, to appeal to a broader base.

What if GLB2 added a hard mode, to incorporate some of the advanced player building concepts from GLB1?
 
_OSIRIS_
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Splitting such a small user base is probably not a great plan.
 
TJ Spikes
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Originally posted by _OSIRIS_
Splitting such a small user base is probably not a great plan.


well, they did it once already, so I doubt they're afraid to do it again.

It's just funny that the version of the game with no long term appeal gets all of the updates, while the original is still chugging along 81 seasons later--while being completely neglected.

Transfer the complexity of Classic to the engine of Deuce, and have an option to turn off the moonwalking gorilla sprites... that would be money in the bank.







 
_OSIRIS_
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Originally posted by TJ Spikes
well, they did it once already, so I doubt they're afraid to do it again.

It's just funny that the version of the game with no long term appeal gets all of the updates, while the original is still chugging along 81 seasons later--while being completely neglected.

Transfer the complexity of Classic to the engine of Deuce, and have an option to turn off the moonwalking gorilla sprites... that would be money in the bank.


I think they made a mistake splitting the GLB1 user base with casual. You can’t say this game has no long term appeal when we are 47 seasons in. That’s about when I quit GLB1. It was even more dead than here and the burnout there was insane.
 
atlbruce
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^ What he said. GLB1 held my attention for about 5 minutes before I discovered this one, and I've been here since season...early teens, anyway.
 
Bretto007
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GLB1 is awful
 
Raid
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Originally posted by Bretto007
GLB1 is awful


It was a lot better in early seasons tbh. The training is the big thing, it went from just training a skill passively and changing it once you hit certain caps and whatnot to needing to change all your players daily and keep track of where every single one was or make out a scheduled plan for their build the entire way for each of your players and not miss a single day or you'll throw off the rest of it.



I mean I jumped ship first chance I got, GLB2 is way more expensive and I'm a poor fuck, but the game is so much better in terms of not only the time investment but also in how much more sophisticated the sim is.

I do miss the d-play creator.
Edited by Raid on Aug 13, 2020 18:21:54
 
_OSIRIS_
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It was the tagging that killed me. Watching hours of replays trying to figure out if the blocking TE and scat HB were ever in the game at the same time out of the I formation on 3rd and 5-6.
 
Raid
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Originally posted by _OSIRIS_
It was the tagging that killed me. Watching hours of replays trying to figure out if the blocking TE and scat HB were ever in the game at the same time out of the I formation on 3rd and 5-6.


Yeah I got out of coaching before that fiasco.
 
rabidlizard24
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I agree Raid. I came in during the first season on GLB 1 and absolutely loved the game. Had a bunch of friends join with me and we started a team and stayed in there for a while. Then they started making changes that required an absolutely incredible amount of time and I burnt out fast and didn't come back until like season 30 something here. I originally came back to GLB 1 but quickly realized it was just worse. I wish I would have gave this a chance back when I burnt out, I may would have never left the game.
 
Bengals4ever
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i try showing love to both 1 and 2, we will put it this way; i have players on 1, i own a team and call offense in 2. lol a lot more fun and easier to understand. my biggest thing about 1 is its turned into a complete math problem. here having a team with multiple agents all in a way doing their own thing with their players have created a much more fun playing experience than the coaches on GLB1 are yelling at you because you didnt boost on the right day and missed the .5 thats goes into one stat getting it to the next cap level without spending a SP. why gotta be so complicated lol


edit: closest thing to a hard mode that 2 already has implemented is the time in which you buy your team. if you have a team and reset you will most likely be going up against other coaches and teams that have been in the game for more than a few seasons. if you buy your team during offseason you will have a chance of being in the 2nd/3rd rookie leagues that usually have most CPU team in them. doesnt always happen that way but i would say thats the closest to a hard mode you can really get. like osiris and others have mentioned, splitting the population when population is so low would only hurt the number of people in each league.i could see maybe if they had to make 5 different rookie leagues because there were so many people would they start thinking of any kind of extra expansion.
Edited by Bengals4ever on Aug 14, 2020 16:42:56
 
atlbruce
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Originally posted by TJ Spikes
In GLB 1, a casual mode was later added, to appeal to a broader base.

What if GLB2 added a hard mode, to incorporate some of the advanced player building concepts from GLB1?


Been playing this game for years and still learn something new about it almost every day. GLB2 is already hard mode, IMO.
 
Raid
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Originally posted by atlbruce
Been playing this game for years and still learn something new about it almost every day. GLB2 is already hard mode, IMO.


Yeah the sim is way more complicated so the game is a lot harder to 'optimize' - so while cookie cutter style still tends to happen you don't have 5 people in the same league following the same build plan optimized with exactly which stats can be min-maxed.


There is a lot more wiggle room, in which I thrive
Edited by Raid on Aug 16, 2020 17:56:33
 
ND Irish1
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Originally posted by atlbruce
^ What he said. GLB1 held my attention for about 5 minutes before I discovered this one, and I've been here since season...early teens, anyway.


agree with ya there once i found this i liked this gm way more for sure
 
dcarbo
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GLB2 is a *great* game. Nothing quite like it anywhere else. They got it right when they put limits on how much detail/micromanagement is possible.

It would be fun to re-draw some of the offensive passing plays- change the HB/FB routes into something with straighter lines and easier cuts so the back gets to the spot more quickly and maintains separation long enough for the QB to make the throw.

ex-the HB on Pro TE Drag has to make a 90 degree cut before he can run downfield-giving the LB all the time in the world to get in position to cover him. FB route on PRo HB Smash does a 90 degree cut back towards the LOS, when a gentle cut running parallel to the LOS would allow him to maintain separation if his man is coming from the other side of the field.

Pro HB Smash used to be a pretty good play for targeting the HB, mostly doesn't go there any more. Not sure why, probably a timing thing on when/where the QB looks, and which spot he throws to.
 
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