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88Spam
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I always wanted to make a Qb and get him to WL but this interception to TD ratio is crazy. Qbs used to dominate, what changed?
 
Theo Wizzago
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When the game was still making changes... even little ones... OC's and DC's had a wonderful game of cat and mouse and passing, while still hard work, at least had some bite. Once changes stopped... dots finally became pretty leveled out and it's became pretty stagnant overall. If you can find a high quality OC AND surround yourself with HIGH quality O-line and Receivers... and a decent running game as well... then you can have QB success as long as you don't expect NFL numbers. Therein lies the rub. You gotta lower your ideas of what makes a QB successful as far as stats go. But you still need to build a High Quality QB as well.
 
PaqMarq11
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my observation. not in any order

1. WRs (for the passing-receiving purpose) are all speedsters - people don't want to create other WR archetypes anymore

2. OCs don't trust a non-speedster WR archetype. because of this ,QBs don't throw into traffic anymore

3. QB settings - throwing hard is not preferred. maybe this is because WRs are speedster types (not as adept in catching)

4. Short passing game sucks. i feel like QBs take a really long time to make their reads. not sure if this is because of QB settings, OAI or just GLB in general

5. Owners/GMs/OCs see a WR with less than 160 spd, they tend to think that the dot is useless





 
reddogrw
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Originally posted by Theo Wizzago
When the game was still making changes... even little ones... OC's and DC's had a wonderful game of cat and mouse and passing, while still hard work, at least had some bite. Once changes stopped... dots finally became pretty leveled out and it's became pretty stagnant overall. If you can find a high quality OC AND surround yourself with HIGH quality O-line and Receivers... and a decent running game as well... then you can have QB success as long as you don't expect NFL numbers. Therein lies the rub. You gotta lower your ideas of what makes a QB successful as far as stats go. But you still need to build a High Quality QB as well.


https://glb.warriorgeneral.com/game/team_stats.pl?league_id=280&conference_id=0

agreed

some teams are better than others
 
reddogrw
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Originally posted by PaqMarq11
my observation. not in any order

1. WRs (for the passing-receiving purpose) are all speedsters - people don't want to create other WR archetypes anymore

2. OCs don't trust a non-speedster WR archetype. because of this ,QBs don't throw into traffic anymore

3. QB settings - throwing hard is not preferred. maybe this is because WRs are speedster types (not as adept in catching)

4. Short passing game sucks. i feel like QBs take a really long time to make their reads. not sure if this is because of QB settings, OAI or just GLB in general

5. Owners/GMs/OCs see a WR with less than 160 spd, they tend to think that the dot is useless





1 - possession WR, TE's and HB's all have places in the passing game

2 - 1/2 of the 8 WL playoff teams have a possession WR

4 - short passing usually is to HB/FB types - this part of the game is also used quite a bit at WL - 5 of the top 10 in receiving yards in WL are HB's and 4 are TE's - only 1 WR

5 - 160 speed with VA's is pretty easy to do

however, many teams rely on the old 3 yards and a cloud of dust method as well

many varied different ways of doing things and that's ok
 
TJ Spikes
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Originally posted by PaqMarq11
my observation. not in any order

1. WRs (for the passing-receiving purpose) are all speedsters - people don't want to create other WR archetypes anymore

2. OCs don't trust a non-speedster WR archetype. because of this ,QBs don't throw into traffic anymore

3. QB settings - throwing hard is not preferred. maybe this is because WRs are speedster types (not as adept in catching)

4. Short passing game sucks. i feel like QBs take a really long time to make their reads. not sure if this is because of QB settings, OAI or just GLB in general

5. Owners/GMs/OCs see a WR with less than 160 spd, they tend to think that the dot is useless


1&2 - this is because if how the passing game was left. The primary factor in getting targeted by the QB is separation. Catching ability is only used as a tie breaker.

3 - again, how the game was left. Bullet vs loft is a useless slider. Everyone uses bullet because Strength doesn't affect pass velocity enough.

4 - a lot of factors in this. QB drop back speed is very under rated by those that don't know. Open man vs distance Tactics also affect this. Quick Read SA.

5 - see 1&2

Then on top of that, Overall, like Theo said, defenses have the passing game pretty much figured out. 200 yards and a +1 TD to INT ratio is a good day.


 
ProfessionalKop
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Originally posted by reddogrw
https://glb.warriorgeneral.com/game/team_stats.pl?league_id=280&conference_id=0

agreed

some teams are better than others


tommy boy really does enjoy throwing the rock
 
reddogrw
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Originally posted by TJ Spikes
1&2 - this is because if how the passing game was left. The primary factor in getting targeted by the QB is separation. Catching ability is only used as a tie breaker.

3 - again, how the game was left. Bullet vs loft is a useless slider. Everyone uses bullet because Strength doesn't affect pass velocity enough.

4 - a lot of factors in this. QB drop back speed is very under rated by those that don't know. Open man vs distance Tactics also affect this. Quick Read SA.

