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Forum > FAQ's, Player Guides and Newbie Help > What is a good final build look like for a scarmbling QB who CAN throw & What Offensive Tactics (especially QB Options) & AEQ would be ideal?
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DIphoeniX
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How do you maximize the build of a scrambling qb who can throw RELIABLY but obviously isn't Tom Brady (top 3 attributes to focus on) and how should you set your offensive tactics, in particular, the qb options) to maximize his potential? also what aeq are ideal?

should you just simply focus on making him a scramble OR has anyone seen successes with a runner who CAN throw reliably when needed
 
RiverRat2
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It is hard to make a dual threat.
I would focus on scrambling if that is what you want.
They can hire another QB to throw the ball!


 
ewinter43
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zz man has made some
 
88Spam
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It’s impossible to make a dual threat good enough on this game imo. Especially if you want to see him in WL or even Pro. Mainly because he’s not going to have good enough throwing (now adays ideal throwing is 165+) And even with that high throwing WL QBs are still on average are throwing 25-35 interceptions imagine let’s say a 140 throwing scrambler. It’s really not enough skill points to go around because you need 90-100 strength depending if you go speed/strength based. Gotta have 85-100 speed which isn’t fast enough because your equipment has to go into throwing, you’ll literally be the slowest on the team. You need 85-95 agility and lastly the norm vision for pure rushing qbs is 40-60 which might as well be 0 when at top level play when it’s time to pass. People have asked this question for years even I did when I was younger. Glb just isn’t built to have a Lamar Jackson.

Only way I see a scrambling qb w remotely close stats to the ones I gave you would depend on the OC and scheme I guess. If you’d enjoy seeing your Qb throw screens all day wouldn’t be surprised if every throw 10+ yards out was a bad throw/pick tho in WL/Pro 😭

As far as running he’d just be too slow even linemen would be equal to him in speed.

Others may know more. I don’t think many would disagree though.
Edited by 88Spam on Jul 30, 2020 08:24:28
Edited by 88Spam on Jul 30, 2020 08:23:38
 
reddogrw
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as long as it's not the only QB and you also have a pure passer you can have the dual QB throw some
 
Theo Wizzago
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Questions you need to ask when building one of these;

#1, Regular or Casual leagues? Yes it makes a difference. A well built dual threat QB can have better success in Casual than regular leagues due to the limitations of what a Defensive Coach can do. Note, I said easier... not easy.

#2, Which side of the offense do you wish him to be best at? Throwing or running? You must pick a side. You can make a Qb that can throw very well but only occasionally 'scrambles' and even when they do run it's not for much yards. More often that kind of QB uses it's 'scrambling' to buy some time in the pocket. Note the SA's and VA's on the RBQ arch for such actions.
Or you can make a Michael Vick type that can run but isn't what one would consider a great passer. This kind of QB is used as a runner first... with some passing thrown in now and then to keep defenses on their toes.

#3, Style of QB? If making a true RQB out of the RQB arch then you're talking an 'elusive/speed' based style more often than not. However, you can also make a PHB style RQB out of the Deep Passer arch as well.

#4, Who is your OC? A successful 'dual threat' Qb needs an OC that can tailor an offense around your limitations and skills. Since you're building a 'dual threat', what my colleagues above have said holds some truth. Because you're trying to tackle TWO offensive productions you'll never be as good as the QB that only concentrates on ONE style... throwing or running. So your OC has to take the skills you have and fit the offense to take advantage of that. I wold not say I'm the premiere authority in all things Offense but I've had enough experience by now to know what little I do know... which is shared above.

So when asking 'what's a good final build' the first thing you have to answer are those questions above. THEN you'll know what numbers to shoot for.




Originally posted by reddogrw
as long as it's not the only QB and you also have a pure passer you can have the dual QB throw some


Believe it or not, last season (Casual) we ended up with 2 RQB's... no passing QB's. Just the way it went in the FA market. We managed to win our division, make the playoffs, and make a solid Championship run. This season we'll be more conventional in the way you describe. It was a challenge to figure things out with no pure passer but we passed very well and ran a lot and did ok. I wouldn't recommend it though. Much better to have both types of QB's.

Originally posted by ewinter43
zz man has made some


He does make good ones.
 
DIphoeniX
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thanks for all the advice so far. and what about the QB options under offensive tactics/ (for eg. do you run often if you want him to be a bit more balanced (60-40 type run-pass)
 
zz man
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Originally posted by DIphoeniX
thanks for all the advice so far. and what about the QB options under offensive tactics/ (for eg. do you run often if you want him to be a bit more balanced (60-40 type run-pass)




Again thats subjective....More so these days but the better long term dots are more likely to play at the top of the game...if not WL then Nat Pro....At those oxygen deprived heights offences need to be a bit more flexible....Some teams are built to stop the outside run better than others ...so its harder for a dual threat to be used enough to be effective and vice versa. Personal tactics for a dual threat prob need to be flexible and from an OCs pov I want him to run when I WANT him to run. Which comes back to the having an RQB and PQB to handle specific tasks

imo the biggest drawback to a dual threat is that its major factor (uncertainty of what he is in the play for) prevents him from being as good at either as a specialist

