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Theo Wizzago
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Considering the way things are in GLB world today, it seems almost inevitable that a team is going to need a CPU dot every now and then. Usually just to be 100% sure their starters don't end the game completely exhausted.
I had never considered it before but you can set the salary of the CPU dot to whatever #. The question is, since value of a dot is based on quality of same... (that's why there's different 'preset' values when offering contracts when looking at the same dots [example; singing 2 same level/same age Speed Wr's but one is clearly built better and costs more to sign])... then why wouldn't that also extend to signing CPU dots? If you pay minimum salary wouldn't you likely get a low level CPU dot? But if you spent equal to the best player at that position, wouldn't you get a better CPU dot than a minimum salary one?

Hmmmmmm.
 
slughead42
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All CPU dots are assigned their "stats" before each game they play in, based on the average level of all the dots in the league they are playing in (subject to increasing penalties for the number of CPU dots on a human-owned team over a certain number). This has nothing to do with whatever LOLbars they show or what money it shows them requiring.

As far as whether a "low level" CPU dot would actually have a morale boost if you went ahead and signed them to a contract way over what they "wanted", I dunno. I doubt it, personally, but I don't have any info on that.
 
Theo Wizzago
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Hmmm... ok. I knew that but forgot. Still, makes me wonder why there's even an ability to increase a CPU salary or sign to a higher contract.
 
Novus
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Originally posted by Theo Wizzago
Hmmm... ok. I knew that but forgot. Still, makes me wonder why there's even an ability to increase a CPU salary or sign to a higher contract.


Morale bonus. I imagine even CPU dots get a morale bonus from their salary.
 
Theo Wizzago
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Cool. So it's not money completely wasted. And yes, I paid the higher price.
 
Monkey Boy
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I noticed that physical attributes are some times better with higher salaries. So IF I wanted a 350 guard, it came up more often if I gave a big salary, than if I offered the minimum. I have no idea if this translate to on field performance or if it gets completely overwritten at game time.
 
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Originally posted by Monkey Boy
I noticed that physical attributes are some times better with higher salaries. So IF I wanted a 350 guard, it came up more often if I gave a big salary, than if I offered the minimum. I have no idea if this translate to on field performance or if it gets completely overwritten at game time.


If you're talking about height and weight on CPU dots, as far as I know, those stay the same. Attributes (Speed, Agility, etc) scale up and down on CPU dots based on opponent, but height and weight should stay the same.
 


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