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Blink 182
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Two identical players are both 1 away from hitting a cap on day 48 of their first season. Let's say it's strength that's currently at 83 and the goal is to get it to 84. Each player has three boosts left.

Player A knows that he'll be earning 0.5 toward strength for each boost, so he does not use SPs to get it to 84. He boosts without applying any SPs toward strength and strength ends at 84.5.

Player B uses SPs to get strength to 84 first and then uses the three boosts.

Which player did it the "right" way?
 
Gambler75
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All depends on the end goals, would be my answer - which sounds like a cop out, but I think it's true here.

Let's say this is a HH LB, and hitting 84 now, means a 102 strength finish at 79 - and you feel those SP are better served in agl/tkl/spd/vis/etc. ... then A is "right".

Or maybe the dot instead is a OL/DL, and you feel strength is paramount ... then B is "right".

If you're maximizing effective value of the final dot, then math wise B is right ... but building for maximum EV rarely produces the best dots, I would only really look at that as a tie breaker if you're leaning 50/50 either way.
 
Dolphanatic
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Originally posted by Blink 182
Two identical players are both 1 away from hitting a cap on day 48 of their first season. Let's say it's strength that's currently at 83 and the goal is to get it to 84. Each player has three boosts left.

Player A knows that he'll be earning 0.5 toward strength for each boost, so he does not use SPs to get it to 84. He boosts without applying any SPs toward strength and strength ends at 84.5.

Player B uses SPs to get strength to 84 first and then uses the three boosts.

Which player did it the "right" way?


I'd say B. It's the first season, so max ALGs are still in play. Late in the build, when working on minors... probably A.

 
TJ Spikes
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A

The goal gets accomplished either way. You're probably still saving to unlock 4-way training at that point. The RNG will make way more of a difference on outcomes in the end then maybe 1 extra Strength. And it is maybe because there's no way of knowing how many times having 1 less Strength will lead to a couple more % when training.

The only way I'd do B, is if I didn't plan on training Strength anymore. At L19, A is at 84.5 and Bis at 85.5. With no training, there's 15.1 left in ALGs on a +0.5 dot. Ending at 99.6 would piss me off. 100.6 looks way cooler.

 
reddogrw
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Originally posted by TJ Spikes
A

The goal gets accomplished either way. You're probably still saving to unlock 4-way training at that point. The RNG will make way more of a difference on outcomes in the end then maybe 1 extra Strength. And it is maybe because there's no way of knowing how many times having 1 less Strength will lead to a couple more % when training.

The only way I'd do B, is if I didn't plan on training Strength anymore. At L19, A is at 84.5 and Bis at 85.5. With no training, there's 15.1 left in ALGs on a +0.5 dot. Ending at 99.6 would piss me off. 100.6 looks way cooler.



you should still multi-train your top 3 attributes until the highest hits 100 and training gains drop way off
 
Theo Wizzago
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Originally posted by reddogrw
you should still multi-train your top 3 attributes until the highest hits 100 and training gains drop way off


Kinda still depends on the build though, Red. You take a Kicker... might as well train Kicking until the very end (when you switch out to light training for BT's) because it's only a 3 major dot and you're likely only really pushing 3 skills up as far as possible (kicking, vision, and confidence) and since kicking is it's main and only thing, why not shoot for a natural 107-110? Hell, I might ever still drop SP's into kicking when it costs 10 for one bump (if it'll get me to another cap, why not?).

But take a dual purpose STOP (plays both sides) and you're likely to stop training Speed once you know ALG's will carry it to 99-100 natural and stop training it there. Too many other necessary skills you need to get up high to stick with Speed until the end.
 
TJ Spikes
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Originally posted by reddogrw
you should still multi-train your top 3 attributes until the highest hits 100 and training gains drop way off


Different strokes I guess. I usually just shoot for an end target. I don't really care how it gets there. Like an elusive rQB for an easy example...

You know you need Agility, and it's a major so why not hit it first? Get in, get out, get on with the rest of the build, and let that huge ALG work for you. Use your training on speed carry and maybe stamina, since there's no ALG in it, or Strength for Stiff Arm and ball security or Jumping for crazy Hurdles that are built in to Quick Feet anyway. Why waste huge training gains that could be had on other attributes, on the tiny % gains on Agility?

