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Bengals4ever
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So most offense players besidez QB have a list of blocking stats that can be upgraded. Lets say for example you use a LB on your KOR team. What is a good way to determine a defenders ability to hold a block? Does it go by how well they could break a block? Just curious. Or is it base 10 in all defender "blocking" stats, or some other base number?
 
o The Boss x
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Defenders ability to hold a block will be based on their blocking skills.

All skills you can't invest in (and can't see) are base value. Base values are determined by attributes and height/weight. The only way to boost attributes you can't invest in is by choosing the natural trait.
 
Bretto007
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Originally posted by o The Boss x
Defenders ability to hold a block will be based on their blocking skills.

All skills you can't invest in (and can't see) are base value. Base values are determined by attributes and height/weight. The only way to boost attributes you can't invest in is by choosing the natural trait.


It would be interesting to see those actuall
 
Bengals4ever
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Originally posted by o The Boss x
Defenders ability to hold a block will be based on their blocking skills.

All skills you can't invest in (and can't see) are base value. Base values are determined by attributes and height/weight. The only way to boost attributes you can't invest in is by choosing the natural trait.


Thanks boss. I see why natural is so popular.

Originally posted by Bretto007
It would be interesting to see those actuall


Id love to know the base values of the skills not able to be upgraded. Tackling value of a WR, blocking values of LBs, the chart that would show height/weight factors for these values. I assume it would also be effected by your BIO, strenth speed agility ect.
 
ThePh33P
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i think it would be cool to have it be a bit randomized and secret per player
 
Bretto007
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Originally posted by ThePh33P
i think it would be cool to have it be a bit randomized and secret per player


Isn't it already?
 
ThePh33P
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its not randomized atleast theres no indication of that
 
R.Williams 34
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Originally posted by ThePh33P
i think it would be cool to have it be a bit randomized and secret per player


Almost like how CPU players are, you just kinda go with it and hope for the best "roll"
 
Kayoh
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Natural is op 😏
 
Bretto007
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Originally posted by ThePh33P
i think it would be cool to have it be a bit randomized and secret per player


What's the point of it being secret?
 
Raid
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Originally posted by Bretto007
What's the point of it being secret?


So you can't just re-roll over and over again to get a good X-factor score.

Like just 'hidden value' added on top of what we get, I assume. So a random HB has a hidden +10 to elusive and the guy makes him a powerback

Or the guy has a hidden +10 to receiving hands and he gives him the 'rusher' trait. You don't want the factor to just be something people roll at a bunch of times until they hit the one they want.


Dunno if I'm a fan of x-factor stiff like that though.
Edited by Raid on Jul 14, 2020 15:02:21
Edited by Raid on Jul 14, 2020 15:01:36
 
Bretto007
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Originally posted by ThePh33P
its not randomized atleast theres no indication of that


What evidence do you have that it is not? Can anyone tell me what my WR's tackling skills are then?
 
Bengals4ever
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Originally posted by Bretto007
What evidence do you have that it is not? Can anyone tell me what my WR's tackling skills are then?


I wonder if you could make its defensive coutner part, CB, and use their base tackling as a guide? Let me explain that better, have a WR and CB with same bio, now if you gve a CB tackling start ability then it will change, but same base 2 strngth 9 spd ect, would they be equal before and points are put into them?
 
Corndog
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Originally posted by Raid
Dunno if I'm a fan of x-factor stiff like that though.


It makes the game a lot more fun and less by the numbers, but also "screws over" players.

Probably one shining example of the concepts of "fair and balanced" getting in the way of actually enjoying the game.
 
Bengals4ever
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Originally posted by Corndog
It makes the game a lot more fun and less by the numbers, but also "screws over" players.

Probably one shining example of the concepts of "fair and balanced" getting in the way of actually enjoying the game.


Im mean thats basically the entire reason for glb2. Its the biggest difference in classic and 2 is this version isnt a math problem
 
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