Going to compile and suggest some b/c who knows if we'll get any tweaks/changes.
Man INT SA
- Something similar to eyes on the prize... Not sure it would need a ~60k SP boost at 3* for 3 whole seconds and a morale hit, but something would be nice. Tired of seeing so many zone pick sixes in the top plays from it, man should get some love.
PA Nerf SA/PA Buff SA
- Something to lessen the effects of a play action fake; and/or
- Something for QBs to buff the effects of play action fake
Breakaway Speed
HB/FB/TE/WR
- This player knows when to turn on the jets
Ability type: Active
Powered by: Sprinting
Activation Chance: Defender closing in runner (attempt to offset closing speed)
While Active: + conditioning/max running speed (similar to closing speed)
Previously suggested SA tweaks:
Originally posted by Myrik_Justiciar
Change Tuck & Run to fire off of Pocket Awareness instead of Carry Awareness. It's almost useless with it on Carry Awr for a QB...you can't build a reasonable dual threat QB as is.
Originally posted by atlbruce
An SA for QBs that overrides checkdown order and throws to the deepest receiver. I'm so tired of watching open receivers streak downfield, only to have the QB dump the ball to the HB four yards behind the LoS for a loss.
Originally posted by Detroit Leos
[Increase Chip Shot range]As it stands right now, at bronze level an offense has to be on the 3 yard line roughly for a FG to be a 20 yard attempt... Chip shot should be everything under 40 yards and some would argue 45-50 by today's standards.
Originally posted by ShadyMcCoy
When scoring a TD this player does a celebration that subtracts additional morale from opposing team.
*Please incorporate a sweet graphic of player doing a TD dance move or ball spike
Originally posted by Bengals4ever
WR/HB/FB/TE:
Second Try:
Receiving Awareness or Receiving Grip Based:
if a ball is tipped by defense or the WR were to drop a pass, the WR would attempt at a second grab for the ball.
Bronze: 10% activation. Boost to receiving grip and awareness and balance +4
silver:40% activation. Boost to receiving grip and awareness and balance +8
Gold 80% activation.Boost to receiving grip and awareness and balance +12
CB/FS/SS/LB:
Tip Drill:
Coverage Tech or Intercepting Based:
if a ball is tipped by defense or the WR were to drop a pass, the CB would attempt at a second grab for the ball.
Bronze:10% Boost to man and zone awareness, intercepting, coverage tech +4
Silver 40% Boost to man and zone awareness, intercepting, coverage tech +8
Gold 80% Boost to man and zone awareness, intercepting, coverage tech +12
LB/CB/FS/SS:
Foot Steps:
Intimidation Based"
If a defender is closing in on a receiver as the ball is reaching them, the receiver will "hear the footsteps" of the defender and will lose focus and likely dropy the pass.
Can be countered with high enough heart skill
Bronze 20% chance to drop pass
Silver 50% chance to drop pass
Gold 85% chance to drop pass
WR/HB/FB/TE
6th Sense:
Heart and receiving awareness based:
This player excels at knowing where the defense is. as a pass in coming in this player knows when the defense is closing in and will turn his body to better position for the catch.
can be counter if intimidation is higher than heart
Bronze bonus to receiving grip/awareness/catch in traffic +4
Silver bonus to receiving grip/awareness/catch in traffic +8
Gold bonus to receiving grip/awareness/catch in traffic +12
WR/HB/FB/TE/QB/CB/FS/SS: (FS/SS/CB because returners)
Treadmill:
Conditioning and carry awareness based:
When this players enters the open field he just keeps going and going and going. He will put him self into a steady sprint and his conditioning will drop at a reduced rate.
Bronze 25% reduced energy loss when there are no defenders within 12 yards
Silver 45% reduced energy loss when there are no defenders within 10 yards
Gold 65% reduced energy loss when there are no defenders within 8 yards
(maybe this could result in a second use of closing speed for defense?)
LBs only
Get Pumped:
Heart Based:
This LB is the leader of his team, when hes on the field he lets every one know it. before the ball is snapped this player will jump, stomp, yell, and get his entire defense pumped up for the up coming 1st or 3rd down situation.
(Only one Get Pumped may activate per play)
Bronze 25% activation Defense snap reaction, pursuit/ blitz awareness +4
Silver 45% activation Defense snap reaction, pursuit/ blitz awareness +8
Gold 65% activation Defense snap reaction, pursuit/ blitz awareness +12
QB only
Lock N Loaded:
Heart Based:
this QB knows how to get every one locked in on their next assignment. He will call blitzes and points out mis matches on up coming 1st or 3rd down.
Bronze 25% activation Offense snap reaction, blocking awareness carry awareness +4
Silver 45% activation Offense snap reaction, blocking awareness carry awareness +8
Gold 65% activation Offense snap reaction, blocking awareness carry awareness +12
Originally posted by ThePh33P
"Could reuse the spin mechanic and animation as well for a bit of flair. maybe 10%-15%-25% chance to spin break out of a sack. maybe if the passer has the scramble often mechanic give them a higher chance of scrambling afterwards. either way if you beat a free rusher with this ability its going to result in a potentially electric play. needs to be limited to only activating if its one on one though.
If you didnt want the skill you could tie the skill to toughness or pocket awareness."
More threads b/c I'm getting lazy
- QB SAs: https://glb2.warriorgeneral.com/game/forum/thread/5289113?page=1#49698658
- WR SAs: https://glb2.warriorgeneral.com/game/forum/thread/5289126
- Pass rush SAs: https://glb2.warriorgeneral.com/game/forum/thread/5289074
Man INT SA
- Something similar to eyes on the prize... Not sure it would need a ~60k SP boost at 3* for 3 whole seconds and a morale hit, but something would be nice. Tired of seeing so many zone pick sixes in the top plays from it, man should get some love.