5 - see 1&2

Then on top of that, Overall, like Theo said, defenses have the passing game pretty much figured out. 200 yards and a +1 TD to INT ratio is a good day.




most times a receiver gets separation it isn't because of speed
 
Theo Wizzago
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Originally posted by reddogrw
most times a receiver gets separation it isn't because of speed


Truth. In fact, once you really think hard on it, most CB's are simply shadow skill sets of most receivers when you consider Speed and Agility skills. High quality CB's also usually have AF% gear as well and high vision. So QB's need SA's that help (pump fake, look off, ect)... VA's that help... high vision as well... and receivers need SA's that help (catch fake, ect)... VA's that help... and then you need an OC that really know how to get the QB and receiver in synch with the progressions so that the QB is looking at the WR at the most opportune time to make a completion.

(addition)
I still think the biggest problem is personal expectations. We all come here with our GLB and video gamer mindsets of how the game should play... what the stats should be... and expect to see those 70+% QB completions every game. I'm no different. But we get a quick hard dose of reality cuz GLB don't play that sh*t here. You'll see 50% and dance on the ceiling and like it or go back to building HB's and O-linemen.
Edited by Theo Wizzago on Jul 5, 2020 10:32:19
 
reddogrw
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Originally posted by Theo Wizzago
Truth. In fact, once you really think hard on it, most CB's are simply shadow skill sets of most receivers when you consider Speed and Agility skills. High quality CB's also usually have AF% gear as well and high vision. So QB's need SA's that help (pump fake, look off, ect)... VA's that help... high vision as well... and receivers need SA's that help (catch fake, ect)... VA's that help... and then you need an OC that really know how to get the QB and receiver in synch with the progressions so that the QB is looking at the WR at the most opportune time to make a completion.

(addition)
I still think the biggest problem is personal expectations. We all come here with our GLB and video gamer mindsets of how the game should play... what the stats should be... and expect to see those 70+% QB completions every game. I'm no different. But we get a quick hard dose of reality cuz GLB don't play that sh*t here. You'll see 50% and dance on the ceiling and like it or go back to building HB's and O-linemen.



https://glb.warriorgeneral.com/game/player.pl?player_id=4735419 - seasons 79 & 80 in WL

https://glb.warriorgeneral.com/game/player.pl?player_id=4723066 - seasons 76-80 in WL


arguably 2 of the more proficient WL passing QB's at the moment

stats are somewhat realistic as opposed to video game like
 
TJ Spikes
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Originally posted by reddogrw
most times a receiver gets separation it isn't because of speed

This is technically true. The mythical 180 speed WR might be able to do it on Speed alone, but there's usually a fake of some kind involved for everyone else. More speed on top of a fake is more beneficial though. Speed is distance over time, so covering more ground while the defender is stunned is advantagous. No idea if it would be possible to force targets to a 30 Speed ultimate fake/catching machine though... That might have to go at the bottom of the to do list. That would be nice to get 3 free yards though.


 
Dr. E
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It’s mostly about pass quality, which adjusts as the play unfolds. So it you could have the greatest qb ever and if the d line is getting close enough, his pass quality can be dropping him enough to perform below average yet good enough that you aren’t getting a bad pass message. There are a number of things that can hit the pass quality.

Originally posted by 88Spam
I always wanted to make a Qb and get him to WL but this interception to TD ratio is crazy. Qbs used to dominate, what changed?


Hint. Use the SB big formation, it’s the best passing formation in the game, assuming you have enough te.

Y the way, you aren’t talking a rookie level Qi are you. Most qb being built well are going to suck it up till reg pro.
Edited by Dr. E on Jul 5, 2020 13:16:29
Edited by Dr. E on Jul 5, 2020 13:13:57
 
reddogrw
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Originally posted by Dr. E
Hint. Use the SB big formation, it’s the best passing formation in the game, assuming you have enough te.

Y the way, you aren’t talking a rookie level Qi are you. Most qb being built well are going to suck it up till reg pro.


https://glb.warriorgeneral.com/game/player.pl?player_id=4755198

passing is pretty buffed up in the lower levels
 
Dr. E
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For a specific type of route and an oc that knows what he’s doing to take advantage of no agility pass defenders.



Originally posted by reddogrw
https://glb.warriorgeneral.com/game/player.pl?player_id=4755198

passing is pretty buffed up in the lower levels


 
Dr. E
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Originally posted by PaqMarq11
my observation. not in any order

1. WRs (for the passing-receiving purpose) are all speedsters - people don't want to create other WR archetypes anymore

2. OCs don't trust a non-speedster WR archetype. because of this ,QBs don't throw into traffic anymore

3. QB settings - throwing hard is not preferred. maybe this is because WRs are speedster types (not as adept in catching)

4. Short passing game sucks. i feel like QBs take a really long time to make their reads. not sure if this is because of QB settings, OAI or just GLB in general

5. Owners/GMs/OCs see a WR with less than 160 spd, they tend to think that the dot is useless

Umber 1 is because receivers need to reach way points to get the pass.






 
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