Hello everyone.
I've got a S* Guard, who is currently at Sophomore.
My team is rush-first so, up until now, I've focussed on getting him to Gold in Pulling Specialist.
I've now got an opportunity to start investing in a second SA, and wanted to see what the veteran players here would advise.
My instinct, based purely on the SA descriptions, is to narrow it down to:
- Get Low: to take advantage of additional push distance, which presumably supports inside rushes? I wonder if this maybe this creates the opportunity to lose the tackler, and let them circumvent the block?
- Pancake Chef: for obvious reasons.
- First Strike: Sounds interesting as an opportunity to demoralise and de-energise the opposition, as well as presumably tilting the initial blocking interaction in my favour?
What do you think?
I've got a S* Guard, who is currently at Sophomore.
My team is rush-first so, up until now, I've focussed on getting him to Gold in Pulling Specialist.
I've now got an opportunity to start investing in a second SA, and wanted to see what the veteran players here would advise.
My instinct, based purely on the SA descriptions, is to narrow it down to:
- Get Low: to take advantage of additional push distance, which presumably supports inside rushes? I wonder if this maybe this creates the opportunity to lose the tackler, and let them circumvent the block?
- Pancake Chef: for obvious reasons.
- First Strike: Sounds interesting as an opportunity to demoralise and de-energise the opposition, as well as presumably tilting the initial blocking interaction in my favour?
What do you think?




In my personal opinion - there are 2 kinds of running games - standard power based - just push. Or fast OL is making short blocks at right times and right places. Both need different SAs and builds. 
