PA Nerf SA/PA Buff SA
- Something to lessen the effects of a play action fake; and/or
- Something for QBs to buff the effects of play action fake
Breakaway Speed
HB/FB/TE/WR
- This player knows when to turn on the jets
Ability type: Active
Powered by: Sprinting
Activation Chance: Defender closing in runner (attempt to offset closing speed)
While Active: + conditioning/max running speed (similar to closing speed)
Previously suggested SA tweaks:
Originally posted by Myrik_Justiciar
Change Tuck & Run to fire off of Pocket Awareness instead of Carry Awareness. It's almost useless with it on Carry Awr for a QB...you can't build a reasonable dual threat QB as is.
Originally posted by atlbruce
An SA for QBs that overrides checkdown order and throws to the deepest receiver. I'm so tired of watching open receivers streak downfield, only to have the QB dump the ball to the HB four yards behind the LoS for a loss.
Originally posted by Detroit Leos
[Increase Chip Shot range]As it stands right now, at bronze level an offense has to be on the 3 yard line roughly for a FG to be a 20 yard attempt... Chip shot should be everything under 40 yards and some would argue 45-50 by today's standards.
Originally posted by ShadyMcCoy
When scoring a TD this player does a celebration that subtracts additional morale from opposing team.
*Please incorporate a sweet graphic of player doing a TD dance move or ball spike
Originally posted by Bengals4ever
WR/HB/FB/TE:
Second Try:
Receiving Awareness or Receiving Grip Based:
if a ball is tipped by defense or the WR were to drop a pass, the WR would attempt at a second grab for the ball.
Bronze: 10% activation. Boost to receiving grip and awareness and balance +4
silver:40% activation. Boost to receiving grip and awareness and balance +8
Gold 80% activation.Boost to receiving grip and awareness and balance +12
CB/FS/SS/LB:
Tip Drill:
Coverage Tech or Intercepting Based:
if a ball is tipped by defense or the WR were to drop a pass, the CB would attempt at a second grab for the ball.
Bronze:10% Boost to man and zone awareness, intercepting, coverage tech +4
Silver 40% Boost to man and zone awareness, intercepting, coverage tech +8
Gold 80% Boost to man and zone awareness, intercepting, coverage tech +12
LB/CB/FS/SS:
Foot Steps:
Intimidation Based"
If a defender is closing in on a receiver as the ball is reaching them, the receiver will "hear the footsteps" of the defender and will lose focus and likely dropy the pass.
Can be countered with high enough heart skill
Bronze 20% chance to drop pass
Silver 50% chance to drop pass
Gold 85% chance to drop pass
WR/HB/FB/TE
6th Sense:
Heart and receiving awareness based:
This player excels at knowing where the defense is. as a pass in coming in this player knows when the defense is closing in and will turn his body to better position for the catch.
can be counter if intimidation is higher than heart
Bronze bonus to receiving grip/awareness/catch in traffic +4
Silver bonus to receiving grip/awareness/catch in traffic +8
Gold bonus to receiving grip/awareness/catch in traffic +12
WR/HB/FB/TE/QB/CB/FS/SS: (FS/SS/CB because returners)
Treadmill:
Conditioning and carry awareness based:
When this players enters the open field he just keeps going and going and going. He will put him self into a steady sprint and his conditioning will drop at a reduced rate.
Bronze 25% reduced energy loss when there are no defenders within 12 yards
Silver 45% reduced energy loss when there are no defenders within 10 yards
Gold 65% reduced energy loss when there are no defenders within 8 yards
(maybe this could result in a second use of closing speed for defense?)
LBs only
Get Pumped:
Heart Based:
This LB is the leader of his team, when hes on the field he lets every one know it. before the ball is snapped this player will jump, stomp, yell, and get his entire defense pumped up for the up coming 1st or 3rd down situation.
(Only one Get Pumped may activate per play)
Bronze 25% activation Defense snap reaction, pursuit/ blitz awareness +4
Silver 45% activation Defense snap reaction, pursuit/ blitz awareness +8
Gold 65% activation Defense snap reaction, pursuit/ blitz awareness +12
QB only
Lock N Loaded:
Heart Based:
this QB knows how to get every one locked in on their next assignment. He will call blitzes and points out mis matches on up coming 1st or 3rd down.
Bronze 25% activation Offense snap reaction, blocking awareness carry awareness +4
Silver 45% activation Offense snap reaction, blocking awareness carry awareness +8
Gold 65% activation Offense snap reaction, blocking awareness carry awareness +12
Originally posted by ThePh33P
"Could reuse the spin mechanic and animation as well for a bit of flair. maybe 10%-15%-25% chance to spin break out of a sack. maybe if the passer has the scramble often mechanic give them a higher chance of scrambling afterwards. either way if you beat a free rusher with this ability its going to result in a potentially electric play. needs to be limited to only activating if its one on one though.
If you didnt want the skill you could tie the skill to toughness or pocket awareness."
More threads b/c I'm getting lazy
- QB SAs: https://glb2.warriorgeneral.com/game/forum/thread/5289113?page=1#49698658
- WR SAs: https://glb2.warriorgeneral.com/game/forum/thread/5289126
- Pass rush SAs: https://glb2.warriorgeneral.com/game/forum/thread/5289074
Edited by o The Boss x on Jul 7, 2020 13:22:17




im always up for more SAs added or tweaked. More build options and what not
























