Considering the way things are in GLB world today, it seems almost inevitable that a team is going to need a CPU dot every now and then. Usually just to be 100% sure their starters don't end the game completely exhausted.
I had never considered it before but you can set the salary of the CPU dot to whatever #. The question is, since value of a dot is based on quality of same... (that's why there's different 'preset' values when offering contracts when looking at the same dots [example; singing 2 same level/same age Speed Wr's but one is clearly built better and costs more to sign])... then why wouldn't that also extend to signing CPU dots? If you pay minimum salary wouldn't you likely get a low level CPU dot? But if you spent equal to the best player at that position, wouldn't you get a better CPU dot than a minimum salary one?
Hmmmmmm.
I had never considered it before but you can set the salary of the CPU dot to whatever #. The question is, since value of a dot is based on quality of same... (that's why there's different 'preset' values when offering contracts when looking at the same dots [example; singing 2 same level/same age Speed Wr's but one is clearly built better and costs more to sign])... then why wouldn't that also extend to signing CPU dots? If you pay minimum salary wouldn't you likely get a low level CPU dot? But if you spent equal to the best player at that position, wouldn't you get a better CPU dot than a minimum salary one?
Hmmmmmm.