Originally posted by Monkey Boy
So if I have a pass play with no targeted receivers, like setting all to WR5 in a 3 WR set, and the QB has dump set to often, he will basically only look at the HB and FB?i would guess not.
occasionally, on a regular pass play, the QB will have time to get through all 5 of his progressions. The Ai chooses who the next progression is.
In your case, I believe the Ai would choose it's own progression, but Dump Pass tactics could come into play if the QB was under pressure.
Never heard of anyone actually trying that though, at least not in a while. Many moons ago, there were all kinds of things being done to get QBs to run more often.
we're right in the off/preseason window... give it a shot..
edit: yeah like this
Originally posted by Novus
I'm not 100% sure. I remember way back in the 30s I did a little experimenting with my rushing QB in a few scrims... I would call pass plays with custom progressions that only aimed at positions that weren't actually on the field for that play, with my QB's tactics set to discourage passing and encourage tucking-and-running as early as possible. My goal was for my QB to attempt 0 passes... yet every time I tried this, on every pass play, his targeting laser would activate somehow on someone, sometimes more than one dot -- and while he'd usually tuck-and-run eventually, he'd always attempt a handful of passes in those games. (And look awful at it -- yikes!) I never got it right, and eventually I abandoned the project.
The only thing I can think of is that if you attempt an "impossible" custom progression, the sim reverts to that play's natural default progression, but I don't know for sure.