But if you do build one my advice would be to build him with specific routes(short slants) and targets (rTE Backs)...dont try and expand that envelope with plays that are pre-doomed to failure
Edited by zz man on Jul 31, 2020 09:31:11
 
reddogrw
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Originally posted by zz man


Again thats subjective....More so these days but the better long term dots are more likely to play at the top of the game...if not WL then Nat Pro....At those oxygen deprived heights offences need to be a bit more flexible....Some teams are built to stop the outside run better than others ...so its harder for a dual threat to be used enough to be effective and vice versa. Personal tactics for a dual threat prob need to be flexible and from an OCs pov I want him to run when I WANT him to run. Which comes back to the having an RQB and PQB to handle specific tasks

imo the biggest drawback to a dual threat is that its major factor (uncertainty of what he is in the play for) prevents him from being as good at either as a specialist

But if you do build one my advice would be to build him with specific routes(short slants) and targets (rTE Backs)...dont try and expand that envelope with plays that are pre-doomed to failure


have to wait until the right moment and surprise someone

https://glb.warriorgeneral.com/game/replay.pl?game_id=3009921&pbp_id=1290566
 
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Write this down -
 
Fred Ex
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Has anyone ever went vision as the primary and then evened out strength/throw/speed/agility? If someone did do this would said QB suck terribly? In WL is every pocket QBs primary Throwing? I'm genuinely asking, so if the QB has to have 160 throwing or 160 speed to be able to do anything at pro level I get it but I'm talking experimental builds...
 
reddogrw
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Originally posted by Fred Ex
Has anyone ever went vision as the primary and then evened out strength/throw/speed/agility? If someone did do this would said QB suck terribly? In WL is every pocket QBs primary Throwing? I'm genuinely asking, so if the QB has to have 160 throwing or 160 speed to be able to do anything at pro level I get it but I'm talking experimental builds...


you could build a normal QB and put all equipment in vision and change it to throwing if it doesn't work out
 
Theo Wizzago
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Originally posted by zz man


Again thats subjective....More so these days but the better long term dots are more likely to play at the top of the game...if not WL then Nat Pro....At those oxygen deprived heights offences need to be a bit more flexible....Some teams are built to stop the outside run better than others ...so its harder for a dual threat to be used enough to be effective and vice versa. Personal tactics for a dual threat prob need to be flexible and from an OCs pov I want him to run when I WANT him to run. Which comes back to the having an RQB and PQB to handle specific tasks

imo the biggest drawback to a dual threat is that its major factor (uncertainty of what he is in the play for) prevents him from being as good at either as a specialist

But if you do build one my advice would be to build him with specific routes(short slants) and targets (rTE Backs)...dont try and expand that envelope with plays that are pre-doomed to failure


Agreed. That's why some build PHB style RQB's for regular leagues. Also why I said a true 'dual threat' RQB works better in Casual than regular leagues. When I used a RQB in Regular leagues, like you posted zzman, you really want the QB to run when YOU want him to run so the settings for the QB reflect that. In Casual, I found that I wanted the opposite. I wanted the QB to dance about in the pocket... and to run at any time. This worked much better since you can't have the RQB run when YOU want in Casual so I found the opposite settings worked much better there. Demoralize fired more as well because the QB was getting out of the pocket much more often... even completing passes at the last moment rather than run.
 
Theo Wizzago
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Originally posted by Fred Ex
Has anyone ever went vision as the primary and then evened out strength/throw/speed/agility? If someone did do this would said QB suck terribly? In WL is every pocket QBs primary Throwing? I'm genuinely asking, so if the QB has to have 160 throwing or 160 speed to be able to do anything at pro level I get it but I'm talking experimental builds...


Throwing is the be all that ends all for QB's (at least those that don't run). It effects the quality of the pass, the distance the pass travels with quality, the ability to see open receivers, the ability to anticipate a receiver getting over, the speed at which you can go through your progressions, the 'effect' of certain SA's (like lookoff and pumpfake), the ability to shake off bad throws and defensive 'SA's that effect a QB's throwing... I mean literally everything.

Strength helps enhance the distance a QB can throw with quality.

Vision enhances a QB's ability to see open receivers, read defenses, go through progressions faster... that kind of stuff.

Confidence enhances the QB's ability to throw better quality passes as well as adds to the protections against QB morale destroying SA's and events. It also enhances a QB's own 'Field General' SA.

Agility helps with passing accuracy.

Speed helps the QB drop back faster.

TBH I rank a throwing QB's skills in this order. Throwing/Vision/Confidence. And I try hard to get both Vision and Confidence to 100... but usually end up with both in the 90's.
 
Fred Ex
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Im just curious if anybody has followed through with a Vision QB, I remember someone did over 100 vision with a WR and he started running all these weird routes. I may do this just for fun if nobody has any examples.
 
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