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Sonic
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Originally posted by Theo Wizzago
Yeah, that's why I said it's my style and not everyone else's. I could fill pages about all I've seen doing scouting way back in the day. Wish it was easy to explain how it changed everything for me. I went from being a highly mediocre dot builder that got offers from desperate teams to building dots that work, work well, and actually get offers from GOOD teams... even WL teams. All the stumbling I did for many seasons... toiling in Peewee to learn the game... all worth it. I know I can be OCD about things... and this game has really pushed my buttons for some time. It's why I'm still here, still questioning answers... and answering questions... and never saying that MY way is the best way... just sharing what I know and let people do what I did... gather knowledge and make better dots.


https://glb.warriorgeneral.com/game/player.pl?player_id=4690450

One of my favourite types of players to build. Takes planning, time and keeping an eye on the build O_o
 
Theo Wizzago
Coyote
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Noice dot.
 
Dr. E
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Originally posted by Theo Wizzago
Man... I wish had this sh*t written down because I know it's been hashed out before but I always thought the play went like this;

#1. Incoming ball must be seen by all parties. You don't see the ball, you're not part of the play equation.

#2. Battle for right to try the catch between WR and defender(s).

(2A) Receiver wins right. Makes catch attempt after all bonuses and penalties applied.
(2A-1) Receiver makes Catch.
(2A-2) Defender gets shot at KL.
(2A-3) Defender gets shot at Tackle/force fumble.
(2A-1a) Receiver fails to make catch. [go to 2B]

(2B) Defender wins right. Makes INT or Deflect attempt.
(2B-1) Defender fails in INT/Deflect attempt. [return to 2A and go from there]
(2B-2) Defender succeeds in INT. Receiver can now attempt tackle.
(2B-2a) Defender makes Deflect. [go to 2A from here and continue if Receiver has SA's or VA's to allow adjustment to ball or 2nd try at a catch.]

Bonus play; If the Receiver fails a catch then the Defender also fails Deflect/Int attempt, there are certain VA's that allow a second shot at a play on the ball. (By both Receiver and Defender?) [I'd have to go look that all up in my nots and am currently pressed for time.]


somewhere around #1 the defender gets an intercept chance before the WR gets a chance to catch. The check is based on the difference in vision between the defender and receiver. According to Bort anyhow.
 
Theo Wizzago
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Originally posted by Dr. E
somewhere around #1 the defender gets an intercept chance before the WR gets a chance to catch. The check is based on the difference in vision between the defender and receiver. According to Bort anyhow.


So #1 and #2 are kinda together then... which would make #2A or #2B the actual second step. I think? It looks like I said the same thing but broke it down too much.
Edited by Theo Wizzago on Jun 16, 2020 21:06:48
 
Dr. E
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Originally posted by Theo Wizzago
So #1 and #2 are kinda together then... which would make #2A or #2B the actual second step. I think? It looks like I said the same thing but broke it down too much.


The cb gets two chances to intercept. Once before the war gets a chance and then again in the process you described.
 
TJ Spikes
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would love to see a quote on that.

I'd totally try a 110+ vision dot.

 
Sonic
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Originally posted by TJ Spikes
would love to see a quote on that.

I'd totally try a 110+ vision dot.



Too much vision, as it would take away from the rest of the build.
 
Theo Wizzago
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Originally posted by Dr. E
The cb gets two chances to intercept. Once before the war gets a chance and then again in the process you described.


I use to think that as well... I swear I heard it before also... but I think the defender's ability to get 2 attempts depends on that defender making a successful 'vision' check... otherwise the Receiver gets the shot. If the defender got a shot on every incoming pass then, especially with the builds we have today, there would be a LOT more deflects and INT's than we already have. So, sometimes the defender has to 'fail' in order for the Receiver to get a shot at a catch. I'm not sure I'm making any sense but I know, in my head, what I see make sense to me.
 
Bluesman
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Originally posted by Theo Wizzago
I use to think that as well... I swear I heard it before also... but I think the defender's ability to get 2 attempts depends on that defender making a successful 'vision' check... otherwise the Receiver gets the shot. If the defender got a shot on every incoming pass then, especially with the builds we have today, there would be a LOT more deflects and INT's than we already have. So, sometimes the defender has to 'fail' in order for the Receiver to get a shot at a catch. I'm not sure I'm making any sense but I know, in my head, what I see make sense to me.


same here
 
TJ Spikes
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Originally posted by Dr. E
somewhere around #1 the defender gets an intercept chance before the WR gets a chance to catch. The check is based on the difference in vision between the defender and receiver. According to Bort anyhow.


Originally posted by TJ Spikes
would love to see a quote on that.

I'd totally try a 110+ vision dot.



Originally posted by Sonic
Too much vision, as it would take away from the rest of the build.


For free INTs....? I'd risk it if this was true
 
reddogrw
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Originally posted by TJ Spikes
would love to see a quote on that.

I'd totally try a 110+ vision dot.



a good cover corner has over 90+ vision with VA's compared to 60-ish max for WR's and TE's - I doubt you need more
Edited by reddogrw on Jun 18, 2020 08:02:00
 
Dr. E
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Originally posted by TJ Spikes
For free INTs....? I'd risk it if this was true


IT comes from Bort, probably one of his chats. He also said odds are not good it happening. Should be an easy concept with a 2AEQ build. Maybe I'll try one next season. Who is starting a team that would like to watch the build play? I'll push speed/agility/vision/jump.
 
TJ Spikes
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Originally posted by Dr. E
IT comes from Bort, probably one of his chats. He also said odds are not good it happening. Should be an easy concept with a 2AEQ build. Maybe I'll try one next season. Who is starting a team that would like to watch the build play? I'll push speed/agility/vision/jump.


Hell yeah. 103 vision + FG VA seems doable to hit 110 without scrapping EQ. Should still be able to get 160+ total Speed. Maybe if the dot can see into the future, he could get by with 80+ Agility and add QC as needed?

Who the F knows? Maybe Smooth Operator to apply a Vision penalty is the most under rated SA in GLB?

 
Dr. E
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Originally posted by TJ Spikes
Hell yeah. 103 vision + FG VA seems doable to hit 110 without scrapping EQ. Should still be able to get 160+ total Speed. Maybe if the dot can see into the future, he could get by with 80+ Agility and add QC as needed?

Who the F knows? Maybe Smooth Operator to apply a Vision penalty is the most under rated SA in GLB?



You know the secret of the SAs don't you? It's a bit of an explanation, but if you invest a lot into a skill early on the tree, it gets a chance to fire and only if it fails do the ones later on the tree get a chance..
 
reddogrw
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Originally posted by Dr. E
You know the secret of the SAs don't you? It's a bit of an explanation, but if you invest a lot into a skill early on the tree, it gets a chance to fire and only if it fails do the ones later on the tree get a chance..


if this were true then LTS would fire way more than PT when both are at 10

it doesn't
 
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