Granted... The huge grain of salt here is I think World League is ridiculous. There are no shitty dots, and no shitty Ai. Big games are decided by RNG (and the team that can buy the most Morale bonus). It's a coin flipping contest.

I realize that a vast majority of dot builders believe that WL is the be all and end all of GLB. I also know that maybe 5% of all rookie dots will ever see a WL team. WL teams are built from inside of networks and there's no recruiting involved, and none of what goes on it here in the main forums has anything to do with those agents it teams.

I'm getting off on a tangent here.

TL;dr version : there's more than one way to hump a goat.

 
reddogrw
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Originally posted by TJ Spikes
Different strokes I guess. I usually just shoot for an end target. I don't really care how it gets there. Like an elusive rQB for an easy example...

You know you need Agility, and it's a major so why not hit it first? Get in, get out, get on with the rest of the build, and let that huge ALG work for you. Use your training on speed carry and maybe stamina, since there's no ALG in it, or Strength for Stiff Arm and ball security or Jumping for crazy Hurdles that are built in to Quick Feet anyway. Why waste huge training gains that could be had on other attributes, on the tiny % gains on Agility?

Granted... The huge grain of salt here is I think World League is ridiculous. There are no shitty dots, and no shitty Ai. Big games are decided by RNG (and the team that can buy the most Morale bonus). It's a coin flipping contest.

I realize that a vast majority of dot builders believe that WL is the be all and end all of GLB. I also know that maybe 5% of all rookie dots will ever see a WL team. WL teams are built from inside of networks and there's no recruiting involved, and none of what goes on it here in the main forums has anything to do with those agents it teams.

I'm getting off on a tangent here.

TL;dr version : there's more than one way to hump a goat.



while there are few "shitty" dots, there are still differences, and most games are not just RNG

but if people build their own dots to that level, they will do great in whatever league they are in, and that usually makes it more enjoyable for them

and when agents go inactive, I have had to find non-network dots to fill those holes

and you do see FA's go to WL teams every off season
Edited by reddogrw on Jun 5, 2020 08:51:36
 
reddogrw
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Originally posted by Theo Wizzago
Kinda still depends on the build though, Red. You take a Kicker... might as well train Kicking until the very end (when you switch out to light training for BT's) because it's only a 3 major dot and you're likely only really pushing 3 skills up as far as possible (kicking, vision, and confidence) and since kicking is it's main and only thing, why not shoot for a natural 107-110? Hell, I might ever still drop SP's into kicking when it costs 10 for one bump (if it'll get me to another cap, why not?).

But take a dual purpose STOP (plays both sides) and you're likely to stop training Speed once you know ALG's will carry it to 99-100 natural and stop training it there. Too many other necessary skills you need to get up high to stick with Speed until the end.


kickers and punters need strength and agility, as well as some jumping - I am happy getting it to 105+ naturally

I don't think I have ever spent more than 8 SP for an attribute since I leave the top 3 attributes in the multi-training the entire time
 
ProfessionalKop
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Originally posted by TJ Spikes

Granted... The huge grain of salt here is I think World League is ridiculous. There are no shitty dots, and no shitty Ai. Big games are decided by RNG (and the team that can buy the most Morale bonus). It's a coin flipping contest.





lol what
 
TJ Spikes
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I'll try to put it into Candian...

So, eh, if both sides are even eh, like Molsen and bacon eh, and like you can only have 1 eh.

They're both beauty eh, but like Celine Dion is buying eh, and you can only have 1 don't cha know.

How would you decide eh? You'd probably flip one of those coins with the flat edges eh. The side with the woman's head could be heads eh. The one with the duck would be tails eh.
Like that cartoon don't cha know, DuckTales eh.

That's what I'm talking aboot.

 
ProfessionalKop
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someone who doesnt play in WL or coordinate in WL probably doesnt understand WL.
 
tobewon
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Originally posted by TJ Spikes

TL;dr version : there's more than one way to hump a goat.


Two ways to be exact. The right way and the wrong way.
 
tobewon
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And before another thread starts on goats, the right way to hump a goat is to NOT hump a goat.
 
reddogrw
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Originally posted by tobewon
And before another thread starts on goats, the right way to hump a goat is to NOT hump a goat.


 
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